Federica Cena

Dr. Federica Cena

Department of Computer Science, University of Torino, 10124 Torino, Italy

Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2016 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
ARAmon Rapp
Amon Rapp
FCFederica Cena
Federica Cena

1 January 2009 in Information Sciences
Verified
Journal Article
Closed access
FCFrancesca Carmagnola
Francesca Carmagnola
FCFederica Cena
Federica Cena

18 February 2011 in User Modeling and User-Adapted Interaction
Verified
Journal Article
Closed access
PDF file
FCFrancesca Carmagnola
Francesca Carmagnola
FCFederica Cena
Federica Cena
CGCristina Gena
Cristina Gena

29 July 2008 in User Modeling and User-Adapted Interaction
Verified
Journal Article
Closed access
PDF file
FCFrancesca Carmagnola
Francesca Carmagnola
FCFederica Cena
Federica Cena
LCLuca Console
Luca Console
OCOmar Cortassa
Omar Cortassa
CGCristina Gena
Cristina Gena
FVFabiana Vernero
Fabiana Vernero

14 October 2014 in Foundations and Trends® in Human-Computer Interaction
Verified
Journal Article
Closed access
PDF file
AJAnthony Jameson
Anthony Jameson
BBBettina Berendt
Bettina Berendt
Silvia GabrielliSilvia Gabrielli
Silvia Gabrielli
FCFederica Cena
Federica Cena
CGCristina Gena
Cristina Gena
KRKatharina Reinecke
Katharina Reinecke
People in human-computer interaction have learned a great deal about how to persuade and influence users of computing technology. They have much less well-founded knowledge about how to help users choose for themselves. It’s time to correct this imbalance. A first step is to organize the vast amount of relevant knowledge that has been built up in psychology and related fields in terms of two comprehensive but easy-to-remember models: The ASPECT model answers the question “How do people make choices?” by describing six choice patterns that choosers apply alternately or in combination, based on Attributes, Social influence, Policies, Experience, Consequences, and Trial and error. The ARCADE model answers the question “How can we help people make better choices?” by describing six general high-level strategies for supporting choice: Access information and experience, Represent the choice situation, Combine and compute, Advise about processing, Design the domain, and Evaluate on behalf of the chooser. These strategies can be implemented with straightforward interaction design, but for each one there are also specifically relevant technologies. Combining these two models, we can understand virtually all existing and possible approaches to choice support as the application of one or more of the ARCADE strategies to one or more of the ASPECT choice patterns. After introducing the idea of choice architecture for humancomputer interaction and the key ideas of the ASPECT and ARCADE models, we discuss each of the ASPECT patterns in detail and show how the high-level ARCADE strategies can be applied to it to yield specific tactics. We then apply the two models in the domains of online communities and privacy. Most of our examples concern choices about the use of computing technology, but the models are equally applicable to everyday choices made with the help of computing technology.