Xin Lyu

Prof. Dr. Xin Lyu


Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 April 2024 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Open access
ZFZhang Fan
Zhang Fan
ZWZhaohan Wang
Zhaohan Wang
XLXin Lyu
Xin Lyu
SZSi Yuan Zhao
Si Yuan Zhao
MLMengjian Li
Mengjian Li
SLShunman Li
Shunman Li
Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional, personality, and even subtle unknown features). Traditional approaches, reliant on various explicit feature inputs and complex multimodal processing, constrain the expressiveness of resulting gestures and limit their applicability. To address these challenges, we present Persona-Gestor , a novel end-to-end generative model designed to generate highly personalized 3D full-body gestures solely relying on raw speech audio. The model combines a fuzzy feature extractor and a non-autoregressive Adaptive Layer Normalization (AdaLN) transformer diffusion architecture (DiTs-based). The fuzzy feature extractor harnesses a fuzzy inference strategy that automatically infers implicit, continuous fuzzy features. These fuzzy features, represented as a unified latent feature, are fed into the AdaLN transformer. The AdaLN transformer introduces a conditional mechanism that applies a uniform function across all tokens, thereby effectively modeling the correlation between the fuzzy features and the gesture sequence. This module ensures a high level of gesture-speech synchronization while preserving naturalness. Finally, we employ the diffusion model to train and infer various gestures. Extensive subjective and objective evaluations on the Trinity, ZEGGS, and BEAT datasets confirm our model's superior performance to the current state-of-the-art approaches. Persona-Gestor improves the system's usability and generalization capabilities, setting a new benchmark in speech-driven gesture synthesis and broadening the horizon for virtual human technology. Supplementary videos and code can be accessed at https://zf223669.github.io/Diffmotion-v2-website/.


1 June 2025 in arXiv
Verified
Preprint
Open access
PDF file
YGYueqian Guo
Yueqian Guo
TLTianzhao Li
Tianzhao Li
XLXin Lyu
Xin Lyu
JCJiehaolin Chen
Jiehaolin Chen
ZWZhaohan Wang
Zhaohan Wang
ZFZhang Fan
Zhang Fan
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper introduces Transformer-Based Rich Motion Matching (TRiMM), a novel multi-modal framework for real-time 3D gesture generation. Our method incorporates three modules: 1) a cross-modal attention mechanism to achieve precise temporal alignment between speech and gestures; 2) a long-context autoregressive model with a sliding window mechanism for effective sequence modeling; 3) a large-scale gesture matching system that constructs an atomic action library and enables real-time retrieval. Additionally, we develop a lightweight pipeline implemented in the Unreal Engine for experimentation. Our approach achieves real-time inference at 120 fps and maintains a per-sentence latency of 0.15 seconds on consumer-grade GPUs (Geforce RTX3060). Extensive subjective and objective evaluations on the ZEGGS, and BEAT datasets demonstrate that our model outperforms current state-of-the-art methods. TRiMM enhances the speed of co-speech gesture generation while ensuring gesture quality, enabling LLM-driven digital humans to respond to speech in real time and synthesize corresponding gestures. Our code is available at https://github.com/teroon/TRiMM-Transformer-Based-Rich-Motion-Matching

27 April 2024 in Electronics
Verified
Journal Article
Open access
PDF file
ZFZhang Fan
Zhang Fan
ZWZhaohan Wang
Zhaohan Wang
XLXin Lyu
Xin Lyu
NJNaye Ji
Naye Ji
SZSi Yuan Zhao
Si Yuan Zhao
GFGao Fuxing
Gao Fuxing
The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has progressed by using acoustic and semantic information as input and adopting a classification method to identify the person’s ID and emotion for driving co-speech gesture generation. However, this endeavor still faces significant challenges. These challenges go beyond the intricate interplay among co-speech gestures, speech acoustic, and semantics; they also encompass the complexities associated with personality, emotion, and other obscure but important factors. This paper introduces “DiT-Gestures”, a speech-conditional diffusion-based and non-autoregressive transformer-based generative model with the WavLM pre-trained model and a dynamic mask attention network (DMAN). It can produce individual and stylized full-body co-speech gestures by only using raw speech audio, eliminating the need for complex multimodal processing and manual annotation. Firstly, considering that speech audio contains acoustic and semantic features and conveys personality traits, emotions, and more subtle information related to accompanying gestures, we pioneer the adaptation of WavLM, a large-scale pre-trained model, to extract the style from raw audio information. Secondly, we replace the causal mask by introducing a learnable dynamic mask for better local modeling in the neighborhood of the target frames. Extensive subjective evaluation experiments are conducted on the Trinity, ZEGGS, and BEAT datasets to confirm WavLM’s and the model’s ability to synthesize natural co-speech gestures with various styles.

16 March 2024 in arXiv
Verified
Preprint
Open access
PDF file
ZFZhang Fan
Zhang Fan
ZWZhaohan Wang
Zhaohan Wang
XLXin Lyu
Xin Lyu
SZSi Yuan Zhao
Si Yuan Zhao
MLMengjian Li
Mengjian Li
SLShunman Li
Shunman Li
Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional, personality, and even subtle unknown features). Traditional approaches, reliant on various explicit feature inputs and complex multimodal processing, constrain the expressiveness of resulting gestures and limit their applicability. To address these challenges, we present Persona-Gestor, a novel end-to-end generative model designed to generate highly personalized 3D full-body gestures solely relying on raw speech audio. The model combines a fuzzy feature extractor and a non-autoregressive Adaptive Layer Normalization (AdaLN) transformer diffusion architecture. The fuzzy feature extractor harnesses a fuzzy inference strategy that automatically infers implicit, continuous fuzzy features. These fuzzy features, represented as a unified latent feature, are fed into the AdaLN transformer. The AdaLN transformer introduces a conditional mechanism that applies a uniform function across all tokens, thereby effectively modeling the correlation between the fuzzy features and the gesture sequence. This module ensures a high level of gesture-speech synchronization while preserving naturalness. Finally, we employ the diffusion model to train and infer various gestures. Extensive subjective and objective evaluations on the Trinity, ZEGGS, and BEAT datasets confirm our model's superior performance to the current state-of-the-art approaches. Persona-Gestor improves the system's usability and generalization capabilities, setting a new benchmark in speech-driven gesture synthesis and broadening the horizon for virtual human technology. Supplementary videos and code can be accessed at https://zf223669.github.io/Diffmotion-v2-website/

27 February 2024 in TechRxiv
Verified
Preprint
Open access
PDF file
ZFZhang Fan
Zhang Fan
ZWZhaohan Wang
Zhaohan Wang
XLXin Lyu
Xin Lyu
SZSi Yuan Zhao
Si Yuan Zhao
MLMengjian Li
Mengjian Li
SLShunman Li
Shunman Li
Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional, personality, and even subtle unknown features). Traditional approaches, reliant on various explicit feature inputs and complex multimodal processing, constrain the expressiveness of resulting gestures and limit their applicability. To address these challenges, we present Persona-Gestor, a novel end-to-end generative model designed to generate highly personalized 3D full-body gestures solely relying on raw speech audio. The model combines a fuzzy feature extractor and a non-autoregressive Adaptive Layer Normalization (AdaLN) transformer diffusion architecture. The fuzzy feature extractor harnesses a fuzzy inference strategy that automatically infers implicit, continuous fuzzy features. These fuzzy features, represented as a unified latent feature, are fed into the AdaLN transformer. The AdaLN transformer introduces a conditional mechanism that applies a uniform function across all tokens, thereby effectively modeling the correlation between the fuzzy features and the gesture sequence. This module ensures a high level of gesture-speech synchronization while preserving naturalness. Finally, we employ the diffusion model to train and infer various gestures. Extensive subjective and objective evaluations on the Trinity, ZEGGS, and BEAT datasets confirm our model's superior performance to the current state-of-the-art approaches. \Persona-Gestor improves the system's usability and generalization capabilities, setting a new benchmark in speech-driven gesture synthesis and broadening the horizon for virtual human technology. Supplementary videos and code can be accessed at https://zf223669.github.io/Diffmotion-v2-website/