Digital Twin (DT) refers to the virtual copy or model of any physical entity (physical twin) both of which are interconnected via exchange of data in real time. Conceptually, a DT mimics the state of its physical twin in real time and vice versa. Application of DT includes real-time monitoring, designing/planning, optimization, maintenance, remote access, etc. Its implementation is expected to grow exponentially in the coming decades. The advent of Industry 4.0 has brought complex industrial systems that are more autonomous, smart, and highly interconnected. These systems generate considerable amounts of data useful for several applications such as improving performance, predictive maintenance, training, etc. A sudden influx in the number of publications related to ‘Digital Twin’ has led to confusion between different terminologies related to the digitalization of industries. Another problem that has arisen due to the growing popularity of DT is a lack of consensus on the description of DT as well as so many different types of DT, which adds to the confusion. This paper intends to consolidate the different types of DT and different definitions of DT throughout the literature for easy identification of DT from the rest of the complimentary terms such as ‘product avatar’, ‘digital thread’, ‘digital model’, and ‘digital shadow’. The paper looks at the concept of DT since its inception to its predicted future to realize the value it can bring to certain sectors. Understanding the characteristics and types of DT while weighing its pros and cons is essential for any researcher, business, or sector before investing in the technology.
One of the most promising technologies that is driving digitalization in several industries is Digital Twin (DT). DT refers to the digital replica or model of any physical object (physical twin). What differentiates DT from simulation and other digital or CAD models is the automatic bidirectional exchange of data between digital and physical twins in real-time. The benefits of implementing DT in any sector include reduced operational costs and time, increased productivity, better decision making, improved predictive/preventive maintenance, etc. As a result, its implementation is expected to grow exponentially in the coming decades as, with the advent of Industry 4.0, products and systems have become more intelligent, relaying on collection and storing incremental amounts of data. Connecting that data effectively to DTs can open up many new opportunities and this paper explores different industrial sectors where the implementation of DT is taking advantage of these opportunities and how these opportunities are taking the industry forward. The paper covers the applications of DT in 13 different industries including the manufacturing, agriculture, education, construction, medicine, and retail, along with the industrial use case in these industries.
The availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, academia and industry are now exploring applications in other domains such as health, learning and training. Key to the success of these new multimedia experiences is the understanding of a user's perceived quality of experience (QoE). Subjective user ratings have been the primary mechanism to capture insights into a user's experience. Such ratings have generally been captured post experience and reflected using a mean opinion score (MOS). However, user perception is multifactorial and subjective ratings alone do not express the true measure of an experience. As a result, recent efforts to capture QoE have included exploring the use of implicit metrics (e.g. physiological measures). This article presents the results of an experimental QoE evaluation and comparison of immersive applications delivered across three multimedia platforms. The platforms compared were augmented reality, tablet and virtual reality. The QoE methodology employed considered explicit (post-test questionnaire) and implicit (heart rate and electrodermal activity) assessment methods. The results indicate comparatively higher levels of QoE for users of the augmented reality and tablet platforms.
A digital twin (DT) is a virtual/digital model of any physical object (physical twin), interconnected through data exchange. In the context of Industry 4.0, DTs are integral to intelligent automation driving innovation at scale by providing significant improvements in precision, flexibility, and real-time responsiveness. A critical challenge in developing DTs is achieving a model that reflects real-time conditions with precision and flexibility. This paper focuses on evaluating latency and accuracy, key metrics for assessing the efficacy of a DT, which often hinder scalability and adaptability in robotic applications. This article presents a comprehensive framework for developing DTs using Unity and Robot Operating System (ROS) as the main layers of digitalization and communication. The MoveIt package was used for motion planning and execution for the robotic arm, showcasing the framework’s versatility independent of proprietary constraints. Leveraging the versatility and open-source nature of these tools, the framework ensures interoperability, adaptability, and scalability, crucial for modern smart manufacturing applications. Our approach was validated by conducting extensive accuracy and latency tests. We measured latency by timestamping messages exchanged between the physical and digital twin, achieving a latency of 77.67 ms. Accuracy was assessed by comparing the joint positions of the DT and the physical robotic arm over multiple cycles, resulting in an accuracy rate of 99.99%. The results highlight the potential of DTs in enhancing operational efficiency and decision-making in manufacturing environments.
Ever since its discovery, the applications of Shape Memory Alloys (SMA) can be found across a range of application domains, from structural design to medical technology. This is based upon the unique and inherent characteristics such as thermal Shape Memory Effect (SME) and Superelasticity (or Pseudoelasticity). While thermal SME is used for shape morphing applications wherein temperature change can govern the shape and dimension of the SMA, Superelasticity allows the alloy to withstand a comparatively very high magnitude of loads without undergoing plastic deformation at higher temperatures. These unique properties in wearables have revolutionized the field, and from fabrics to exoskeletons, SMA has found its place in robotics and cobotics. This review article focuses on the most recent research work in the field of SMA-based smart wearables paired with robotic applications for human-robot interaction. The literature is categorized based on SMA property incorporated and on actuator or sensor-based concept. Further, use-cases or conceptual frameworks for SMA fiber in fabric for ‘Smart Jacket’ and SMA springs in the shoe soles for ‘Smart Shoes’ are proposed. The conceptual frameworks are built upon existing technologies; however, their utility in a smart factory concept is emphasized, and algorithms to achieve the same are proposed. The integration of the two concepts with the Industrial Internet of Things (IIoT) is discussed, specifically regarding minimizing hazards for the worker/user in Industry 5.0. The article aims to propel a discussion regarding the multi-faceted applications of SMAs in human-robot interaction and Industry 5.0. Furthermore, the challenges and the limitations of the smart alloy and the technological barriers restricting the growth of SMA applications in the field of smart wearables are observed and elaborated.
Virtual reality (VR) technology is emerging as a tool for simulating different eating environments to better understand consumer sensory response to food. This research explored the impact of different environmental contexts on participants’ hedonic ratings of two different food products: beef steaks, and milk chocolate, using VR as the context-enhancing technology. Two separate studies were conducted. For beef, two different contextual conditions were compared: traditional sensory booths and a VR restaurant. For chocolate, data were generated under three different contextual conditions: traditional sensory booths, VR Irish countryside; VR busy city (Dublin, Ireland). All VR experiences were 360-degree video based. Consumer level of engagement in the different contextual settings was also investigated. The results showed that VR had a significant effect on participants’ hedonic responses to the food products. Beef was rated significantly higher in terms of liking for all sensory attributes when consumed in the VR restaurant. While for chocolate, the VR countryside context generated significantly higher hedonic scores for flavour and overall liking in comparison to the sensory booth. Taken together, both studies demonstrate how specific contextual settings can impact participants’ sensory response to food products, when compared to a traditional sensory laboratory condition.