In this paper, we present a robust vision-based system for vehicle tracking and classification devised for traffic flow surveillance. The system performs in real time, achieving good results, even in challenging situations, such as with moving casted shadows on sunny days, headlight reflections on the road, rainy days, and traffic jams, using only a single standard camera. We propose a robust adaptive multicue segmentation strategy that detects foreground pixels corresponding to moving and stopped vehicles, even with noisy images due to compression. First, the approach adaptively thresholds a combination of luminance and chromaticity disparity maps between the learned background and the current frame. It then adds extra features derived from gradient differences to improve the segmentation of dark vehicles with casted shadows and removes headlight reflections on the road. The segmentation is further used by a two-step tracking approach, which combines the simplicity of a linear 2-D Kalman filter and the complexity of a 3-D volume estimation using Markov chain Monte Carlo (MCMC) methods. Experimental results show that our method can count and classify vehicles in real time with a high level of performance under different environmental situations comparable with those of inductive loop detectors.
In this paper, we present a novel low-cost computationally efficient method to accurately assess human gait by monitoring the 3D trajectory of the lower limb, both left and right legs outside the lab in any unconstrained environment. Our method utilizes a network of miniaturized wireless inertial sensors, coupled with a suite of real-time analysis algorithms and can operate in any unconstrained environment. First, we adopt a modified computationally efficient, highly accurate, and near real-time gradient descent algorithm to compute the direction of the gyroscope measurement error as a quaternion derivative in order to obtain the 3D orientation of each of the six segments. Second, by utilizing the foot sensor, we successfully detect the stance phase of the human gait cycle, which allows us to obtain drift-free velocity and the 3D position of the left and right feet during functional phases of a gait cycle. Third, by setting the foot segment as the root node we calculate the 3D orientation and position of the other two segments as well as the left and right ankle, knee, and hip joints. We then employ a customized kinematic model adjustment technique to ensure that the motion is coherent with human biomechanical behavior of the leg. Pearson’s correlation coefficient ( $r$ ) and significant difference test results ( $P$ ) were used to quantify the relationship between the calculated and measured movements for all joints in the sagittal plane. The correlation between the calculated and the reference was found to have similar trends for all six joints $(r>0.94, p<0.005)$ .
New motor rehabilitation therapies include virtual reality (VR) and robotic technologies. In limb rehabilitation, limb posture is required to (1) provide a limb realistic representation in VR games and (2) assess the patient improvement. When exoskeleton devices are used in the therapy, the measurements of their joint angles cannot be directly used to represent the posture of the patient limb, since the human and exoskeleton kinematic models differ. In response to this shortcoming, we propose a method to estimate the posture of the human limb attached to the exoskeleton. We use the exoskeleton joint angles measurements and the constraints of the exoskeleton on the limb to estimate the human limb joints angles. This paper presents (a) the mathematical formulation and solution to the problem, (b) the implementation of the proposed solution on a commercial exoskeleton system for the upper limb rehabilitation, (c) its integration into a rehabilitation VR game platform, and (d) the quantitative assessment of the method during elbow and wrist analytic training. Results show that this method properly estimates the limb posture to (i) animate avatars that represent the patient in VR games and (ii) obtain kinematic data for the patient assessment during elbow and wrist analytic rehabilitation.
The benefits that technology can provide in terms of health and support for independent living are in many cases not enough to break the barriers that prevent older adults from accepting and embracing technology. This work proposes a hardware and software platform based on a smart mirror, which is equipped with a set of digital solutions whose main focus is to overcome older adults’ reluctance to use technology at home and wearable devices on the move. The system has been developed in the context of two use cases: the support of independent living for older individuals with neurodegenerative diseases and the promotion of physical rehabilitation activities at home. Aspects such as reliability, usability, consumption of computational resources, performance and accuracy of the proposed platform and digital solutions have been evaluated in the initial stages of the pilots within the SHAPES project, an EU-funded innovation action. It can be concluded that the SHAPES smart mirror has the potential to contribute as a technological breakthrough to overcome the barriers that prevent older adults from engaging in the use of assistive technologies.
1 June 2021 in Computers and Electrical Engineering