Febri Prasetya

Mr. Febri Prasetya

orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 December 2024 in SN Computer Science
Verified
Journal Article
Closed access
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Agariadne Dwinggo SamalaAgariadne Dwinggo Samala
Agariadne Dwinggo Samala
SRSoha Rawas
Soha Rawas
Santiago Criollo-CSantiago Criollo-C
Santiago Criollo-C
LBLjubisa Bojic
Ljubisa Bojic
FPFebri Prasetya
Febri Prasetya
RMRizkayeni Marta
Rizkayeni Marta

29 March 2025 in Social Sciences & Humanities Open
Verified
Journal Article
Open access
FPFebri Prasetya
Febri Prasetya
AFAprilla Fortuna
Aprilla Fortuna
ASAgariadne Dwinggo Samala
Agariadne Dwinggo Samala
DLDinda Khaira Latifa
Dinda Khaira Latifa
WAWelli Andriani
Welli Andriani
JGJuan Luis Cabanillas García
Juan Luis Cabanillas García

28 November 2025 in Social Sciences & Humanities Open
Verified
Journal Article
Open access
Aprilla FortunaAprilla Fortuna
Aprilla Fortuna
FPFebri Prasetya
Febri Prasetya
Agariadne Dwinggo SamalaAgariadne Dwinggo Samala
Agariadne Dwinggo Samala
SRSoha Rawas
Soha Rawas
Santiago Criollo-CSantiago Criollo-C
Santiago Criollo-C
Rahmat Azis NabawiRahmat Azis Nabawi
Rahmat Azis Nabawi

9 May 2024 in Social Sciences & Humanities Open
Verified
Journal Article
Open access
FPFebri Prasetya
Febri Prasetya
AFAprilla Fortuna
Aprilla Fortuna
ASAgariadne Dwinggo Samala
Agariadne Dwinggo Samala
SRSoha Rawas
Soha Rawas
SMStylianos Mystakidis
Stylianos Mystakidis
GKGulzhaina Kuralbayevna Kassymova
Gulzhaina Kuralbayevna Kassymova

16 February 2023 in International Journal of Online and Biomedical Engineering (iJOE)
Verified
Journal Article
Open access
PDF file
FPFebri Prasetya
Febri Prasetya
BFBayu Ramadhani Fajri
Bayu Ramadhani Fajri
RWRizky Ema Wulansari
Rizky Ema Wulansari
PRPrimawati
Primawati
Aprilla FortunaAprilla Fortuna
Aprilla Fortuna
Indonesia is one of the countries affected by changes in the education system and learning activities. Learning media aims at attracting students' interest in improving their cognitive and understanding of learning. The selection of media should be based on the following criteria: effective, useful, flexible, affordably accessible, and most importantly in line with learning objectives. Therefore, Virtual Reality-based learning media is the right technology for building online learning conditions to appear more real and real-time. This study aims to develop a VR-based learning media for welding technology courses. This study employed a Research and Development (R&D) method with a 4D development model consisting of define, design, develop, and disseminate. Stages are carried out in stages with analytical and experimental formulations. The results showed that the total average indicators of the VR learning media material validation witch was 0.87 (valid) and the design validation assessment was 0.88 (valid). It can be concluded that the validation results of the learning media developed are declared valid and have been well tested, and are effective to be applied to welding technology learning.

22 December 2023 in International Journal of Interactive Mobile Technologies (iJIM)
Verified
Journal Article
Open access
PDF file
FPFebri Prasetya
Febri Prasetya
Aprilla FortunaAprilla Fortuna
Aprilla Fortuna
Agariadne Dwinggo SamalaAgariadne Dwinggo Samala
Agariadne Dwinggo Samala
BFBayu Ramadhani Fajri
Bayu Ramadhani Fajri
FEFiki Efendi
Fiki Efendi
ANAbel Nyamapfene
Abel Nyamapfene
This study analyzes the effectiveness of virtual laboratory-based distance learning as a means of improving the learning outcomes of students’ cognitive abilities and practical skills in the Computer Numerical Control course. This study utilized a pre-experimental design with a onegroup pretest-posttest structure. The research subjects were 31 second-year vocational students from the Department of Mechanical Engineering at Universitas Negeri Padang who had recently participated in four distance learning sessions. The research instruments included a pre-test, a post-test, and a student perception survey to assess the effectiveness of virtual laboratory treatment. The findings of this study demonstrate that the presence of a virtual laboratory enhances learning outcomes in terms of cognitive abilities. The pre-test value for cognitive abilities was 52.04, which increased to 82.36 in the post-test. Similarly, the pre-test value for practical skills was 56.98, which improved to 83.44 in the post-test. These improvements significantly contribute to the enhancement of learning outcomes, as indicated by an average N-gain value of 0.642 in the medium/effective category. We conclude that the use of virtual laboratory media through the Metaverse platform is effective for distance learning. This method reduces the initial requirement of 24 hours of face-to-face learning to just five hours of more effective self-study.