The article describes the concept of sustainable development, which is one of the modern trends of scientific research in the 21st century. The analysis of scientific researches has been carried out in the context of the mentioned problem of sustainable development, the tendencies of development of the network interaction theory as factor of sustainable development of maritime education have been transformed into pedagogical practice of maritime higher educational establishments. The main objective of the article is to express the idea that the rapid development of information is the main impetus for the transformation of education, updating its content and forms, methods and technologies, improving the efficiency and accessibility of quality education. The process of network interaction on the example of creating an e-course for foreign students is substantiated. There was considered the possibility of modernizing the training of maritime professionals using modern information technologies (distance technologies, augmented reality and VR). The prospect of network interaction ideas has been proved, which is confirmed by the effectiveness of the introduction of the Moodle e-course for international entrants. It is shown that the students participate in network interaction, create the frame for successful adaptation of international students in Ukraine.
The paper is tended to investigate the gamification activities use in educational electronic environment of maritime higher education institutions. Gamification methods with examples are described (gamification testing, QR Code quest, storytelling and escape room). Comparative characteristic of traditional learning and learning using gamification in educational electronic environment is given in the article according to different criteria: the place and role of teacher or students in the learning process; type of information communication; methods of training; equipment; level of freedom of the actions; presence of the problems in educational process; level of its control and learning outcomes. The paper also presents examples of gamification activities based on escape room quest to form communicative competency of future maritime professionals. Escape room activity presented in the article contains storytelling element, crossword and electronic testing questions of different types. Question types listed in the paper are Drag and drop to the text, Short answer and Multiple choice. Escape room activity was done by second year cadets of Kherson State Maritime Academy. According to the received results, knowledge quality increased by 10% and success by 20%. Further investigation of gamification activities can also be done for learning system of maritime higher education institutions using simulation technologies of virtual, augmented and mixed realities.
29 June 2019 in Information Technologies and Learning Tools
"Maritime English for professional purpose" e-course based on the LMS MOODLE was created in accordance with the requirements of modern society for the formation of communicative English competence of future maritime industry workers. Our research is devoted to the description and analysis of the work of the future maritime specialists in the e-course. One of the main elements of the course is the Forum (the exchange of questions, answers, messages etc., leaving the message, or creating questions). It is the forum that provides a two-way communication between a teacher and the cadets. The course also contains some elements of gamification (badges, games, Easter eggs, leaderboard, points etc.). Educational content is provided using a system of elements, which greatly enhance the motivation of students to study. QR code quest (a maritime subject chain of activities using two-dimensional code) helps students to find the necessary information, analyze it, organize it, solve tasks etc. Prezi's presentations have additional depth and context, increase students’ motivation to learn. The Quizzes of our course correspond to six levels of Bloom's taxonomy (knowledge, understanding, application, analysis, synthesis and evaluation). The Gradebook has a clear structure: two types of tests, language competencies and additional points in a limited number. In our study, we have produced statistics on the leaders and outsiders of e-course, a comparative description of the groups studying in the course. As a result of our research it was proved that LMS MOODLE e-courses have a potential educational opportunity as an effective means for forming the foreign professional competence of future seafarers. Interactive exercises bring cadets closer to the real-life communication in the absence of a natural linguistic environment and can be used as part of the system of formation of foreign professional competence of future maritime specialists. It was also proved that the system of blended learning helps to master the English language faster and more easily.
The article is devoted to the organization of modern learning process, namely the use of innovative technologies – computerized adaptive testing in educational electronic environment of maritime higher education institutions. The example of educational electronic environment is presented in the article on LMS Moodle. The provided new technological and methodological opportunities are a priority in the developed methods of control and testing of knowledge, skills and abilities of students. Comparative characteristic of using computerized adaptive testing in educational electronic environment is given in the article according to different criteria: the role of tests in the learning process; methods of training; equipment; presence of the problems in educational process; level of its control and learning outcomes. The paper also presents examples of activities to form communicative competency of future maritime professionals. Types of adaptive tests are listed in the paper. The research activities were done by second year cadets of ship engineering department of Maritime College of Kherson State Maritime Academy. The experiment was devoted to the formation of communicative competence with the help of electronic environment of maritime higher education institution. The results of experiment proved positive impact of computerized adaptive testing on communicative competence of future ship engineers. Further investigation of adaptive testing can also be done for learning system of maritime education establishments using simulation technologies of virtual, augmented and mixed realities.
The paper is devoted to using innovative technologies in the professional training of future ship engineers. It highlights the need for tutors to make lessons interesting and exciting and to create a situation where every cadet can be active. The research emphasises that the main target of maritime education today is not just to accumulate knowledge and skills but to prepare cadets as independent subjects of educational activity who can learn and upgrade their knowledge. The article describes the benefits of digital technologies for online maritime education and training, including various videoconference services. It also discusses the psychological theory of learning based on the psychology of human relationships, which is crucial to interactive learning technologies. The paper concludes by describing various technologies for information visualisation, such as cloud technologies and gamification, and recommends tools like Mentimeter, Aha Slides, and Poll Everywhere for collaborative work and knowledge exchange. The research also suggests that using whiteboard resources during Maritime English lessons can serve cadets as a visual platform for displaying essential Maritime English vocabulary, supporting interactive discussions, conducting simulated exercises and role-playing scenarios.
29 May 2024 in Advances in Mobile Learning Educational Research
The paper is devoted to analysing the use of whiteboards in maritime education and training of cadets of the ship engineering department. This research highlights the benefits of incorporating interactive whiteboards into maritime education and provides practical recommendations for educators aiming to enhance environmental awareness among future maritime professionals. Whiteboards provide a promising way to bridge the gap between theoretical knowledge and practical application. This ensures cadets are equipped with the essential skills and awareness needed to navigate the challenges of a rapidly evolving maritime industry while prioritising environmental sustainability. The findings demonstrate a significant improvement in cadets' understanding of environmental concepts and their ability to apply sustainable practices in real-world maritime scenarios. Cadets expressed higher levels of engagement and motivation when learning through interactive whiteboards, citing the dynamic and immersive nature of the technology as a contributing factor. Moreover, faculty members reported enhanced teaching capabilities and the ability to address individual learning needs effectively. This work highlights the potential of using whiteboards (e.g. Whiteboard.fi, Miro) to enhance environmental awareness. It suggests further research to explore its effectiveness in other educational contexts.