Blockchain is a technology making the shared registry concept from distributed systems a reality for a number of application domains, from the cryptocurrency one to potentially any industrial system requiring decentralized, robust, trusted and automated decision making in a multi-stakeholder situation. Nevertheless, the actual advantages in using blockchain instead of any other traditional solution (such as centralized databases) are not completely understood to date, or at least there is a strong need for a vademecum guiding designers toward the right decision about when to adopt blockchain or not, which kind of blockchain better meets use-case requirements, and how to use it. In this article we aim at providing the community with such a vademecum, while giving a general presentation of blockchain that goes beyond its usage in Bitcoin and surveying a selection of the vast literature that emerged in the last few years. We draw the key requirements and their evolution when passing from permissionless to permissioned blockchains, presenting the differences between proposed and experimented consensus mechanisms, and describing existing blockchain platforms.
Major interest is currently given to the integration of clusters of virtualization servers, also referred to as `cloudlets' or `edge clouds', into the access network to allow higher performance and reliability in the access to mobile edge computing services. We tackle the edge cloud network design problem for mobile access networks. The model is such that the virtual machines (VMs) are associated with mobile users and are allocated to cloudlets. Designing an edge cloud network implies first determining where to install cloudlet facilities among the available sites, then assigning sets of access points, such as base stations to cloudlets, while supporting VM orchestration and considering partial user mobility information, as well as the satisfaction of service-level agreements. We present link-path formulations supported by heuristics to compute solutions in reasonable time. We qualify the advantage in considering mobility for both users and VMs as up to 20% less users not satisfied in their SLA with a little increase of opened facilities. We compare two VM mobility modes, bulk and live migration, as a function of mobile cloud service requirements, determining that a high preference should be given to live migration, while bulk migrations seem to be a feasible alternative on delay-stringent tiny-disk services, such as augmented reality support, and only with further relaxation on network constraints.
12 March 2018 in IEEE Transactions on Mobile Computing
Mobile devices are equipped with limited processing power and battery charge. A mobile computation offloading framework is a software that provides better user experience in terms of computation time and energy consumption, also taking profit from edge computing facilities. This article presents User-Level Online Offloading Framework (ULOOF), a lightweight and efficient framework for mobile computation offloading. ULOOF is equipped with a decision engine that minimizes remote execution overhead, while not requiring any modification in the device's operating system. By means of real experiments with Android systems and simulations using large-scale data from a major cellular network provider, we show that ULOOF can offload up to 73% of computations, and improve the execution time by 50% while at the same time significantly reducing the energy consumption of mobile devices.
25 March 2020 in IEEE/ACM Transactions on Networking
Among the novelties introduced by 5G networks, the formalization of the 'network slice' as a resource allocation unit is an important one. In legacy networks, resources such as link bandwidth, spectrum, computing capacity are allocated independently of each other. In 5G environments, a network slice is meant to directly serve end-to-end services, or verticals: behind a network slice demand, a tenant expresses the need to access a precise service type, under a fully qualified set of computing and network requirements. The resource allocation decision encompasses, therefore, a combination of different resources. In this paper, we address the problem of fairly sharing multiple resources between slices, in the critical situation in which the network does not have enough resources to fully satisfy slice demands. We model the problem as a multi-resource allocation problem, proposing a versatile optimization framework based on the Ordered Weighted Average (OWA) operator, that takes into account different fairness approaches. We show how, adapting the OWA utility function, our framework can generalize classical single-resource allocation methods, existing multi-resource allocation solutions at the state of the art, and implement novel multi-resource allocation solutions. We compare analytically and by extensive simulations the different methods in terms of fairness and system efficiency.
Many corporations rely on disaster recovery schemes to keep their computing and network services running after unexpected situations, such as natural disasters and attacks. As corporations migrate their infrastructure to the cloud using the infrastructure as a service model, cloud providers need to offer disaster-resilient services. This article provides guidelines to design a data center network infrastructure to support a disaster-resilient infrastructure as a service cloud. These guidelines describe design requirements, such as the time to recover from disasters, and allow the identification of important domains that deserve further research efforts, such as the choice of data center site locations and disaster-resilient virtual machine placement.