Three-dimensional (3D) technologies play a crucial role in the philological reconstruction of archaeological contexts. The integration of technology and archaeological evidence has made it possible to develop 3D virtual reconstructions, providing valuable insights into the temporal evolution of archaeological sites. This innovation serves as a significant research and analytical resource, enabling the visualisation of possible scenarios related to archaeological contexts that have significantly changed over time. Moreover, understanding these changes, the past and its relevance to the current context could pose a challenge to the general public. This work aims to illustrate a scalable rendering system using open-source Web3D apps and platforms, allowing access to information, 3D models, and descriptions to enhance the experience of artworks.
The term bioarchaeology refers to the study of archaeological remains of organic origin, including human and botanical remains, which are highly informative for reconstructing past human–environment relationships. However, they are not very tangible, either because of ethical issues or their reduced size. Using novel technologies, such as modeling, 3D printing, and virtual reality, these remains have been made accessible, manipulable, and inclusive. The objective of this work is the technological enhancement of bioarchaeological remains through the development of an innovative, non-destructive, non-invasive, and reproducible protocol. In this way, more effective dissemination of the information obtained from studying these materials is possible, making them more accessible to different audiences.