In recent years, smartphones have become the main computing tool for most of the population, making them an ideal tool in many areas. Most of these smartphones are equipped with cutting-edge hardware on their digital cameras, sensors and processors. For this reason, this paper discusses the possibility of using smartphones as an accessible and accurate tool, focusing on the measurement of light, which is an element that has a high impact on human behavior, which promotes conformance and safety, or alters human physiology when it is inappropriate. To carry out this study, three different ways to measure light through smartphones have been checked: the ambient light sensor, the digital camera and an external Bluetooth luxmeter connected with the smartphone. As a result, the accuracy of these methods has been compared to check if they can be used as accurate measurement tools.
Lighting is an essential element for modern life, promoting a sense of wellbeing for users. However, bad illumination may produce health problems such as headaches and fatigue, among other vision problems. For that reason, this paper proposes the development of a smartphone-based application to help in lighting evaluation to guarantee the compliance of illumination regulations and to help increase illuminance efficiency, reducing its energy consumption. To perform this evaluation, the smartphone can be used as a lighting measurement tool, evaluating those measurements through an intelligent agent based in rules capable of guiding the decision-making process. As a result, this tool allows the evaluation of the real working environment to guarantee lighting requirements, helping in the prevention of health problems derived from bad illumination and improving the lighting efficiency at the same time.
11 October 2020 in Universal Access in the Information Society
Since World of Warcraft release, it has remained as the MMORPG with more subscribers of the market, and during that time, it has evolved in diverse ways. One of the aspects that have suffered more changes is its character stats system, which is an elemental part of this game. By studying it, we can learn much about the game evolution. Some players feel that the game has evolved to appeal to more casual audiences. In this study, we will analyze the development of World of Warcraft character stats system through the expansions while trying to determine if these changes have promoted the casualization of the game. Study results could be interesting for game designers and game researchers as an example of the long-term evolution of one of the most important computer games in history.