Zhang Fan

Mr. Zhang Fan

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 April 2024 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Open access
ZFZhang Fan
Zhang Fan
ZWZhaohan Wang
Zhaohan Wang
XLXin Lyu
Xin Lyu
SZSi Yuan Zhao
Si Yuan Zhao
MLMengjian Li
Mengjian Li
SLShunman Li
Shunman Li
Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional, personality, and even subtle unknown features). Traditional approaches, reliant on various explicit feature inputs and complex multimodal processing, constrain the expressiveness of resulting gestures and limit their applicability. To address these challenges, we present Persona-Gestor , a novel end-to-end generative model designed to generate highly personalized 3D full-body gestures solely relying on raw speech audio. The model combines a fuzzy feature extractor and a non-autoregressive Adaptive Layer Normalization (AdaLN) transformer diffusion architecture (DiTs-based). The fuzzy feature extractor harnesses a fuzzy inference strategy that automatically infers implicit, continuous fuzzy features. These fuzzy features, represented as a unified latent feature, are fed into the AdaLN transformer. The AdaLN transformer introduces a conditional mechanism that applies a uniform function across all tokens, thereby effectively modeling the correlation between the fuzzy features and the gesture sequence. This module ensures a high level of gesture-speech synchronization while preserving naturalness. Finally, we employ the diffusion model to train and infer various gestures. Extensive subjective and objective evaluations on the Trinity, ZEGGS, and BEAT datasets confirm our model's superior performance to the current state-of-the-art approaches. Persona-Gestor improves the system's usability and generalization capabilities, setting a new benchmark in speech-driven gesture synthesis and broadening the horizon for virtual human technology. Supplementary videos and code can be accessed at https://zf223669.github.io/Diffmotion-v2-website/.

27 September 2022 in Virtual Reality
Verified
Journal Article
Open access
PDF file
NJNaye Ji
Naye Ji
ZFZhang Fan
Zhang Fan
HZHaoxiang Zhang
Haoxiang Zhang
YZYoubing Zhao
Youbing Zhao
DYDingguo Yu
Dingguo Yu
Mixed reality applications often require virtual objects that are partly occluded by real objects. However, previous research and commercial products have limitations in terms of performance and efficiency. To address these challenges, we propose a novel depth contour occlusion (DCO) algorithm. The proposed method is based on the sensitivity of contour occlusion and a binocular stereoscopic vision device. In this method, a depth contour map is combined with a sparse depth map obtained from a two-stage adaptive filter area stereo matching algorithm and the depth contour map of the objects extracted by a digital image stabilisation optical flow method. We also propose a quadratic optimisation model with three constraints to generate an accurate dense map of the depth contour for high-quality real-virtual occlusion. The whole process is accelerated by GPU. To evaluate the effectiveness of the algorithm, we demonstrate a time consumption statistical analysis for each stage of the DCO algorithm execution. To verify the reliability of the real-virtual occlusion effect, we conduct an experimental analysis on single-sided, enclosed, and complex occlusions. Subsequently, we compare it with the occlusion method without quadratic optimisation. With our GPU implementation for real-time DCO, the evaluation indicates that applying the presented DCO algorithm enhances the real-time performance and the visual quality of real-virtual occlusion.

10 December 2024 in TechRxiv
Verified
Preprint
Open access
ZFZhang Fan
Zhang Fan
SZSiyuan Zhao
Siyuan Zhao
NJNaye Ji
Naye Ji
ZWZhaohan Wang
Zhaohan Wang
JWJingmei Wu
Jingmei Wu
BHBin Hu
Bin Hu
Speech-driven gesture generation using transformerbased generative models represents a rapidly advancing area within virtual human creation. However, existing models face significant challenges due to their quadratic time and space complexities, limiting scalability and efficiency. To address these limitations, we introduce DiM-Gestor, an innovative end-to-end generative model leveraging the Mamba-2 architecture. DiM-Gestor features a dual-component framework: (1) a fuzzy feature extractor and (2) a speech-to-gesture mapping module, both built on the Mamba-2. The fuzzy feature extractor, integrated with a Chinese Pre-trained Model and Mamba-2, autonomously extracts implicit, continuous speech features. These features are synthesized into a unified latent representation and then processed by the speech-to-gesture mapping module. This module employs an Adaptive Layer Normalization (AdaLN)-enhanced Mamba-2 mechanism to uniformly apply transformations across all sequence tokens. This enables precise modeling of the nuanced interplay between speech features and gesture dynamics. We utilize a diffusion model to train and infer diverse gesture outputs. Extensive subjective and objective evaluations conducted on the newly released Chinese Co-Speech Gestures dataset corroborate the efficacy of our proposed model. Compared with Transformerbased architecture, the assessments reveal that our approach delivers competitive results and significantly reduces memory usage—approximately 2.4 times—and enhances inference speeds by 2 to 4 times. Additionally, we released the CCG dataset, a Chinese Co-Speech Gestures dataset, comprising 15.97 hours (six styles across five scenarios) of 3D full-body skeleton gesture motion performed by professional Chinese TV broadcasters.


1 June 2025 in arXiv
Verified
Preprint
Open access
PDF file
YGYueqian Guo
Yueqian Guo
TLTianzhao Li
Tianzhao Li
XLXin Lyu
Xin Lyu
JCJiehaolin Chen
Jiehaolin Chen
ZWZhaohan Wang
Zhaohan Wang
ZFZhang Fan
Zhang Fan
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper introduces Transformer-Based Rich Motion Matching (TRiMM), a novel multi-modal framework for real-time 3D gesture generation. Our method incorporates three modules: 1) a cross-modal attention mechanism to achieve precise temporal alignment between speech and gestures; 2) a long-context autoregressive model with a sliding window mechanism for effective sequence modeling; 3) a large-scale gesture matching system that constructs an atomic action library and enables real-time retrieval. Additionally, we develop a lightweight pipeline implemented in the Unreal Engine for experimentation. Our approach achieves real-time inference at 120 fps and maintains a per-sentence latency of 0.15 seconds on consumer-grade GPUs (Geforce RTX3060). Extensive subjective and objective evaluations on the ZEGGS, and BEAT datasets demonstrate that our model outperforms current state-of-the-art methods. TRiMM enhances the speed of co-speech gesture generation while ensuring gesture quality, enabling LLM-driven digital humans to respond to speech in real time and synthesize corresponding gestures. Our code is available at https://github.com/teroon/TRiMM-Transformer-Based-Rich-Motion-Matching