Shasha Yang

Dr. Shasha Yang

Zhejiang Normal University, Jinhua, Zhejiang, China
orcid

Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 October 2024 in IEEE Internet of Things Journal
Verified
Journal Article
Closed access
BLBing Li
Bing Li
Jianfeng LuJianfeng Lu
Jianfeng Lu
SCShuqin Cao
Shuqin Cao
LHLijuan Hu
Lijuan Hu
QDQing Dai
Qing Dai
ZYZhiwei Ye
Zhiwei Ye
Although Federated Learning (FL) enables collaborative training across multiple decentralized devices, strategic clients may be reluctant to participate in FL unless sufficient incentives are available. Existing researches predominantly emphasize short-term incentives, while FL model training is typically a long-term process, and malicious clients may exhibit dishonest behavior during local training. Although designing a long-term incentive mechanism is crucial for FL, this task is challenging due to the heterogeneous nature of FL and the limitations of imperfect system monitoring. To this end, this paper designs the first sustainable incentive mechanism for FL called RATE, which aims to incentivize clients to continuously contribute more high-quality data. Specifically, by modeling the competition and cooperation relationship between servers and clients as a multi-server multi-client Stackelberg game, we prove the existence and uniqueness of the Stackelberg equilibrium (SE), and derive the unique SE through the cautious calculation of designed algorithms. Since the derived SE may not be optimal, we further utilize reputation to measure the long-term contribution of clients and build a function between their revenues and reputations to ensure the optimal revenue allocation, thereby maximzing the social welfare of RATE. Extensive experiments on both synthetic and real datasets demonstrate the superiority of RATE. Compared to the state-of-the-art baselines, RATE increases the total utility of the servers by up to 20%, reduces the reputation of malicious clients by up to 90%, and improves the average test accuracy overall.

10 June 2019 in IEEE Access
Verified
Journal Article
Open access
Jianfeng LuJianfeng Lu
Jianfeng Lu
SYShasha Yang
Shasha Yang
ZZZhao Zhang
Zhao Zhang
JHJianmin Han
Jianmin Han
HPHao Peng
Hao Peng
TWTian Wang
Tian Wang
Strategic users in a service exchange application of crowdsensing are apt to exhibit malicious behaviors such as greed, free-ride, and attack, resulting in the phenomenon that no user is willing to serve others and low social utility is obtained in myopic equilibrium, which is considered as a service exchange contest dilemma. To address this issue, we propose a game-theoretic framework of multi-level two-sided rating protocol using all-pay contests to balance service request and service provision between users, in which a user is tagged with a multi-level rating to represent her social status, and she is encouraged to take the initiative to be a server and provide high-quality services to increase her rating. The two-sided rating update rule updates the ratings of both service requesters and service providers, and thus no one can always get services without providing services. By quantifying necessary and sufficient conditions for a sustainable multi-level two-sided rating protocol, we formulate the problem of selecting the optimal design parameters to maximize the social utility among all sustainable multi-level two-sided rating protocols, and design a low-complexity algorithm to select optimal design parameters via a two-stage procedure in an alternate manner. Finally, extensive evaluation results demonstrate how intrinsic parameters impact on recommended strategies, design parameters, as well as the performance gain of the proposed rating protocol.

12 April 2021 in IEEE Access
Verified
Journal Article
Open access
ZWZheng Wang
Zheng Wang
YJYanan Jin
Yanan Jin
SYShasha Yang
Shasha Yang
JHJianMin Han
JianMin Han
Jianfeng LuJianfeng Lu
Jianfeng Lu
Cross-IoT infrastructure access frequently occurs when performing tasks in a distributed computing infrastructure of a cyber-physical system (CPS). The access control technology that ensure secure access cross-IoT infrastructure usually automatically establish relationships between user-attribute/role-permission. How to efficiently determine whether an automatic authorization access control state satisfies the safety and availability requirements of a system is a huge challenge. Existing work often focuses on a single aspect of safety or availability, while ignoring the differences between permissions and the differences between users. In this paper, we first propose a fine-grained personalization policy that takes into account the specificity of permissions/users and describes the safety, availability and efficiency requirements of an access control system in CPS. Second, we define a Personalization Policy Checking (PPC) Problem to determine whether a given personalization policy is satisfied in an access control state. We give the computational complexity of the PPC problem in different subcases, and show that it is NP-complete in general. Third, we design a binary genetic search algorithm, whose improvements mainly include continuous update and selection of the best chromosomes in the population for iteration, and exploring and determining the optimal crossover and mutation probabilities, thereby improving the convergence efficiency of the algorithm. Finally, simulation results show the effectiveness of our proposed algorithm, which is especially fit for the case that the computational overhead is even more important than the accuracy in a large-scale CPS system.

13 February 2024 in IEEE Access
Verified
Journal Article
Open access
HZHangjian Zhang
Hangjian Zhang
YJYanan Jin
Yanan Jin
Jianfeng LuJianfeng Lu
Jianfeng Lu
SCShuqin Cao
Shuqin Cao
QDQing Dai
Qing Dai
SYShasha Yang
Shasha Yang
With the growing public attention to data privacy protection, the problem of data silos has been exacerbated, which makes it more difficult for crowd intelligence technologies to get off the ground. Meanwhile, Federated Learning (FL) has received great attention for its ability to break data silos and jointly build machine learning models. To crack the data silo problem in crowd intelligence, we propose a new Crowd Federated Learning (CFL) framework, which is a two-tier architecture consisting of a cloud server, model owners, and data collectors, that enables collaborative model training among individuals without the need for raw data interaction. However, existing work struggles to simultaneously ensure the balance of incentives among data collectors, model owners, and cloud server, which can affect the willingness of sharing and collaboration among subjects. To solve the above problem, we propose a hierarchical incentive mechanism named FedCom , i.e., Crowd Federated Learning for Contribution matching, to match participants’ contributions with rewards. We theoretically prove that FedCom has contribution matching fairness, and conduct extensive comparative experiments with five baselines on one simulated dataset and four real-world datasets. Experimental results validate that FedCom is able to reduce the computation time of contribution evaluation by about 8 times and improve the global model performance by about 2% while ensuring fairness.

1 January 2024 in IEEE Access
Verified
Journal Article
Open access
YSYuhang Sheng
Yuhang Sheng
LZLingguo Zeng
Lingguo Zeng
SCShuqin Cao
Shuqin Cao
QDQing Dai
Qing Dai
SYShasha Yang
Shasha Yang
Jianfeng LuJianfeng Lu
Jianfeng Lu

6 November 2024 in Sustainability
Verified
Journal Article
Open access
PDF file
CLCaixia Li
Caixia Li
YCYuting Chen
Yuting Chen
SZSiwei Zhou
Siwei Zhou
JSJiandong Shi
Jiandong Shi
SYShasha Yang
Shasha Yang
MLMing Li
Ming Li
The ability to communicate effectively in writing and produce clear and cohesive text is a necessary skill in both educational settings and the workplace, yet many young students struggle to organize their thoughts and engage in deep thinking. To address these challenges, an augmented reality (AR) application titled “Explore Wild Animals” has been used to help students organize information; however, it may not accommodate different cognitive styles. Integrating formative peer assessment (FPA) strategy into AR-based instruction can enhance knowledge construction and address diverse cognitive needs. This study, conducted from May to June 2023, empirically investigates the effects of FPA in an AR environment on the writing performance of learners with field-independent (FI) and field-dependent (FD) cognitive styles. A total of 89 fifth-grade pupils from China were randomly assigned to two groups: one group adopting FPA in an AR environment (AR-FPA), and the other group adopting FPA in a conventional PowerPoint (PPT) version 2410 environment (FPA). The results of a two-way analysis of covariance (ANCOVA) indicate that the AR-FPA group outperformed the FPA group in writing performance. Specifically, FI learners benefitted more from the AR-FPA approach, while FD learners performed better with the FPA approach. However, multiple linear regression analysis reveals that the peer feedback quality and features showed little to no significant correlation with feedback providers’ writing performance, regardless of cognitive style. These results highlight the effectiveness of integrating AR and FPA in enhancing educational outcomes, providing practical insights for promoting the sustainability of technology-enhanced learning and teaching practices.