The use of social assistive robots for interactive stimulation has strong potential in neurorehabilitation therapies. It is of particular interest in the case of pediatric patients to promote children’s motivation and adherence, specially when those robots are able of guide gamified activities, as it is the case of NAOTherapist. NAOTherapist is a Social Assistive Robotics (SAR) platform for hands-off rehabilitation based on upper-limb activities, that was originally designed for pediatric patients with Cerebral Palsy (CP) or Obstetric Braxial Plexus Palsy (OBPP). Formerly, it endowed the therapists with tools to perform rehabilitation exercises. This paper proposes the gamification of NAOTherapist in order to incorporate additional characteristics which allow its intensive use in new rehabilitation procedures, such as the Hand-Arm Bimanual Intensive Therapy (HABIT). This intensive therapy setting involves daily activities in several consecutive days, which require a strong engagement of the patients with the therapeutic methods and the acceptation of the NAOTherapist as a rehabilitation system. The gamified system shows very accurate results considering the different aspects defined in the USUS methodology; namely Usability, Social acceptance, User experience and Societal impact.
The upper extremity behavior in smoothness and efficiency metrics should be different between paraplegic and tetraplegic patients. The aim of this article was to analyze the behavior of these metrics after receiving upper extremity training with the humanoid robot Robic as a treatment. Ten pediatric patients participated in the study and completed ten experimental sessions with Robic. Patients were assessed at baseline and at ending the training using the Box and Block test and a non-immersive virtual application based on the Leap Motion Controller available in the RehabHand software. From this application, the smoothness metric was calculated as the number of peaks or units of movement detected in the velocity profile of the hand during the execution of the task, and the efficiency metric was assessed by calculating the length of the hand trajectory. Patients with tetraplegia had a significantly longer trajectory (286.01 ± 59.87 mm) than paraplegics (123.61 ± 17.14 mm) in the baseline situation. However, at the end of the training, there were no differences between them. In the Box and Block test, the paraplegic group passed more cubes than tetraplegics. In conclusion, the first experience with a Robic robot in SCI was very positive, with observed improvements in upper extremity dexterity in trained patients.