Jianfeng Lu

Prof. Jianfeng Lu


Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
13 October 2022 in IEEE Journal on Selected Areas in Communications
Verified
Journal Article
Closed access
ASAbegaz Mohammed Seid
Abegaz Mohammed Seid
Jianfeng LuJianfeng Lu
Jianfeng Lu
HAHayla Nahom Abishu
Hayla Nahom Abishu
Tewodros AyallTewodros Ayall
Tewodros Ayall
Unmanned Aerial Vehicle (UAV) is a promising technology that can serve as aerial base stations to assist Internet of Things (IoT) networks, solving various problems such as extending network coverage, enhancing network performance, transferring energy to IoT devices (IoTDs), and perform computationally-intensive tasks of IoTDs. Heterogeneous IoTDs connected to IoT networks have limited processing capability, so they cannot perform resource-intensive activities for extended periods. Additionally, IoT network is vulnerable to security threats and natural calamities, limiting the execution of real-time applications. Although there have been many attempts to solve resource scarcity through computational offloading with Energy Harvesting (EH), the emergency and vulnerability issues have still been under-explored so far. This paper proposes a blockchain and multi-agent deep reinforcement learning (MADRL) integrated framework for computation offloading with EH in a multi-UAV-assisted IoT network, where IoTDs obtain computing and energy resources from UAVs. We first formulate the optimization problem as the joint optimization problem of computation offloading and EH problems while considering the optimal resource price. And then, we model the optimization problem as a Stackelberg game to investigate the interaction between IoTDs and UAVs by allowing them to continuously adjust their resource demands and pricing strategies. In particular, the formulated problem can be addressed indirectly by a stochastic game model to minimize computation costs for IoTDs while maximizing the utility of UAVs. The MADRL algorithm solves the defined problem due to its dynamic and large-dimensional properties. Finally, extensive simulation results demonstrate the superiority of our proposed framework compared to the state-of-the-art.

6 October 2021 in IEEE Transactions on Industrial Informatics
Verified
Journal Article
Closed access
Jianfeng LuJianfeng Lu
Jianfeng Lu
HLHaibo Liu
Haibo Liu
ZZZhao Zhang
Zhao Zhang
JWJiangtao Wang
Jiangtao Wang
Sotirios K.  GoudosSotirios K. Goudos
Sotirios K. Goudos
Shaohua WanShaohua Wan
Shaohua Wan
Critical energy infrastructure (CEI) systems are vital to underpin the national economy and social development, but vulnerable to cyber attack and data privacy leakage when distributed machine learning technologies are deployed on them. Although federated learning (FL) has promoted distributed collaborative learning while keeping natural compliance with the privacy protection, it is tremendously difficult to schedule edge nodes of CEI collaboratively when asynchronous FL tasks are applied in CEI system, since the CEI system must make an irrevocable immediate decision on whether to hire a participant who arrives and departs dynamically without knowing future information. In this article, we tackle this issue by designing fairness-aware and time-sensitive task allocation mechanisms in asynchronous FL for CEI. First, we design an optimal multidimensional contract to guarantee the reliability, honesty, and fairness, and maximize the learning accuracy for the fixed deadline scenario. Second, we design a multimetric participant recruitment mechanism to control time consumption for the limited budget scenario, prove that the problem of optimizing this mechanism is NP-hard, and propose an $e$ -approximation algorithm accordingly. Finally, extensive experiments using both real-world data and simulated data further demonstrate the effectiveness and efficiency of our proposed mechanisms compared to the state-of-the-art approaches.

20 January 2017 in IEEE Transactions on Information Forensics and Security
Verified
Journal Article
Closed access
Jianfeng LuJianfeng Lu
Jianfeng Lu
CTChangbing Tang
Changbing Tang
XLXiang Li
Xiang Li
QWQian Wu
Qian Wu
Despite the increasing popularity and the perceived promise of crowdsourcing, its openness presents individuals with an opportunity to exhibit antisocial behavior, such as free-ride and attack to decrease the social welfare, which is considered as a crowdsourcing contest dilemma. Hence, incentive mechanisms are needed to compel rational and selfish individuals to contribute well behavior in tasks. In this paper, we integrate the pricing and reputation schemes to design a novel socially optimal rating protocol based on game theory, in which each player is tagged with a rating to represent its social status, and players are encouraged to contribute good behaviors to increase their ratings, thus receive higher rewards. In particular, we analyze how the players' behaviors are influenced by the incurred costs and the designed payment, as well as their long-term utilities. By quantifying the sufficient and necessary conditions under which all players comply with the social norm in their self-interests, we formulate the rating protocol design problem, and analyze the impacts of the design parameters in order to characterize the optimal design, that maximizes the social welfare to achieve the social optimum. Finally, illustrative results show the validity and effectiveness of our proposed protocol design for crowdsourcing contest dilemma.

7 May 2018 in IEEE Transactions on Information Forensics and Security
Verified
Journal Article
Closed access
Jianfeng LuJianfeng Lu
Jianfeng Lu
YXYun Xin
Yun Xin
ZZZhao Zhang
Zhao Zhang
XLXinwang Liu
Xinwang Liu
KLKenli Li
Kenli Li
Despite the increasing popularity and successful examples of crowdsourcing, it is stripped of aureole when collective efforts are derailed or severely hindered by elaborate sabotage. A service exchange dilemma arises when there is non-cooperation among self-interested users, and zero social welfare is obtained at myopic equilibrium. Traditional rating protocols are not effective to overcome the inefficiency of the socially undesirable equilibrium due to specific features of crowdsourcing: a large number of anonymous users having asymmetric service requirements, different service capabilities, and dynamically joining/leaving a crowdsourcing platform with imperfect monitoring. In this paper, we develop the first game-theoretic design of the two-sided rating protocol to stimulate cooperation among self-interested users, which consists of a recommended strategy and a rating update rule. The recommended strategy recommends a desirable behavior from three predefined plans according to intrinsic parameters, while the rating update rule involves the update of ratings of both users, and uses differential punishments that punish users with different ratings differently. By quantifying necessary and sufficient conditions for a sustainable social norm, we formulate the problem of designing an optimal two-sided rating protocol that maximizes the social welfare among all sustainable protocols, provide design guidelines for optimal two-sided rating protocols and a low-complexity algorithm to select optimal design parameters in an alternate manner. Finally, evaluation results show the validity and effectiveness of our protocol designed for service exchange dilemma in crowdsourcing.

18 October 2023 in IEEE Transactions on Services Computing
Verified
Journal Article
Closed access
Jianfeng LuJianfeng Lu
Jianfeng Lu
HLHaibo Liu
Haibo Liu
RJRiheng Jia
Riheng Jia
ZZZhao Zhang
Zhao Zhang
XWXiong Wang
Xiong Wang
JWJiangtao Wang
Jiangtao Wang
Effective incentive mechanisms are invaluable in crowdsensing to stimulate the enthusiasm of strategic users. However, existing work focusing on multi-task allocation with the objective of purely maximizing the social utility may result in the problem of unbalanced allocation, which may damage the social fairness. This motivates us to introduce proportional fairness into the design of a novel fairness-aware incentive mechanism for the first time. Specifically, we first model the interaction of multi-task allocation in crowdsensing as a multi-requester multi-worker Stackelberg game, and then transform the fairness-aware multi-task allocation problem into a fairness-aware incentive mechanism design problem. Next, we prove that there is a unique Stackelberg equilibrium, and also show that it can be efficiently derived through cautiously proposed algorithms. Since the existing equilibrium may not be optimal, we further design a secondary allocation rule to maximize both social utility and system performance, while achieving proportional fairness at a minimum cost. Finally, extensive experiments using both synthetic and real-world datasets demonstrate the superiority of our proposed mechanism compared to the state of the arts.

18 November 2022 in IEEE Transactions on Industrial Informatics
Verified
Journal Article
Closed access
Jianfeng LuJianfeng Lu
Jianfeng Lu
HLHaibo Liu
Haibo Liu
RJRiheng Jia
Riheng Jia
JWJiangtao Wang
Jiangtao Wang
Lichao SunLichao Sun
Lichao Sun
Shaohua WanShaohua Wan
Shaohua Wan
Despite the rapid growth of successful examples of Federated Learning (FL), it faces the heterogeneity of data, models, and devices in emerging applications of Industrial Internet of Things (IIoT). Existing efforts mainly focus on training multiple personalized models by adopting a global, cluster, or pairwise fashion. However, the global collaboration does not work well in case of the non-IID data distribution, cluster collaboration is often inefficient due to the single cluster pattern and high computational cost, and pairwise collaboration incurs the limitations of collaboration scope and communication efficiency. To address the problems, we propose a novel personalized FL (PFL) framework with the game-theoretic insights, called group collaboration, to overcome the shortcomings of status quo. Specifically, we first formulate the group collaboration in PFL as a multileader multifollower Stackelberg game, and then develop an $\epsilon$ -better response to efficiently characterize its unique equilibrium through cautiously proposing a potential function. Since the existing equilibrium may not be optimal, we further design a Robin Hood mechanism by using the idea of transferable utility to improve the performance of the training model. Meanwhile, we also prove that the new mechanism is sustainable and can converge to a stable state with an upper bound of the training loss. Last, extensive experiments on a simulated dataset and four real-world datasets demonstrate the superiority of our proposed approach compared to the state of the art.