Paolo Cignoni

Dr. Paolo Cignoni

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Research Focus & Metrics

Academic Career Length

34Years (1993-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 1998 in Computer Graphics Forum
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Journal Article
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Paolo CignoniPaolo Cignoni
Paolo Cignoni
CRC. Rocchini
C. Rocchini
RSR. Scopigno
R. Scopigno
This paper presents a new tool, Metro, designed to compensate for a deficiency in many simplification methods proposed in literature. Metro allows one to compare the difference between a pair of surfaces (e.g. a triangulated mesh and its simplified representation) by adopting a surface sampling approach. It has been designed as a highly general tool, and it does no assumption on the particular approach used to build the simplified representation. It returns both numerical results (meshes areas and volumes, maximum and mean error, etc.) and visual results, by coloring the input surface according to the approximation error.

20 November 2006 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
MTMarco Tarini
Marco Tarini
Paolo CignoniPaolo Cignoni
Paolo Cignoni
CMClaudio Montani
Claudio Montani
The paper presents a set of combined techniques to enhance the real-time visualization of simple or complex molecules (up to order of 106 atoms) space fill mode. The proposed approach includes an innovative technique for efficient computation and storage of ambient occlusion terms, a small set of GPU accelerated procedural impostors for space-fill and ball-and-stick rendering, and novel edge-cueing techniques. As a result, the user's understanding of the three-dimensional structure under inspection is strongly increased (even for'still images), while the rendering still occurs in real time

1 February 1998 in Computers & Graphics
Verified
Journal Article
Closed access
Paolo CignoniPaolo Cignoni
Paolo Cignoni
CMC. Montani
C. Montani
RSR. Scopigno
R. Scopigno

31 January 2012 in IEEE Transactions on Visualization and Computer Graphics
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Journal Article
Closed access
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
Paolo CignoniPaolo Cignoni
Paolo Cignoni
RSRoberto Scopigno
Roberto Scopigno
This paper deals with the problem of taking random samples over the surface of a 3D mesh describing and evaluating efficient algorithms for generating different distributions. We discuss first the problem of generating a Monte Carlo distribution in an efficient and practical way avoiding common pitfalls. Then, we propose Constrained Poisson-disk sampling, a new Poisson-disk sampling scheme for polygonal meshes which can be easily tweaked in order to generate customized set of points such as importance sampling or distributions with generic geometric constraints. In particular, two algorithms based on this approach are presented. An in-depth analysis of the frequency characterization and performance of the proposed algorithms are also presented and discussed.

27 July 2015 in ACM Transactions on Graphics
Verified
Journal Article
Open access
JPJulian Panetta
Julian Panetta
QZQingnan Zhou
Qingnan Zhou
LMLuigi Malomo
Luigi Malomo
NPNico Pietroni
Nico Pietroni
Paolo CignoniPaolo Cignoni
Paolo Cignoni
DZDenis Zorin
Denis Zorin
We introduceelastic textures:a set of parametric, tileable, printable, cubic patterns achieving a broad range of isotropic elastic material properties: the softest pattern is over a thousand times softer than the stiffest, and the Poisson's ratios range from below zero to nearly 0.5. Using a combinatorial search over topologies followed by shape optimization, we explore a wide space of truss-like, symmetric 3D patterns to obtain a small family. This pattern family can be printed without internal support structure on a single-material 3D printer and can be used to fabricate objects with prescribed mechanical behavior. The family can be extended easily to create anisotropic patterns with target orthotropic properties. We demonstrate that our elastic textures are able to achieve a user-supplied varying material property distribution. We also present a material optimization algorithm to choose material properties at each point within an object to best fit a target deformation under a prescribed scenario. We show that, by fabricating these spatially varying materials with elastic textures, the desired behavior is achieved.

1 September 2001 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
CRC. Rocchini
C. Rocchini
Paolo CignoniPaolo Cignoni
Paolo Cignoni
CMC. Montani
C. Montani
PPP. Pingi
P. Pingi
RSR. Scopigno
R. Scopigno