Albert Sanchez Riera

Dr. Albert Sanchez Riera

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Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 July 2014 in Universal Access in the Information Society
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Journal Article
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ARAlbert Sanchez Riera
Albert Sanchez Riera
Ernest RedondoErnest Redondo
Ernest Redondo
David FonsecaDavid Fonseca
David Fonseca
This work aims to evaluate the implementation of an augmented reality tool in the framework of architecture and building engineering education. It is based on a Geographical Positioning System to register virtual information on real space. Layar platform, for mobile devices, was used to visualize 3D models, which are linked to virtual information channels through a database and geo-located in their real position. The basis of this proposal is students’ innate affinity with friendly digital devices such as smart phones or tablets. Educational content visualization in real environments was found to help students to evaluate and share their own-generated architectural proposals and improve their spatial skills. The suggested method aims to improve access to 3D multimedia content on mobile devices and adapt it to all types of users and content. In addition, a usability analysis was carried out to demonstrate the feasibility and effectiveness of this technology in educational settings.

28 March 2017
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Book Chapter
Open access
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David FonsecaDavid Fonseca
David Fonseca
SVSergi Villagrasa
Sergi Villagrasa
INIsidro Navarro
Isidro Navarro
Ernest RedondoErnest Redondo
Ernest Redondo
FVFrancesc Valls
Francesc Valls
ARAlbert Sanchez Riera
Albert Sanchez Riera
This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed. Keywords Gamification Education Architecture Multimedia Visual representation Urban space

25 October 2022 in Energy Reports
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Journal Article
Open access
SBSeyedehsara Yazdi Bahri
Seyedehsara Yazdi Bahri
MFMarc Alier Forment
Marc Alier Forment
ARAlbert Sanchez Riera
Albert Sanchez Riera
FMFaezeh Bagheri Moghaddam
Faezeh Bagheri Moghaddam
MGMaria Jose Casañ Guerrero
Maria Jose Casañ Guerrero
AGAriadna Maria Llorens Garcia
Ariadna Maria Llorens Garcia

2 November 2012
Verified
Conference Paper
Open access
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ARAlbert Sanchez Riera
Albert Sanchez Riera
Ernest RedondoErnest Redondo
Ernest Redondo
DFDavid Fonseca
David Fonseca

15 January 2014 in RUSC. Universities and Knowledge Society Journal
Verified
Journal Article
Open access
PDF file
Ernest RedondoErnest Redondo
Ernest Redondo
David FonsecaDavid Fonseca
David Fonseca
ARAlbert Sanchez Riera
Albert Sanchez Riera
INIsidro Navarro
Isidro Navarro
Mobile learning in the field of Architecture and Building Construction. A case study analysis