A growing number of individuals and organizations are turning to machine learning (ML) and deep learning (DL) to analyze massive amounts of data and produce actionable insights. Predicting the early stages of serious illnesses using ML-based schemes, including cancer, kidney failure, and heart attacks, is becoming increasingly common in medical practice. Cervical cancer is one of the most frequent diseases among women, and early diagnosis could be a possible solution for preventing this cancer. Thus, this study presents an astute way to predict cervical cancer with ML algorithms. Research dataset, data pre-processing, predictive model selection (PMS), and pseudo-code are the four phases of the proposed research technique. The PMS section reports experiments with a range of classic machine learning methods, including decision tree (DT), logistic regression (LR), support vector machine (SVM), K-nearest neighbors algorithm (KNN), adaptive boosting, gradient boosting, random forest, and XGBoost. In terms of cervical cancer prediction, the highest classification score of 100% is achieved with random forest (RF), decision tree (DT), adaptive boosting, and gradient boosting algorithms. In contrast, 99% accuracy has been found with SVM. The computational complexity of classic machine learning techniques is computed to assess the efficacy of the models. In addition, 132 Saudi Arabian volunteers were polled as part of this study to learn their thoughts about computer-assisted cervical cancer prediction, to focus attention on the human papillomavirus (HPV).
Gestures have been used for nonverbal communication for a long time, but human–computer interaction (HCI) via gestures is becoming more common in the modern era. To obtain a greater recognition rate, the traditional interface comprises various devices, such as gloves, physical controllers, and markers. This study provides a new markerless technique for obtaining gestures without the need for any barriers or pricey hardware. In this paper, dynamic gestures are first converted into frames. The noise is removed, and intensity is adjusted for feature extraction. The hand gesture is first detected through the images, and the skeleton is computed through mathematical computations. From the skeleton, the features are extracted; these features include joint color cloud, neural gas, and directional active model. After that, the features are optimized, and a selective feature set is passed through the classifier recurrent neural network (RNN) to obtain the classification results with higher accuracy. The proposed model is experimentally assessed and trained over three datasets: HaGRI, Egogesture, and Jester. The experimental results for the three datasets provided improved results based on classification, and the proposed system achieved an accuracy of 92.57% over HaGRI, 91.86% over Egogesture, and 91.57% over the Jester dataset, respectively. Also, to check the model liability, the proposed method was tested on the WLASL dataset, attaining 90.43% accuracy. This paper also includes a comparison with other-state-of-the art methods to compare our model with the standard methods of recognition. Our model presented a higher accuracy rate with a markerless approach to save money and time for classifying the gestures for better interaction.
Vehicle detection and classification are the most significant and challenging activities of an intelligent traffic monitoring system. Traditional methods are highly computationally expensive and also impose restrictions when the mode of data collection changes. This research proposes a new approach for vehicle detection and classification over aerial image sequences. The proposed model consists of five stages. All of the images are preprocessed in the first stage to reduce noise and raise the brightness level. The foreground items are then extracted from these images using segmentation. The segmented images are then passed onto the YOLOv8 algorithm to detect and locate vehicles in each image. The feature extraction phase is then applied to the detected vehicles. The extracted feature involves Scale Invariant Feature Transform (SIFT), Oriented FAST and Rotated BRIEF (ORB), and KAZE features. For classification, we used the Deep Belief Network (DBN) classifier. Based on classification, the experimental results across the three datasets produced better outcomes; the proposed model attained an accuracy of 95.6% over Vehicle Detection in Aerial Imagery (VEDAI) and 94.6% over Vehicle Aerial Imagery from a Drone (VAID) dataset, respectively. To compare our model with the other standard techniques, we have also drawn a comparative analysis with the latest techniques in the research.
Ubiquitous computing has been a green research area that has managed to attract and sustain the attention of researchers for some time now. As ubiquitous computing applications, human activity recognition and localization have also been popularly worked on. These applications are used in healthcare monitoring, behavior analysis, personal safety, and entertainment. A robust model has been proposed in this article that works over IoT data extracted from smartphone and smartwatch sensors to recognize the activities performed by the user and, in the meantime, classify the location at which the human performed that particular activity. The system starts by denoising the input signal using a second-order Butterworth filter and then uses a hamming window to divide the signal into small data chunks. Multiple stacked windows are generated using three windows per stack, which, in turn, prove helpful in producing more reliable features. The stacked data are then transferred to two parallel feature extraction blocks, i.e., human activity recognition and human localization. The respective features are extracted for both modules that reinforce the system’s accuracy. A recursive feature elimination is applied to the features of both categories independently to select the most informative ones among them. After the feature selection, a genetic algorithm is used to generate ten different generations of each feature vector for data augmentation purposes, which directly impacts the system’s performance. Finally, a deep neural decision forest is trained for classifying the activity and the subject’s location while working on both of these attributes in parallel. For the evaluation and testing of the proposed system, two openly accessible benchmark datasets, the ExtraSensory dataset and the Sussex-Huawei Locomotion dataset, were used. The system outperformed the available state-of-the-art systems by recognizing human activities with an accuracy of 88.25% and classifying the location with an accuracy of 90.63% over the ExtraSensory dataset, while, for the Sussex-Huawei Locomotion dataset, the respective results were 96.00% and 90.50% accurate.
The advancement of computer vision technology has led to the development of sophisticated algorithms capable of accurately recognizing human actions from red-green-blue videos recorded by drone cameras. Hence, possessing an exceptional potential, human action recognition also faces many challenges including, tendency of humans to perform the same action in different ways, limited camera angles, and field of view. In this research article, a system has been proposed to tackle the forementioned challenges by using red-green-blue videos as input while the videos were recorded by drone cameras. First of all, the video was split into its constituent frames and then gamma correction was applied on each frame to obtain an optimized version of the image. Then the Felzenszwalb’s algorithm performed the segmentation to segment out human from the input image and human silhouette was generated. Utilizing the silhouette, skeleton was extracted to spot thirteen body key points. The key points were then used to perform elliptical modeling to estimate the individual boundaries of the body parts while the elliptical modeling was governed by the Gaussian mixture model-expectation maximization algorithm. The elliptical models of the body parts were utilized to spot fiducial points that if tracked, could provide very useful information about the performed action. Some other features that were extracted for this study include, the 3d point cloud feature vector, relative distance and velocity of the key-points, and their mutual angles. The features were then forwarded for optimization under a quadratic discriminant analysis and finally, a convolutional neural network was trained to perform the action classification. Three benchmark datasets including, the Drone-Action dataset, the UAV-Human dataset, and the Okutama-Action dataset were used for a comprehensive experimentation. The system outperformed the state-of-the-art approaches by securing accuracies of 80.03%, 48.60%, and 78.01% over the Drone-Action dataset, the UAV-Human dataset, and the Okutama-Action dataset respectively.
Advancements in sensing technology have expanded the capabilities of both wearable devices and smartphones, which are now commonly equipped with inertial sensors such as accelerometers and gyroscopes. Initially, these sensors were used for device feature advancement, but now, they can be used for a variety of applications. Human activity recognition (HAR) is an interesting research area that can be used for many applications like health monitoring, sports, fitness, medical purposes, etc. In this research, we designed an advanced system that recognizes different human locomotion and localization activities. The data were collected from raw sensors that contain noise. In the first step, we detail our noise removal process, which employs a Chebyshev type 1 filter to clean the raw sensor data, and then the signal is segmented by utilizing Hamming windows. After that, features were extracted for different sensors. To select the best feature for the system, the recursive feature elimination method was used. We then used SMOTE data augmentation techniques to solve the imbalanced nature of the Extrasensory dataset. Finally, the augmented and balanced data were sent to a long short-term memory (LSTM) deep learning classifier for classification. The datasets used in this research were Real-World Har, Real-Life Har, and Extrasensory. The presented system achieved 89% for Real-Life Har, 85% for Real-World Har, and 95% for the Extrasensory dataset. The proposed system outperforms the available state-of-the-art methods.
About Me
Department of Computer Science, College of Computer Science and Information System, Najran University
Department of Computer Science, College of Computer Science and Information System, Najran University