We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and 2 male professional actors performing various full-body movements and expressions, HUMAN4D provides a diverse set of motions and poses encountered as part of single- and multi-person daily, physical and social activities (jumping, dancing, etc.), along with multi-RGBD (mRGBD), volumetric and audio data. Despite the existence of multi-view color datasets captured with the use of hardware (HW) synchronization, to the best of our knowledge, HUMAN4D is the first and only public resource that provides volumetric depth maps with high synchronization precision due to the use of intra- and inter-sensor HW-SYNC. Moreover, a spatio-temporally aligned scanned and rigged 3D character complements HUMAN4D to enable joint research on time-varying and high-quality dynamic meshes. We provide evaluation baselines by benchmarking HUMAN4D with state-of-the-art human pose estimation and 3D compression methods. We apply OpenPose and AlphaPose reaching 70.02% and 82.95% mAPPCKh-0.5 on single- and 68.48% and 73.94% mAPPCKh-0.5 on two-person 2D pose estimation, respectively. In 3D pose, a recent multi-view approach named Learnable Triangulation, achieves 80.26% mAPPCK3D-10cm. For 3D compression, we benchmark Draco, Corto and CWIPC open-source 3D codecs, respecting online encoding and steady bit-rates between 7-155 and 2-90 Mbps for mesh- and point-based volumetric video, respectively. Qualitative and quantitative visual comparison between mesh-based volumetric data reconstructed in different qualities and captured RGB, showcases the available options with respect to 4D representations. HUMAN4D is introduced to enable joint research on spatio-temporally aligned pose, volumetric, mRGBD and audio data cues. The dataset and its code are available online.
11 February 2019 in IEEE Journal on Emerging and Selected Topics in Circuits and Systems
This work provides a systematic understanding of the requirements of live 3D mesh coding, targeting (tele-)immersive media streaming applications. We thoroughly benchmark in rate-distortion and runtime performance terms, four static 3D mesh coding solutions that are openly available. Apart from mesh geometry and connectivity, our analysis includes experiments for compressing vertex normals and attributes, something scarcely found in literature. Additionally, we provide a theoretical model of the tele-immersion pipeline that calculates its expected frame-rate, as well as lower and upper bounds for its end-to-end latency. In order to obtain these measures, the theoretical model takes into account the compression performance of the codecs and some indicative network conditions. Based on the results we obtained through our codec benchmarking, we used our theoretical model to calculate and provide concrete measures for these tele-immersion pipeline’s metrics and discuss on the optimal codec choice depending on the network setup. This offers deep insight into the available solutions and paves the way for future research.
In this work we introduce a biologically inspired long-range skip connection for the UNet architecture that relies on the perceptual illusion of hybrid images, being images that simultaneously encode two images. The fusion of early encoder features with deeper decoder ones allows UNet models to produce finer-grained dense predictions. While proven in segmentation tasks, the network’s benefits are down-weighted for dense regression tasks as these long-range skip connections additionally result in texture transfer artifacts. Specifically for depth estimation, this hurts smoothness and introduces false positive edges which are detrimental to the task due to the depth maps’ piece-wise smooth nature. The proposed HybridSkip connections show improved performance in balancing the trade-off between edge preservation, and the minimization of texture transfer artifacts that hurt smoothness. This is achieved by the proper and balanced exchange of information that HybridSkip connections offer between the high and low frequency, encoder and decoder features, respectively. The code and models will be made available in the project page.
24 March 2021 in Multimedia Tools and Applications
In dynamic and unpredictable environments, the precise localization of first responders and rescuers is crucial for effective incident response. This paper introduces a novel approach leveraging three complementary localization modalities: visual-based, Galileo-based, and inertial-based. Each modality contributes uniquely to the final Fusion tool, facilitating seamless indoor and outdoor localization, offering a robust and accurate localization solution without reliance on pre-existing infrastructure, essential for maintaining responder safety and optimizing operational effectiveness. The visual-based localization method utilizes an RGB camera coupled with a modified implementation of the ORB-SLAM2 method, enabling operation with or without prior area scanning. The Galileo-based localization method employs a lightweight prototype equipped with a high-accuracy GNSS receiver board, tailored to meet the specific needs of first responders. The inertial-based localization method utilizes sensor fusion, primarily leveraging smartphone inertial measurement units, to predict and adjust first responders’ positions incrementally, compensating for the GPS signal attenuation indoors. A comprehensive validation test involving various environmental conditions was carried out to demonstrate the efficacy of the proposed fused localization tool. Our results show that our proposed solution always provides a location regardless of the conditions (indoors, outdoors, etc.), with an overall mean error of 1.73 m.
Pano3D is a new benchmark for depth estimation from spherical panoramas. Its goal is to drive progress for this task in a consistent and holistic manner. To achieve that we generate a new dataset and integrate evaluation metrics that capture not only depth performance, but also secondary traits like boundary preservation and smoothness. Moreover, Pano3D takes a step beyond typical intra-dataset evaluation schemes to inter-dataset performance assessment. By disentangling generalization to three different axes, Pano3D facilitates proper extrapolation assessment under different out-of-training data conditions. Relying on the Pano3D holistic benchmark for 360 depth estimation we perform an extended analysis and derive a solid baseline for the task.