Ana Kirschbaum

Dr. Ana Kirschbaum

TH Köln - University of Applied Sciences, Cologne, North Rhine-Westphalia, Germany
orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 March 2025
Verified
Conference Paper
Closed access
OCOliver Chojnowski
Oliver Chojnowski
AEAlexander Eberhard
Alexander Eberhard
MSMichael Schiffmann
Michael Schiffmann
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
Anja RichertAnja Richert
Anja Richert
Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games' MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.

9 November 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
CBChristoph Bensch
Christoph Bensch
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
OCOliver Chojnowski
Oliver Chojnowski
Anja RichertAnja Richert
Anja Richert
In this paper, we detail the technical development of a conversation design that is sensitive to group dynamics and adaptable, taking into account the subtleties of linguistic variations between dyadic (i.e., one human and one agent) and group interactions in human–robot interaction (HRI) using the German language as a case study. The paper details the implementation of robust person and group detection with YOLOv5m and the expansion of knowledge databases using large language models (LLMs) to create adaptive multi-party interactions (MPIs) (i.e., group–robot interactions (GRIs)). We describe the use of LLMs to generate training data for socially interactive agents including social robots, as well as a self-developed synthesis tool, knowledge expander, to accurately map the diverse needs of different users in public spaces. We also outline the integration of a LLM as a fallback for open-ended questions not covered by our knowledge database, ensuring it can effectively respond to both individuals and groups within the MPI framework.

25 July 2024 in arXiv
Verified
Preprint
Open access
PDF file
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
Anja RichertAnja Richert
Anja Richert
The deployment of social robots in real-world scenarios is increasing, supporting humans in various contexts. However, they still struggle to grasp social dynamics, especially in public spaces, sometimes resulting in violations of social norms, such as interrupting human conversations. This behavior, originating from a limited processing of social norms, might be perceived as robot-centered. Understanding social dynamics, particularly in group-robot-interactions (GRI), underscores the need for further research and development in human-robot-interaction (HRI). Enhancing the interaction abilities of social robots, especially in GRIs, can improve their effectiveness in real-world applications on a micro-level, as group interactions lead to increased motivation and comfort. In this study, we assessed the influence of the interaction condition (dyadic vs. triadic) on the perceived extraversion (ext.) of social robots in public spaces. The research involved 40 HRIs, including 24 dyadic (i.e., one human and one robot) interactions and 16 triadic interactions, which involve at least three entities, including the robot.

18 January 2025 in arXiv
Verified
Preprint
Open access
PDF file
OCOliver Chojnowski
Oliver Chojnowski
AEAlexander Eberhard
Alexander Eberhard
MSMichael Schiffmann
Michael Schiffmann
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
Anja RichertAnja Richert
Anja Richert
Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require verbal and nonverbal communication through e.g., facial expressions and gestures. While natural language processing technologies have rapidly advanced, incorporating human-like nonverbal behavior into real-world interaction contexts is crucial for enhancing the success of communication, yet this area remains underexplored. One barrier is creating autonomous systems with sophisticated conversational abilities that integrate human-like nonverbal behavior. This paper presents a distributed architecture using Epic Games MetaHuman, combined with advanced conversational AI and camera-based user management, that supports methods like motion capture, handcrafted animation, and generative approaches for nonverbal behavior. We share insights into a system architecture designed to investigate nonverbal behavior in socially interactive agents, deployed in a three-week field study in the Deutsches Museum Bonn, showcasing its potential in realistic nonverbal behavior research.

4 December 2023
Verified
Book Chapter
Open access
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
MSMichael Schiffmann
Michael Schiffmann
ANAnke Neumeister
Anke Neumeister
Anja RichertAnja Richert
Anja Richert
Technological advancements are integrating social robots into public spaces. The scientific community has consequently become aware that relying on laboratory studies may not be the best approach to developing (social) robots, particularly when they are meant to interact with humans. Studies of human- robot interaction in real-world settings, such as museums, are deemed more beneficial in under- standing the complexities of these interactions (Sabanovic et al. 2006). Our goal in conducting this study was thus to better understand the requirements with respect to social robots in public spaces and to make them as representative of real-world conditions as possible by drawing on actual users, systems, and environments for real-world tasks. Our analysis of user utterances offers insights into identifying user expectations as well as system limitations and weaknesses that can be addressed through further development and training.

13 June 2025 in arXiv
Verified
Preprint
Open access
PDF file
Ana KirschbaumAna Kirschbaum
Ana Kirschbaum
ARAnja Richert
Anja Richert
This paper introduces a multimethod framework for studying spatial and social dynamics in real-world group-agent interactions with socially interactive agents. Drawing on proxemics and bonding theories, the method combines subjective self-reports and objective spatial tracking. Applied in two field studies in a museum (N = 187) with a robot and a virtual agent, the paper addresses the challenges in aligning human perception and behavior. We focus on presenting an open source, scalable, and field-tested toolkit for future studies.