Xingxing Liang

Xingxing Liang


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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28 September 2022 in IEEE Transactions on Neural Networks and Learning Systems
Verified
Journal Article
Closed access
XWXu Wang
Xu Wang
SWSen Wang
Sen Wang
XLXingxing Liang
Xingxing Liang
DZDawei Zhao
Dawei Zhao
JHJincai Huang
Jincai Huang
Qiguang MiaoQiguang Miao
Qiguang Miao
Deep reinforcement learning (DRL) integrates the feature representation ability of deep learning with the decision-making ability of reinforcement learning so that it can achieve powerful end-to-end learning control capabilities. In the past decade, DRL has made substantial advances in many tasks that require perceiving high-dimensional input and making optimal or near-optimal decisions. However, there are still many challenging problems in the theory and applications of DRL, especially in learning control tasks with limited samples, sparse rewards, and multiple agents. Researchers have proposed various solutions and new theories to solve these problems and promote the development of DRL. In addition, deep learning has stimulated the further development of many subfields of reinforcement learning, such as hierarchical reinforcement learning (HRL), multiagent reinforcement learning, and imitation learning. This article gives a comprehensive overview of the fundamental theories, key algorithms, and primary research domains of DRL. In addition to value-based and policy-based DRL algorithms, the advances in maximum entropy-based DRL are summarized. The future research topics of DRL are also analyzed and discussed.

2 February 2022 in IEEE Transactions on Neural Networks and Learning Systems
Verified
Journal Article
Closed access
LCLi Chen
Li Chen
XLXingxing Liang
Xingxing Liang
YFYanghe Feng
Yanghe Feng
LZLongfei Zhang
Longfei Zhang
JYJing Yang
Jing Yang
ZLZhong Liu
Zhong Liu
The incomplete and imperfect essence of the battlefield situation results in a challenge to the efficiency, stability, and reliability of traditional intention recognition methods. For this problem, we propose a deep learning architecture that consists of a contrastive predictive coding (CPC) model, a variable-length long short-term memory network (LSTM) model, and an attention weight allocator for online intention recognition with incomplete information in wargame (W-CPCLSTM). First, based on the typical characteristics of intelligence data, a CPC model is designed to capture more global structures from limited battlefield information. Then, a variable-length LSTM model is employed to classify the learned representations into predefined intention categories. Next, a weighted approach to the training attention of CPC and LSTM is introduced to allow for the stability of the model. Finally, performance evaluation and application analysis of the proposed model for the online intention recognition task were carried out based on four different degrees of detection information and a perfect situation of ideal conditions in a wargame. Besides, we explored the effect of different lengths of intelligence data on recognition performance and gave application examples of the proposed model to a wargame platform. The simulation results demonstrate that our method not only contributes to the growth of recognition stability, but it also improves recognition accuracy by 7%-11%, 3%-7%, 3%-13%, and 3%-7%, the recognition speed by 6-32x, 4-18x, 13-*x, and 1-6x compared with the traditional LSTM, classical FCN, OctConv, and OctFCN models, respectively, which characterizes it as a promising reference tool for command decision-making.

6 June 2024 in International Journal of Machine Learning and Cybernetics
Verified
Journal Article
Closed access
PDF file
HHHonglan Huang
Honglan Huang
WSWei Shi
Wei Shi
FYFangjie Yang
Fangjie Yang
YFYanghe Feng
Yanghe Feng
LZLongfei Zhang
Longfei Zhang
ZLZhong Liu
Zhong Liu

21 March 2017 in International Journal of Modern Physics C
Verified
Journal Article
Closed access
YMYang Ma
Yang Ma
GCGuangquan Cheng
Guangquan Cheng
ZLZhong Liu
Zhong Liu
XLXingxing Liang
Xingxing Liang

1 November 2017
Verified
Conference Paper
Closed access
YMYang Ma
Yang Ma
XLXingxing Liang
Xingxing Liang
JHJincai Huang
Jincai Huang
GCGuangquan Cheng
Guangquan Cheng
Link prediction in networks has become a growing concern among researchers. In this paper, various link prediction methods are compared for better prediction results in intercity transportation networks. For practical consideration, a new index is proposed to sort the results of different algorithms taking both predicting precision and number of existing links into consideration. According to this index, we find the best threshold to determine the existence of links with simulate anneal. Experiments show that the index performs well in intercity transportation networks.

24 December 2020
Verified
Conference Paper
Open access
YFYanghui Fu
Yanghui Fu
XLXingxing Liang
Xingxing Liang
YMYang Ma
Yang Ma
KHKuihua Huang
Kuihua Huang
YLYan Li
Yan Li
The successful application of deep reinforcement learning in RTS games such as StarCraft II has inspired people to apply multi-agent deep reinforcement learning(MADRL) to more fields. In the field of wargame, hexagonal maps are often used for simulation, which can't adapt to the rapid development of wargame. In continuous space of wargame, we construct a ship-defense scenario that includes multiple aircraft and ships. We apply deep Q network(DQN) method to MADRL, CNN to extract the features of multiple entities, and a centralized and distributed decision-making training architecture to control the aircraft's fixed-wing module components. Experiment results demonstrate the effectiveness of the proposed formulation, which show that the CNN-based feature extraction model can effectively defeat the built-in rule bot with multiple levels, and the training effect of CNN-based is better than the feature extraction method by full connection.