Robot training often takes place in simulated environments, particularly with reinforcement learning. Therefore, multiple training environments are generated using domain randomization to ensure transferability to real-world applications and compensate for unknown real-world states. We propose improving domain randomization by involving human application experts in various stages of the training process. Experts can provide valuable judgments on simulation realism, identify missing properties, and verify robot execution. Our human-in-the-loop workflow describes how they can enhance the process in five stages: validating and improving real-world scans, correcting virtual representations, specifying application-specific object properties, verifying and influencing simulation environment generation, and verifying robot training. We outline examples and highlight research opportunities. Furthermore, we present a case study in which we implemented different prototypes, demonstrating the potential of human experts in the given stages. Our early insights indicate that human input can benefit robot training at different stages.
Handling emergencies requires efficient and effective collaboration of medical professionals. To analyze their performance, in an application study, we have developed VisCoMET, a visual analytics approach displaying interactions of healthcare personnel in a triage training of a mass casualty incident. The application scenario stems from social interaction research, where the collaboration of teams is studied from different perspectives. We integrate recorded annotations from multiple sources, such as recorded videos of the sessions, transcribed communication, and eye‐tracking information. For each session, an information‐rich timeline visualizes events across these different channels, specifically highlighting interactions between the team members. We provide algorithmic support to identify frequent event patterns and to search for user‐defined event sequences. Comparing different teams, an overview visualization aggregates each training session in a visual glyph as a node, connected to similar sessions through edges. An application example shows the usage of the approach in the comparative analysis of triage training sessions, where multiple teams encountered the same scene, and highlights discovered insights. The approach was evaluated through feedback from visualization and social interaction experts. The results show that the approach supports reflecting on teams' performance by exploratory analysis of collaboration behavior while particularly enabling the comparison of triage training sessions.