Abdullah Alshahrani

Mr. Abdullah Alshahrani


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 August 2023 in Sensors
Verified
Journal Article
Open access
PDF file
ABAlabdullah Bayan
Alabdullah Bayan
HAHira Ansar
Hira Ansar
NMNAIF AL MUDAWI
NAIF AL MUDAWI
AAAbdulwahab Alazeb
Abdulwahab Alazeb
AAAbdullah Alshahrani
Abdullah Alshahrani
AJAHMAD JALAL
AHMAD JALAL
Gestures have been used for nonverbal communication for a long time, but human–computer interaction (HCI) via gestures is becoming more common in the modern era. To obtain a greater recognition rate, the traditional interface comprises various devices, such as gloves, physical controllers, and markers. This study provides a new markerless technique for obtaining gestures without the need for any barriers or pricey hardware. In this paper, dynamic gestures are first converted into frames. The noise is removed, and intensity is adjusted for feature extraction. The hand gesture is first detected through the images, and the skeleton is computed through mathematical computations. From the skeleton, the features are extracted; these features include joint color cloud, neural gas, and directional active model. After that, the features are optimized, and a selective feature set is passed through the classifier recurrent neural network (RNN) to obtain the classification results with higher accuracy. The proposed model is experimentally assessed and trained over three datasets: HaGRI, Egogesture, and Jester. The experimental results for the three datasets provided improved results based on classification, and the proposed system achieved an accuracy of 92.57% over HaGRI, 91.86% over Egogesture, and 91.57% over the Jester dataset, respectively. Also, to check the model liability, the proposed method was tested on the WLASL dataset, attaining 90.43% accuracy. This paper also includes a comparison with other-state-of-the art methods to compare our model with the standard methods of recognition. Our model presented a higher accuracy rate with a markerless approach to save money and time for classifying the gestures for better interaction.

7 April 2021 in Electronics
Verified
Journal Article
Open access
PDF file
- Imran- Imran
- Imran
ZGzeba ghaffar
zeba ghaffar
AAAbdullah Alshahrani
Abdullah Alshahrani
MFMuhammad Fayaz
Muhammad Fayaz
Ahmed Mohammed AlghamdiAhmed Mohammed Alghamdi
Ahmed Mohammed Alghamdi
JGJeonghwan Gwak
Jeonghwan Gwak
In recent years, rapid development has been made to the Internet of Things communication technologies, infrastructure, and physical resources management. These developments and research trends address challenges such as heterogeneous communication, quality of service requirements, unpredictable network conditions, and a massive influx of data. One major contribution to the research world is in the form of software-defined networking applications, which aim to deploy rule-based management to control and add intelligence to the network using high-level policies to have integral control of the network without knowing issues related to low-level configurations. Machine learning techniques coupled with software-defined networking can make the networking decision more intelligent and robust. The Internet of Things application has recently adopted virtualization of resources and network control with software-defined networking policies to make the traffic more controlled and maintainable. However, the requirements of software-defined networking and the Internet of Things must be aligned to make the adaptations possible. This paper aims to discuss the possible ways to make software-defined networking enabled Internet of Things application and discusses the challenges solved using the Internet of Things leveraging the software-defined network. We provide a topical survey of the application and impact of software-defined networking on the Internet of things networks. We also study the impact of machine learning techniques applied to software-defined networking and its application perspective. The study is carried out from the different perspectives of software-based Internet of Things networks, including wide-area networks, edge networks, and access networks. Machine learning techniques are presented from the perspective of network resources management, security, classification of traffic, quality of experience, and quality of service prediction. Finally, we discuss challenges and issues in adopting machine learning and software-defined networking for the Internet of Things applications.

8 October 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
NMNAIF AL MUDAWI
NAIF AL MUDAWI
AQAsifa Mehmood Qureshi
Asifa Mehmood Qureshi
MAMaha Abdelhaq
Maha Abdelhaq
AAAbdullah Alshahrani
Abdullah Alshahrani
AAAbdulwahab Alazeb
Abdulwahab Alazeb
AAAsaad Algarni
Asaad Algarni
Vehicle detection and classification are the most significant and challenging activities of an intelligent traffic monitoring system. Traditional methods are highly computationally expensive and also impose restrictions when the mode of data collection changes. This research proposes a new approach for vehicle detection and classification over aerial image sequences. The proposed model consists of five stages. All of the images are preprocessed in the first stage to reduce noise and raise the brightness level. The foreground items are then extracted from these images using segmentation. The segmented images are then passed onto the YOLOv8 algorithm to detect and locate vehicles in each image. The feature extraction phase is then applied to the detected vehicles. The extracted feature involves Scale Invariant Feature Transform (SIFT), Oriented FAST and Rotated BRIEF (ORB), and KAZE features. For classification, we used the Deep Belief Network (DBN) classifier. Based on classification, the experimental results across the three datasets produced better outcomes; the proposed model attained an accuracy of 95.6% over Vehicle Detection in Aerial Imagery (VEDAI) and 94.6% over Vehicle Aerial Imagery from a Drone (VAID) dataset, respectively. To compare our model with the other standard techniques, we have also drawn a comparative analysis with the latest techniques in the research.

23 August 2023 in Sensors
Verified
Journal Article
Open access
PDF file
AAAbdulwahab Alazeb
Abdulwahab Alazeb
UAUsman Azmat
Usman Azmat
NMNAIF AL MUDAWI
NAIF AL MUDAWI
AAAbdullah Alshahrani
Abdullah Alshahrani
SASaud S. Alotaibi
Saud S. Alotaibi
AJAHMAD JALAL
AHMAD JALAL
Ubiquitous computing has been a green research area that has managed to attract and sustain the attention of researchers for some time now. As ubiquitous computing applications, human activity recognition and localization have also been popularly worked on. These applications are used in healthcare monitoring, behavior analysis, personal safety, and entertainment. A robust model has been proposed in this article that works over IoT data extracted from smartphone and smartwatch sensors to recognize the activities performed by the user and, in the meantime, classify the location at which the human performed that particular activity. The system starts by denoising the input signal using a second-order Butterworth filter and then uses a hamming window to divide the signal into small data chunks. Multiple stacked windows are generated using three windows per stack, which, in turn, prove helpful in producing more reliable features. The stacked data are then transferred to two parallel feature extraction blocks, i.e., human activity recognition and human localization. The respective features are extracted for both modules that reinforce the system’s accuracy. A recursive feature elimination is applied to the features of both categories independently to select the most informative ones among them. After the feature selection, a genetic algorithm is used to generate ten different generations of each feature vector for data augmentation purposes, which directly impacts the system’s performance. Finally, a deep neural decision forest is trained for classifying the activity and the subject’s location while working on both of these attributes in parallel. For the evaluation and testing of the proposed system, two openly accessible benchmark datasets, the ExtraSensory dataset and the Sussex-Huawei Locomotion dataset, were used. The system outperformed the available state-of-the-art systems by recognizing human activities with an accuracy of 88.25% and classifying the location with an accuracy of 90.63% over the ExtraSensory dataset, while, for the Sussex-Huawei Locomotion dataset, the respective results were 96.00% and 90.50% accurate.

12 October 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
NMNAIF AL MUDAWI
NAIF AL MUDAWI
MPMahwish Pervaiz
Mahwish Pervaiz
ABAlabdullah Bayan
Alabdullah Bayan
AAAbdulwahab Alazeb
Abdulwahab Alazeb
AAAbdullah Alshahrani
Abdullah Alshahrani
AJAHMAD JALAL
AHMAD JALAL
The COVID-19 pandemic has sped up the acceptance of online education as a substitute for conventional classroom instruction. E-Learning emerged as an instant solution to avoid academic loss for students. As a result, educators and academics are becoming more and more interested in comprehending how students behave in e-learning settings. Behavior analysis of students in an e-learning environment can provide vision and influential factors that can improve learning outcomes and guide the creation of efficient interventions. The main objective of this work is to provide a system that analyzes the behavior and actions of students during e-learning which can help instructors to identify and track student attention levels so that they can design their content accordingly. This study has presented a fresh method for examining student behavior. Viola–Jones was used to recognize the student using the object’s movement factor, and a region-shrinking technique was used to isolate occluded items. Each object has been checked by a human using a template-matching approach, and for each object that has been confirmed, features are computed at the skeleton and silhouette levels. A genetic algorithm was used to categorize the behavior. Using this system, instructors can spot kids who might be failing or uninterested in learning and offer them specific interventions to enhance their learning environment. The average attained accuracy for the MED and Edu-Net datasets are 90.5% and 85.7%, respectively. These results are more accurate when compared to other methods currently in use.

10 August 2020 in Applied Sciences
Verified
Journal Article
Open access
PDF file
AAAbdullah Alshahrani
Abdullah Alshahrani
Ibrahim ElgendyIbrahim Elgendy
Ibrahim Elgendy
Ammar MuthannaAmmar Muthanna
Ammar Muthanna
Ahmed Mohammed AlghamdiAhmed Mohammed Alghamdi
Ahmed Mohammed Alghamdi
AAAdel Alshamrani
Adel Alshamrani
Virtual reality (VR) is considered to be one of the main use cases of the fifth-generation cellular system (5G). In addition, it has been categorized as one of the ultra-low latency applications in which VR applications require an end-to-end latency of 5 ms. However, the limited battery capacity and computing resources of mobile devices restrict the execution of VR applications on these devices. As a result, mobile edge-cloud computing is considered as a new paradigm to mitigate resource limitations of these devices through computation offloading process with low latency. To this end, this paper introduces an efficient multi-player with multi-task computation offloading model with guaranteed performance in network latency and energy consumption for VR applications based on mobile edge-cloud computing. In addition, this model has been formulated as an integer optimization problem whose objective is to minimize the sum cost of the entire system in terms of network latency and energy consumption. Afterwards, a low-complexity algorithm has been designed which provides comprehensive processes for deriving the optimal computation offloading decision in an efficient manner. Furthermore, we provide a prototype and real implementation for the proposed system using OpenAirInterface software. Finally, simulations have been conducted to validate our proposed model and prove that the network latency and energy consumption can be reduced by up to 26.2%, 27.2% and 10.9%, 12.2% in comparison with edge and cloud execution, respectively.