Marco Tarini

Prof. Dr. Marco Tarini


Research Focus & Metrics

Academic Career Length

28Years (1999-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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20 November 2006 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
MTMarco Tarini
Marco Tarini
Paolo CignoniPaolo Cignoni
Paolo Cignoni
CMClaudio Montani
Claudio Montani
The paper presents a set of combined techniques to enhance the real-time visualization of simple or complex molecules (up to order of 106 atoms) space fill mode. The proposed approach includes an innovative technique for efficient computation and storage of ambient occlusion terms, a small set of GPU accelerated procedural impostors for space-fill and ball-and-stick rendering, and novel edge-cueing techniques. As a result, the user's understanding of the three-dimensional structure under inspection is strongly increased (even for'still images), while the rendering still occurs in real time

4 March 2013 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
DBDavid Bommes
David Bommes
BLBruno Lévy
Bruno Lévy
NPNico Pietroni
Nico Pietroni
EPEnrico Puppo
Enrico Puppo
CSClaudio Silva
Claudio Silva
DZDenis Zorin
Denis Zorin

1 May 2010 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
MTMarco Tarini
Marco Tarini
NPNico Pietroni
Nico Pietroni
Paolo CignoniPaolo Cignoni
Paolo Cignoni
DPDaniele Panozzo
Daniele Panozzo
EPEnrico Puppo
Enrico Puppo

18 August 2009 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
NPNico Pietroni
Nico Pietroni
MTMarco Tarini
Marco Tarini
Paolo CignoniPaolo Cignoni
Paolo Cignoni
In this paper, we propose a robust, automatic technique to build a global hi-quality parameterization of a two-manifold triangular mesh. An adaptively chosen 2D domain of the parameterization is built as part of the process. The produced parameterization exhibits very low isometric distortion, because it is globally optimized to preserve both areas and angles. The domain is a collection of equilateral triangular 2D regions enriched with explicit adjacency relationships (it is abstract in the sense that no 3D embedding is necessary). It is tailored to minimize isometric distortion, resulting in excellent parameterization qualities, even when meshes with complex shape and topology are mapped into domains composed of a small number of large continuous regions. Moreover, this domain is, in turn, remapped into a collection of 2D square regions, unlocking many advantages found in quad-based domains (e.g., ease of packing). The technique is tested on a variety of cases, including challenging ones, and compares very favorably with known approaches. An open-source implementation is made available.

1 July 2005 in Graphical Models
Verified
Journal Article
Closed access
MTMarco Tarini
Marco Tarini
HLHendrik P.A. Lensch
Hendrik P.A. Lensch
MGMichael Goesele
Michael Goesele
HSHans-Peter Seidel
Hans-Peter Seidel

27 July 2014 in ACM Transactions on Graphics
Verified
Journal Article
Open access
DPDaniele Panozzo
Daniele Panozzo
EPEnrico Puppo
Enrico Puppo
MTMarco Tarini
Marco Tarini
OSOlga Sorkine-Hornung
Olga Sorkine-Hornung
We introduce frame fields, which are a non-orthogonal and non-unit-length generalization of cross fields. Frame fields represent smoothly varying linear transformations on tangent spaces of a surface. We propose an algorithm to create discrete, dense frame fields that satisfy a sparse set of constraints. By computing a surface deformation that warps a frame field into a cross field, we generalize existing quadrangulation algorithms to generate anisotropic and non-uniform quad meshes whose elements shapes match the frame field. With this, our framework enables users to control not only the alignment but also the density and anisotropy of the elements' distribution, resulting in high-quality adaptive quad meshing.