Soungkyun Hong

Dr. Soungkyun Hong

orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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18 June 2021 in Physical and Engineering Sciences in Medicine
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Journal Article
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KLKyeongbong Lee
Kyeongbong Lee
SHSinHo Ha
SinHo Ha
Kwangkook LeeKwangkook Lee
Kwangkook Lee
SHSoungkyun Hong
Soungkyun Hong
HSHyeonHui Shin
HyeonHui Shin
GLGyuChang Lee
GyuChang Lee

29 July 2024 in Healthcare
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Journal Article
Open access
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DSDooChul Shin
DooChul Shin
SHSoungkyun Hong
Soungkyun Hong
There is a paucity of research applying fully immersive virtual reality (VR) training to older adults with degenerative joint disease. This study investigated the effects of a training program utilizing fully immersive VR games on proprioception and gait ability in older patients with degenerative arthritis who had undergone total knee arthroplasty. This randomized controlled trial enrolled patients aged ≥65 years who were diagnosed with knee joint arthritis and had undergone knee arthroplasty followed by physical therapy. Participants were randomly assigned to an experimental group (receiving training using fully immersive VR games along with regular physical therapy) and a control group (receiving only regular physical therapy). The intervention was conducted five times a week for four weeks. Knee joint proprioception was measured using Biodex before and after the intervention. Spatial–temporal gait variables were collected using OptoGait for gait assessment. There was a significant decrease in the absolute error values of proprioception after the intervention in the experimental group, compared to before (p < 0.05), indicating improvement in proprioception. Gait speed, step count, and stride length improved significantly (p < 0.05, p < 0.01), demonstrating an enhancement in gait ability. The experimental group showed significantly greater improvements in gait speed, step count, and stride length than the control group (p < 0.01). Training using a fully immersive VR exercise program may have potential benefits for improving proprioception and gait parameters in patients who have undergone total knee arthroplasty. Fully immersive VR game-based training can be utilized as an effective rehabilitation intervention for patients undergoing knee arthroplasty in the future.

30 December 2023 in Physical Therapy Rehabilitation Science
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Journal Article
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SHSoungkyun Hong
Soungkyun Hong
SoungKyun Hong. PTRS 2023;12:522-8. https://doi.org/10.14474/ptrs.2023.12.4.522

13 October 2021
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Book Chapter
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SHSoungkyun Hong
Soungkyun Hong
SSSeung-Suk Seo
Seung-Suk Seo

30 December 2022 in Physical Therapy Rehabilitation Science
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Journal Article
Open access
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TKTaewoo Kang
Taewoo Kang
SHSoungkyun Hong
Soungkyun Hong
Taewoo Kang and Soung Kyun Hong. PTRS 2022;11:553-64. https://doi.org/10.14474/ptrs.2022.11.4.553

30 December 2023 in Physical Therapy Rehabilitation Science
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Journal Article
Open access
PDF file
SASung Il Ahn
Sung Il Ahn
SKSe Yun Kim
Se Yun Kim
TKTae Woo Kang
Tae Woo Kang
SPSeo Yoon Park
Seo Yoon Park
HCHee Jin Cho
Hee Jin Cho
SHSoungkyun Hong
Soungkyun Hong
Sung il Ahn, Se Yun Kim, Tae Woo Kang, Seo Yoon Park, Hee jin Cho, Soung Kyun Hong. PTRS 2023;12:547-53. https://doi.org/10.14474/ptrs.2023.12.4.547