Jordi-Ysard Puigbò

Jordi-Ysard Puigbò


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 February 2015 in Connection Science
Verified
Journal Article
Open access
JPJordi-Ysard Puigbò
Jordi-Ysard Puigbò
APAlbert Pumarola
Albert Pumarola
CACecilio Angulo
Cecilio Angulo
RTRicardo Tellez
Ricardo Tellez
A humanoid service robot equipped with a set of simple action skills including navigating, grasping, recognising objects or people, among others, is considered in this paper. By using those skills the robot should complete a voice command expressed in natural language encoding a complex task (defined as the concatenation of a number of those basic skills). As a main feature, no traditional planner has been used to decide skills to be activated, as well as in which sequence. Instead, the SOAR cognitive architecture acts as the reasoner by selecting which action the robot should complete, addressing it towards the goal. Our proposal allows to include new goals for the robot just by adding new skills (without the need to encode new plans). The proposed architecture has been tested on a human-sized humanoid robot, REEM, acting as a general purpose service robot.

4 August 2023 in Information
Verified
Journal Article
Open access
PDF file
IFIsmael T. Freire
Ismael T. Freire
Xerxes ArsiwallaXerxes Arsiwalla
Xerxes Arsiwalla
JPJordi-Ysard Puigbò
Jordi-Ysard Puigbò
PVPaul Verschure
Paul Verschure
A major challenge in cognitive science and AI has been to understand how intelligent autonomous agents might acquire and predict the behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the goals, beliefs, and actions of other agents it interacts with? What are the computational principles to model a Theory of Mind (ToM)? Deep learning approaches to address these questions fall short of a better understanding of the problem. In part, this is due to the black-box nature of deep networks, wherein computational mechanisms of ToM are not readily revealed. Here, we consider alternative hypotheses seeking to model how the brain might realize a ToM. In particular, we propose embodied and situated agent models based on distributed adaptive control theory to predict the actions of other agents in five different game-theoretic tasks (Harmony Game, Hawk-Dove, Stag Hunt, Prisoner’s Dilemma, and Battle of the Exes). Our multi-layer control models implement top-down predictions from adaptive to reactive layers of control and bottom-up error feedback from reactive to adaptive layers. We test cooperative and competitive strategies among seven different agent models (cooperative, greedy, tit-for-tat, reinforcement-based, rational, predictive, and internal agents). We show that, compared to pure reinforcement-based strategies, probabilistic learning agents modeled on rational, predictive, and internal phenotypes perform better in game-theoretic metrics across tasks. The outlined autonomous multi-agent models might capture systems-level processes underlying a ToM and suggest architectural principles of ToM from a control-theoretic perspective.

16 July 2017
Verified
Book Chapter
Closed access
PDF file
GMGiovanni Maffei
Giovanni Maffei
JPJordi-Ysard Puigbò
Jordi-Ysard Puigbò
PVPaul F. M. J. Verschure
Paul F. M. J. Verschure

7 July 2018
Verified
Book Chapter
Closed access
PDF file
JPJordi-Ysard Puigbò
Jordi-Ysard Puigbò
Xerxes ArsiwallaXerxes Arsiwalla
Xerxes Arsiwalla
PVPaul F.M.J. Verschure
Paul F.M.J. Verschure