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This paper presents the continuous research in enhanced learning in heritage with user experience evaluation. The objective is to evaluate learning methodologies with students of architectural degree with visualization technologies applied in projects for the understanding of heritage. The projects are developed with the aim of enriching how we experience our patrimony using Augmented Reality techniques. The main contribution of this research is the design of experiences that embrace new technologies and tourism, to offer innovative projects for the enhancement of cultural and natural heritage. The present research shows the results of the last workshop. The purpose was to develop an AR video game applied to Architectural Heritage for children. The analysis of user experience is based in quantitative and qualitative surveys. Results extracted from the evaluation reveals that ‘motivation’ category was the best valued by the students. The main conclusions are that AR technology applied in applications for visitors of heritage sites improves the user experience, PBL methodology enhances learning with the use of new technologies and evaluation methods demonstrates the adoption of AR is acceptable by students in development of innovative projects.
Isidro Navarro; Albert Sánchez; Lluís Gimenez; Miguel Ángel Pérez; Teresa Vidal Peig; Alia Besné; Ernest Redondo. Heritage Augmented Reality Applications for Enhanced User Experience. Algorithms and Data Structures 2021, 302 -312.
AMA StyleIsidro Navarro, Albert Sánchez, Lluís Gimenez, Miguel Ángel Pérez, Teresa Vidal Peig, Alia Besné, Ernest Redondo. Heritage Augmented Reality Applications for Enhanced User Experience. Algorithms and Data Structures. 2021; ():302-312.
Chicago/Turabian StyleIsidro Navarro; Albert Sánchez; Lluís Gimenez; Miguel Ángel Pérez; Teresa Vidal Peig; Alia Besné; Ernest Redondo. 2021. "Heritage Augmented Reality Applications for Enhanced User Experience." Algorithms and Data Structures , no. : 302-312.
Since the international governmental institutions required and/or recommended (according to the regulations of each country and continent) all public works to be certified in the BIM (Building Information Modeling) methodology, public and private institutions and universities have sought to integrate BIM into their production and educational processes. This requires the university academic environment to focus its efforts on training students in this methodology, as they will need to apply it in any future work activities related to architecture and construction. This article seeks to analyze which methods are being used by higher education institutions around the world to integrate BIM implementation in AEC (architecture, engineering, and construction) degrees and to determine if a set of regulatory guidelines exists that could serve as a common foundation for institutions to improve this integration process. To this end, a systematic literature review was carried out on WOS and SCOPUS by applying the PRISMA statement methodology. Inclusion and exclusion criteria were selected based on keywords, abstracts, and full content of the articles. In the end, 23 articles were thoroughly studied, the integration and evaluation methods analyzed, and results obtained. The analysis shows a consensus on the need to develop common academic guidelines across university centers that define a strategy for curriculum modifications and teaching and learning strategies. Finally, future lines of research are identified.
Alia Besné; Miguel Pérez; Silvia Necchi; Enric Peña; David Fonseca; Isidro Navarro; Ernesto Redondo. A Systematic Review of Current Strategies and Methods for BIM Implementation in the Academic Field. Applied Sciences 2021, 11, 5530 .
AMA StyleAlia Besné, Miguel Pérez, Silvia Necchi, Enric Peña, David Fonseca, Isidro Navarro, Ernesto Redondo. A Systematic Review of Current Strategies and Methods for BIM Implementation in the Academic Field. Applied Sciences. 2021; 11 (12):5530.
Chicago/Turabian StyleAlia Besné; Miguel Pérez; Silvia Necchi; Enric Peña; David Fonseca; Isidro Navarro; Ernesto Redondo. 2021. "A Systematic Review of Current Strategies and Methods for BIM Implementation in the Academic Field." Applied Sciences 11, no. 12: 5530.
The aim of this paper is to investigate the thermal performance of vertical gardens by comparing the thermal comfort of bare (glazed) and green façades in the Mediterranean climate. The proposal consists of applying a vegetation layer on a glazed façade that could control solar radiation and reduce indoor air temperatures. This study investigates the thermal performance of green façades of an office building in the Mediterranean climate. For this purpose, the Gas Natural Fenosa Office Building as a case study was simulated, that is located on a site next to the coastline in Barcelona. Dynamic building energy simulation was used to determine and assess indoor thermal conditions and, for this reason, the IES VE as a simulation tool has been utilized. Thermal comfort was assessed through the adaptive comfort approach and results were analyzed and presented in the terms of indoor comfort conditions during occupied hours. As a result, the article shows that applying a green façade as a vegetation layer caused a reduction in the internal and external façade surface temperatures, as well as the indoor air temperature of the workplace. Additionally, enhancing indoor comfort in summer is closely associated with reducing the external surface temperature. In winter, it also protects the exterior surface from the low temperature of the outside, and all of this greatly increases thermal comfort performance.
Faezeh Bagheri Moghaddam; Josep Fort Mir; Isidro Navarro Delgado; Ernesto Redondo Dominguez. Evaluation of Thermal Comfort Performance of a Vertical Garden on a Glazed Façade and Its Effect on Building and Urban Scale, Case Study: An Office Building in Barcelona. Sustainability 2021, 13, 6706 .
AMA StyleFaezeh Bagheri Moghaddam, Josep Fort Mir, Isidro Navarro Delgado, Ernesto Redondo Dominguez. Evaluation of Thermal Comfort Performance of a Vertical Garden on a Glazed Façade and Its Effect on Building and Urban Scale, Case Study: An Office Building in Barcelona. Sustainability. 2021; 13 (12):6706.
Chicago/Turabian StyleFaezeh Bagheri Moghaddam; Josep Fort Mir; Isidro Navarro Delgado; Ernesto Redondo Dominguez. 2021. "Evaluation of Thermal Comfort Performance of a Vertical Garden on a Glazed Façade and Its Effect on Building and Urban Scale, Case Study: An Office Building in Barcelona." Sustainability 13, no. 12: 6706.
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.
David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo. Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education. Sensors 2021, 21, 3102 .
AMA StyleDavid Fonseca, Janaina Cavalcanti, Enric Peña, Victor Valls, Mónica Sanchez-Sepúlveda, Fernando Moreira, Isidro Navarro, Ernesto Redondo. Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education. Sensors. 2021; 21 (9):3102.
Chicago/Turabian StyleDavid Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo. 2021. "Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education." Sensors 21, no. 9: 3102.
This article is the continuation of the research published in WorldCist 2020 under the topic “L) Information technologies in education”, which describes the educational results of the implementation of Building Information Modeling (BIM) systems in an inter-university workshop. The purpose consists in a real case study in which experiences are observed and evaluated. The main objective is to encourage and improve the preparation of students in the use of information and communication technologies (ICT) and BIM methodologies. These skills that must be developed to face the transformations of the construction sector. The participants were 27 students from the Universidad Autónoma Metropolitana Azcapotzalco (UAM-Azc), the Escuela Técnica Superior de Arquitectura de Barcelona (ETSAB) and the Escuela Técnica Superior de Arquitectura La Salle (URL). These students participated in the “1st International BIM Workshop on the Resolution of Social Projects 2020”, to carry out a preliminary project of urban equipment in Mexico City (CDMX). The activity was focused into exploring the use of virtual environments, applying the BIM methodology and bringing students closer to scenarios committed to social reality. The evaluation of the user experience was performed with a quantitative survey. The results showed a favorable adoption of BIM systems. The main contribution of the article is the validation of educational methodologies through enhanced learning with technology. This study also aims to be the first stage of academic interoperability between the universities ETSAB-UPC, La Salle URL and UAM Azc.
Miguel Ángel Pérez Sandoval; Isidro Navarro Delgado; Alia Besné Yanguas; Georgina Sandoval; Fernando Rafael Minaya Hernández; Ernesto Redondo Dominguez; Joaquim N. Moya; David Fonseca Escudero. BIM Education Experience in Social Project Resolution with User Evaluation. Advances in Intelligent Systems and Computing 2021, 173 -182.
AMA StyleMiguel Ángel Pérez Sandoval, Isidro Navarro Delgado, Alia Besné Yanguas, Georgina Sandoval, Fernando Rafael Minaya Hernández, Ernesto Redondo Dominguez, Joaquim N. Moya, David Fonseca Escudero. BIM Education Experience in Social Project Resolution with User Evaluation. Advances in Intelligent Systems and Computing. 2021; ():173-182.
Chicago/Turabian StyleMiguel Ángel Pérez Sandoval; Isidro Navarro Delgado; Alia Besné Yanguas; Georgina Sandoval; Fernando Rafael Minaya Hernández; Ernesto Redondo Dominguez; Joaquim N. Moya; David Fonseca Escudero. 2021. "BIM Education Experience in Social Project Resolution with User Evaluation." Advances in Intelligent Systems and Computing , no. : 173-182.
Una transformación urbana sostenible, democrática, resiliente e inclusiva significa trabajar con la comunidad local, dándole la oportunidad de colaborar en la creación de la ciudad. Esta investigación estudia la relación que existe entre creatividad gráfica y participación ciudadana para su aplicación en arquitectura y universidades, tanto en los procesos arquitectónicos para construir la ciudad como en los procesos de estrategias y medios para operar. En las Escuelas, se permite entrever nuevas maneras de aprendizaje alternativo. Como método de análisis, nos centramos en ejemplos, incluyendo disciplinas gráficas y de implementación tecnológica, pero también prácticas de arte urbano que surgieron de las luchas ciudadanas. Los resultados enseñan que se puede enseñar el proyecto urbano incorporando el diseño colaborativo, con herramientas como el arte callejero, el dibujo, los mapas colectivos o el urbanismo táctico, como medio de enriquecimiento de los procesos creativos y artísticos para la construcción de la ciudad.
Bruno Sève; Zaida Muxi Martínez; Roberto Sega; Ernesto Redondo Domínguez. The city, that collective work of art. Tools for graphic expression and participatory creation in urban spaces. EGA Revista de Expresión Gráfica Arquitectónica 2021, 26, 230 -241.
AMA StyleBruno Sève, Zaida Muxi Martínez, Roberto Sega, Ernesto Redondo Domínguez. The city, that collective work of art. Tools for graphic expression and participatory creation in urban spaces. EGA Revista de Expresión Gráfica Arquitectónica. 2021; 26 (41):230-241.
Chicago/Turabian StyleBruno Sève; Zaida Muxi Martínez; Roberto Sega; Ernesto Redondo Domínguez. 2021. "The city, that collective work of art. Tools for graphic expression and participatory creation in urban spaces." EGA Revista de Expresión Gráfica Arquitectónica 26, no. 41: 230-241.
This paper addresses the effect of building orientation efficiency of the green facade in energy consumption, for which the case study is an urban block in Passeig de Gracia, L’Eixample, Barcelona. Nowadays, many countries are faced with the trouble of the deficiency of energy resources and the incapability of saving them. Most of this energy is consumed in the cooling, heating, and artificial ventilation of buildings. For this reason, the development of an integrated strategy like a green facade is essential to transform buildings into structures that consume less energy and to improve the occupants’ comfort conditions. From the perspective of the urban landscape, the green facade can influence the quality of life in cities due to its positive effects such as the purification of air, the absorption of carbon dioxide, and the mitigation of dust, as well as the aesthetic and psychological aspects. Such criteria are based on the adoption of suitable orientation for the green facade, which is the second layer of the facade in an office building with a curtain wall as the main facade. Since the most important factor in the implementation of a green facade is the building’s orientation, the optimum orientation could be the key factor in regards to the reduction of energy consumption and cost and the improvement of overall energy efficiency. We used software that helped simulate the total energy consumption, the cost, and the energy use intensity annually and monthly. Consequently, after testing was carried out, it was proven that a green facade as a second layer with a southeast and/or a southwest orientation results in the maximum energy saving in a coastal city with a Mediterranean climate like Barcelona.
Faezeh Moghaddam; Josep Fort Mir; Alia Besné Yanguas; Isidro Navarro Delgado; Ernest Redondo Dominguez. Building Orientation in Green Facade Performance and Its Positive Effects on Urban Landscape Case Study: An Urban Block in Barcelona. Sustainability 2020, 12, 9273 .
AMA StyleFaezeh Moghaddam, Josep Fort Mir, Alia Besné Yanguas, Isidro Navarro Delgado, Ernest Redondo Dominguez. Building Orientation in Green Facade Performance and Its Positive Effects on Urban Landscape Case Study: An Urban Block in Barcelona. Sustainability. 2020; 12 (21):9273.
Chicago/Turabian StyleFaezeh Moghaddam; Josep Fort Mir; Alia Besné Yanguas; Isidro Navarro Delgado; Ernest Redondo Dominguez. 2020. "Building Orientation in Green Facade Performance and Its Positive Effects on Urban Landscape Case Study: An Urban Block in Barcelona." Sustainability 12, no. 21: 9273.
This article centers on showing the results of the evaluation of an educational proposal focused on combining the BIM (Building Information Modeling) methodology, with video game rendering engines such as Unreal in the scope of a second course subject of the degree in Architecture. The educational proposal is based on the PBL methodology (Project Based on Learning), based on an occupation proposal for the "Pati de les Dones" (Women's Patio), belonging to the CCCB (Center for Contemporary Culture of Barcelona) for integration into the GamePlay exhibition. The Game4City project, in which the experience is framed, has an exhibition section where visitors can interact, play, and propose occupations based on the programmed interactive system. The innovation of the proposal has two clear components: opening the door to students to professional systems that allow interactions to be defined in 3D virtual environments as an alternative to classic space compression systems, such as models, and the understanding of informal feedback from end-users on the most attractive proposals, something that allows students to better understand the needs of users and take them into account in the design of their future projects, improving their transversal skills. The results obtained support the proposal, although they identify a need for more practice time with the system and the problem of equipment that the confinement of the 2020 pandemic has caused.
David Fonseca; Mónica Sánchez-Sepúlveda; Alia Besné; Ernest Redondo; Héctor Zapata; Isidro Navarro; Jaume Pla; Juan Sánchez; Clara Solà. Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals. Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality 2020, 1 .
AMA StyleDavid Fonseca, Mónica Sánchez-Sepúlveda, Alia Besné, Ernest Redondo, Héctor Zapata, Isidro Navarro, Jaume Pla, Juan Sánchez, Clara Solà. Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals. Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality. 2020; ():1.
Chicago/Turabian StyleDavid Fonseca; Mónica Sánchez-Sepúlveda; Alia Besné; Ernest Redondo; Héctor Zapata; Isidro Navarro; Jaume Pla; Juan Sánchez; Clara Solà. 2020. "Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals." Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 1.
The new technologies applied to complex learning environments need a pedagogical design adapted to the competences that we want to enforce or improve, the adaptation of the teacher, new and actualized resources, and the capacity to make the learning following both, the face-to-face as the on-line mode. Our paper presents the perception of students and teachers, how by using the Project-Based Learning (PBL) approach and using a gamified and interactive Virtual Reality (VR) system in the context of Building, Urban and Architecture studies we can re-force the acquisition of visual management competences. To improve the spatial competences and the visual understanding of 3D complex models for re-organizing the urban space, we have designed an educational proposal based on free applications where the students must design, create and integrate ephemeral architecture proposals for a citizenship final urban interaction. This step incorporates to the student's assessment an informal feedback, which complements the formal evaluation and gives them a point of view based on valuable social data for further projects. However, the lack of standards, the complexity of the software, the learning times, and the teacher's rejection to use these approaches, many times due to lack of interest or because of the digital gap derived from age and the classical workflows, are factors that are complicating the modernization of the learning process, establishing a low level of implantation and student's use in other subjects, as our study demonstrates. For these reasons, we have conducted an explorative research to compare the perception of the students and the teachers, with the clear result, that shows that nowadays in Architecture education, we can find a gender, and age gap in the acceptation of these systems, something that blocks their training, while in the professional sector are used and demanded.
David Fonseca; Monica Sanchez-Sepulveda; Silvia Necchi; Enric Peña; Nuria Marti; Sergi Villagrasa; Ernest Redondo; Jordi Franquesa; Isidro Navarro. What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments? Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality 2020, 1 .
AMA StyleDavid Fonseca, Monica Sanchez-Sepulveda, Silvia Necchi, Enric Peña, Nuria Marti, Sergi Villagrasa, Ernest Redondo, Jordi Franquesa, Isidro Navarro. What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments? Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality. 2020; ():1.
Chicago/Turabian StyleDavid Fonseca; Monica Sanchez-Sepulveda; Silvia Necchi; Enric Peña; Nuria Marti; Sergi Villagrasa; Ernest Redondo; Jordi Franquesa; Isidro Navarro. 2020. "What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?" Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 1.
Hereby we present the first results of a Research Funded Project that focuses on the use of SG (Serious Games) with citizen’s participation in urban design projects. After the early trials of HMD devices used by the neighbors in three urban scenarios, the complexity of obtaining results was confirmed due to the system limitations and users’ mistrust in spite of the scenes realism. Therefore, a contingency plan was defined, with a strategic variation, participating in events and expositions with big audience; a monographic hall of the architecture professional environment and an international exposition focused on video games. We were able to validate SG usefulness by testing the new use of HMD (Head Mounted Display) in great public gatherings and also a new interaction methodology through touch screens joined with screenings of great size in a semi immersive environment. By this means the user designs and modifies the scene in third person, navigating through it with the help of a joystick or using HMD as an alternative. The result of the screening has proven to be robust and stable along the time, it is accessible to all types of users and very encouraging. With this installation and the participation of the citizens in our project has increase exponentially, allowing us to validate the agility of itself by having different people playing simultaneously with it and taking data by automatically taking screen captures.
Ernest Redondo; Héctor Zapata; Isidro Navarro; David Fonseca; Lluís Gimenez; Miguel Ángel Pérez; Mónica Sánchez-Sepúlveda. GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. Transactions on Petri Nets and Other Models of Concurrency XV 2020, 315 -332.
AMA StyleErnest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca, Lluís Gimenez, Miguel Ángel Pérez, Mónica Sánchez-Sepúlveda. GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. Transactions on Petri Nets and Other Models of Concurrency XV. 2020; ():315-332.
Chicago/Turabian StyleErnest Redondo; Héctor Zapata; Isidro Navarro; David Fonseca; Lluís Gimenez; Miguel Ángel Pérez; Mónica Sánchez-Sepúlveda. 2020. "GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 315-332.
Hereby we present the first results of a Financed Research Project that focuses on the use of (Serious games) SG for training future architects and urban planner in the urban design context. After the first viability studies and tests in the creation of urban scenarios at intermediate scale, virtual simulation, vegetative environment and lighting, as well as basic gamification, the complete development of the teacher’s methodology proposal of the research project is outlined. First five urban scenarios have been selected in which the students of Máster y Grado de Arquitectura of the ETSABarcelona-UPC of landscape and urban design have developed of urban intervention projects from the local administration and neighborhood associations. These projects have been completed subsequently in different optional courses ICT, in which 3-D virtual scenarios have been created and rehearsed under a first basic gamification. Following with the project it has continued with other courses of Architectonic Representation degree, where final settings and designs have been created, according to the students´ interest in using Virtual Reality Technology. Afterwards the virtual models and scenarios were transferred to La Salle-Barcelona URL Architecture students in different courses of Representation tools, in order to continue with advanced gamification, HMD and analysis of its usage and their motivation. The results of these instructed processes have reached the administration, neighbors, professionals and general public.
Ernest Redondo; David Fonseca; Mónica Sánchez-Sepúlveda; Héctor Zapata; Isidro Navarro; Lluís Gimenez; Miguel Angel Pérez. EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. Transactions on Petri Nets and Other Models of Concurrency XV 2020, 296 -314.
AMA StyleErnest Redondo, David Fonseca, Mónica Sánchez-Sepúlveda, Héctor Zapata, Isidro Navarro, Lluís Gimenez, Miguel Angel Pérez. EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. Transactions on Petri Nets and Other Models of Concurrency XV. 2020; ():296-314.
Chicago/Turabian StyleErnest Redondo; David Fonseca; Mónica Sánchez-Sepúlveda; Héctor Zapata; Isidro Navarro; Lluís Gimenez; Miguel Angel Pérez. 2020. "EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 296-314.
The aim of this article is to study how students currently understand the conception of space through different media and how that understanding helps them to intervene in the space. Firstly, the process of teaching and learning as well as innovative supporting technologies are analysed, revealing the characteristics of the contemporary student profile and better ways of teaching according to it. Secondly, we describe the evaluation of an experiment with a virtual reality (VR) system for urban project design with students of architecture from two universities. The premise is that the technology used in VR is familiar to the current profile of students. This paper aims to study the advantages and disadvantages of this trend and to find a balance. To do so, we use a quantitative method to evaluate students' profiles and their level of satisfaction with the system. The results were obtained by a questionnaire and a survey, which show the role and use of technologies in the students' environment and the degree of satisfaction when using it in the educational processes. In line with our assumptions, the value of satisfaction in the use of an advanced visualization technology in the classroom reveals a high level of motivation, in general, with differentiation between students in their first and last phases of studies.
Monica V. Sanchez-Sepulveda; David Fonseca; Alicia García‐Holgado; Francisco José García‐Peñalvo; Jordi Franquesa; Ernesto Redondo; Fernando Moreira. Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles. Expert Systems 2020, 37, 1 .
AMA StyleMonica V. Sanchez-Sepulveda, David Fonseca, Alicia García‐Holgado, Francisco José García‐Peñalvo, Jordi Franquesa, Ernesto Redondo, Fernando Moreira. Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles. Expert Systems. 2020; 37 (5):1.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; David Fonseca; Alicia García‐Holgado; Francisco José García‐Peñalvo; Jordi Franquesa; Ernesto Redondo; Fernando Moreira. 2020. "Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles." Expert Systems 37, no. 5: 1.
Protestos urbanos no século XX marcaram uma mudança social e política que mudou a maneira como transformamos nossas cidades, ou pelo menos deveria: projetar os espaços urbanos para as pessoas, mas principalmente com as pessoas. Hoje, parece muito claro que a participação e os processos de baixo para cima se tornaram uma preocupação central no projeto urbano. Nesse novo contexto, nossa pesquisa atual propõe a criação de uma metodologia com novas estratégias (ICT, ferramentas lúdicas como desenho urbano, planejamento tático). Isso implica a análise do presente em vários estudos de caso, nos quais os destinatários finais do planejamento urbano - seus usuários - co-projetam o projeto. O principal objetivo deste artigo é avaliar o método que usamos no TEA (Taller Espacios Abiertos). Esse método, que segue a ideia de ação urbana ou DIY urbano, tem sido estudado em dois níveis: primeiro, como mecanismo de participação e segundo como nova forma de ensinar arquitetura, com ações urbanas em escala 1/1. Neste estudo de caso, a transformação da antiga estação ferroviária em um centro cultural foi articulada com oficinas de co-criação, assembléias, modelos evolutivos, mas principalmente oficinas de autoconstrução. Para obter os resultados, utilizamos uma avaliação doble: quantitativa e qualitativa. Os resultados mostram que ele foi bem-sucedido não apenas como uma ferramenta participativa, mas também como um processo social e como uma forma de aprender projetos em design e arquitetura. Palavras Chave: Participação, urbanismo pop-up, urbanismo tático, bottom-up, autoconstrução.
Bruno Seve; Ernest Redondo. TEA – TRANSFORMAÇÃO DA ESTAÇÃO DE TREM DE OAXACA: AVALIAÇÃO DE UM WORKSHOP DE COCRIAÇÃO. Arquitetura Revista 2020, 16, 217-236 .
AMA StyleBruno Seve, Ernest Redondo. TEA – TRANSFORMAÇÃO DA ESTAÇÃO DE TREM DE OAXACA: AVALIAÇÃO DE UM WORKSHOP DE COCRIAÇÃO. Arquitetura Revista. 2020; 16 (2):217-236.
Chicago/Turabian StyleBruno Seve; Ernest Redondo. 2020. "TEA – TRANSFORMAÇÃO DA ESTAÇÃO DE TREM DE OAXACA: AVALIAÇÃO DE UM WORKSHOP DE COCRIAÇÃO." Arquitetura Revista 16, no. 2: 217-236.
The paper is concerned with the design of virtual environments for collaborative design. The interests of citizens are coming to the forefront nowadays with the awareness that a livable city does not only consist of good infrastructure and sustainable energy supply but also citizen input and feedback. The project consists of a transversal research at the intersection between computer science, the teaching of future architects and multimedia engineers and the urban policies of the cities of the future in which citizen participation is fundamental. The hypothesis is based on demonstrating the following two statement: (1) The implementation of virtual gamified strategies in the field of urban design will generate an improvement in citizen participation by being a more dynamic, real and agile collaborative environment thanks to enhanced visual technologies and immersive. (2) Gamified strategies for the understanding of three-dimensional space improve spatial competencies of students generating greater motivation in their use and a degree of satisfaction high. First, we studied the contemporary student profile and better ways of teaching according to it. Second, rehearse and evaluate the teaching of the urban project incorporating collaborative design, immersive ICTs, gamification and citizen participation. Third, the data obtained from the quantitative assessment, exemplify the role and use of technologies, in the educational processes to improve the students’ motivation, involvement and way of learning.
Monica V. Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo; Fernando Moreira; Sergi Villagrasa; Enric Peña; Nuria Martí; Xavier Canaleta; José Antonio Montero. Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development. Transactions on Petri Nets and Other Models of Concurrency XV 2019, 253 -269.
AMA StyleMonica V. Sanchez-Sepulveda, David Fonseca, Jordi Franquesa, Ernesto Redondo, Fernando Moreira, Sergi Villagrasa, Enric Peña, Nuria Martí, Xavier Canaleta, José Antonio Montero. Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development. Transactions on Petri Nets and Other Models of Concurrency XV. 2019; ():253-269.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo; Fernando Moreira; Sergi Villagrasa; Enric Peña; Nuria Martí; Xavier Canaleta; José Antonio Montero. 2019. "Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 253-269.
Lighting conditions adjustment is one of the most difficult tasks in architecture visualization. This paper presents a new teaching methodology in the field of lighting representation for enhanced learning with students of architecture degree. It aims to assess how lighting balance competences are acquired in undergraduate and master’s courses in architecture, urbanism and building technologies. The working hypothesis is that this new learning process will contribute to a better understanding and mastery of lighting control in architectural rendering scenes. It is based on comparing different widely used technologies such as building information modelling, virtual reality, augmented reality, photorealistic rendering software and game engines. The implementation will be evaluated including user experience analysis all along the process with quantitative and qualitative surveys. The research will try to demonstrate how this method can improve student’s skills, especially in realistic lighting representation of projects of the subjects related to digital and graphic representation. The subjects will be from several courses: Architecture Representation II from second course, Architectural Representation III from third course, Multimedia and Techniques of Modelling and Digital Production Oriented to the Development of Constructive Solutions from fourth and postgraduate course respectively. This research will also address the issue of how students can implement their new acquired skills to other subjects of the Degree of Architecture at the School of Architecture of the Polytechnic University of Barcelona.
Isidro Navarro; Albert Sánchez; Ernesto Redondo; Lluís Giménez; Héctor Zapata; David Fonseca. New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree. Advances in Intelligent Systems and Computing 2019, 329 -335.
AMA StyleIsidro Navarro, Albert Sánchez, Ernesto Redondo, Lluís Giménez, Héctor Zapata, David Fonseca. New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree. Advances in Intelligent Systems and Computing. 2019; ():329-335.
Chicago/Turabian StyleIsidro Navarro; Albert Sánchez; Ernesto Redondo; Lluís Giménez; Héctor Zapata; David Fonseca. 2019. "New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree." Advances in Intelligent Systems and Computing , no. : 329-335.
Audio representation is critical for immersive virtual environments. This article presents a quasi-experiment based on architecture students evaluating the immersive impact of 3D audio in the representation of urban environments. In the framework of acoustic urban heritage preservation, a set of city squares with varying acoustic features were used as case studies in a two-step process: an objective analysis of the acoustic properties of these spaces; and the users’ subjective perceptions of the virtual environment of the squares. The study shows that we can gain a better understanding of the objective parameters through the subjective views of users. Acoustic heritage can be assessed subjectively using an immersive system such as virtual reality, in which audio representation is a key factor.
Josep Llorca; Héctor Zapata; Jesús Alba; Ernest Redondo; David Fonseca. Evaluation between Virtual Acoustic Model and Real Acoustic Scenarios for Urban Representation. From Natural to Artificial Intelligence - Algorithms and Applications 2018, 1 .
AMA StyleJosep Llorca, Héctor Zapata, Jesús Alba, Ernest Redondo, David Fonseca. Evaluation between Virtual Acoustic Model and Real Acoustic Scenarios for Urban Representation. From Natural to Artificial Intelligence - Algorithms and Applications. 2018; ():1.
Chicago/Turabian StyleJosep Llorca; Héctor Zapata; Jesús Alba; Ernest Redondo; David Fonseca. 2018. "Evaluation between Virtual Acoustic Model and Real Acoustic Scenarios for Urban Representation." From Natural to Artificial Intelligence - Algorithms and Applications , no. : 1.
Monica V. Sanchez-Sepulveda; David Fonseca; Xavier Calvo; Isidro Navarro; Jordi Franquesa; Ernest Redondo; Marc Gené. Innovation in Urban Design Education. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality 2018, 729 -736.
AMA StyleMonica V. Sanchez-Sepulveda, David Fonseca, Xavier Calvo, Isidro Navarro, Jordi Franquesa, Ernest Redondo, Marc Gené. Innovation in Urban Design Education. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality. 2018; ():729-736.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; David Fonseca; Xavier Calvo; Isidro Navarro; Jordi Franquesa; Ernest Redondo; Marc Gené. 2018. "Innovation in Urban Design Education." Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 729-736.
Xavier Calvo; Monica V. Sanchez-Sepulveda; David Fonseca; Nick Van Der Graaf; Miquel Sans; Marc Gené; Isidro Navarro; Sergi Villagrasa; Ernest Redondo. Qualitative assessment of urban virtual interactive environments for educational proposals. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality 2018, 716 -722.
AMA StyleXavier Calvo, Monica V. Sanchez-Sepulveda, David Fonseca, Nick Van Der Graaf, Miquel Sans, Marc Gené, Isidro Navarro, Sergi Villagrasa, Ernest Redondo. Qualitative assessment of urban virtual interactive environments for educational proposals. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality. 2018; ():716-722.
Chicago/Turabian StyleXavier Calvo; Monica V. Sanchez-Sepulveda; David Fonseca; Nick Van Der Graaf; Miquel Sans; Marc Gené; Isidro Navarro; Sergi Villagrasa; Ernest Redondo. 2018. "Qualitative assessment of urban virtual interactive environments for educational proposals." Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 716-722.
The cities in which we live are changing rapidly, presenting the scenery to debate future visions of transformative designs and its impact on the city. In order to take advantage of the changes and opportunities offered by the inclusion of digital technologies, an accommodation of the digital transformation into the visualization of Urbanism is required. It is a challenge for organizations and society to question the status quo and experiment often. The discussion about the increasing integration of digital technologies in urban spaces involves a number of questions relating to the complex processes of transformation that impact cities, like economic, social, political, and environmental. The main goal of the paper is to present the use of Digital Transformation in processes of urban design through technological innovation in which the diverse forms of active citizenship operate from below as agents of innovation, inclusion and social development. The results showed that it is possible to empower Digital Transformation – as for example the use Augmented and Virtual Reality (AR/VR) systems in collaborative urban design – to improve public motivation, implication, and satisfaction in urban decision-making processes.
Mónica Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo. Virtual interactive innovations applied for digital urban transformations. Mixed approach. Future Generation Computer Systems 2018, 91, 371 -381.
AMA StyleMónica Sanchez-Sepulveda, David Fonseca, Jordi Franquesa, Ernesto Redondo. Virtual interactive innovations applied for digital urban transformations. Mixed approach. Future Generation Computer Systems. 2018; 91 ():371-381.
Chicago/Turabian StyleMónica Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo. 2018. "Virtual interactive innovations applied for digital urban transformations. Mixed approach." Future Generation Computer Systems 91, no. : 371-381.
The configuration of urban projects using Information and Communication Technologies is an essential aspect in the education of future architects. Students must know the technologies that will facilitate their academic and professional development, as well as anticipating the needs of the citizens and the requirements of their designs. In this paper, a data mining approach was used to outline the strategic requirements for an urban design project in an architecture course using a Project-Based Learning strategy. Informal data related to an award-winning public space (Gillett Square in London, UK) was retrieved from two social networks (Flickr and Twitter), and from its official website. The analysis focused on semantic, temporal and spatial patterns, aspects generally overlooked in traditional approaches. Text-mining techniques were used to relate semantic and temporal data, focusing on seasonal and weekly (work-leisure) cycles, and the geographic patterns were extracted both from geotagged pictures and by geocoding user locations. The results showed that it is possible to obtain and extract valuable data and information in order to determine the different uses and architectural requirements of an urban space, but such data and information can be challenging to retrieve, structure, analyze and visualize. The main goal of the paper is to outline a strategy and present a visualization of the results, in a way designed to be attractive and informative for both students and professionals - even without a technical background - so the conducted analysis may be reproducible in other urban data contexts.Postprint (author's final draft
Francesc Valls; Ernesto Redondo; David Fonseca; Ricardo Torres-Kompen; Sergi Villagrasa; Nuria Martí. Urban data and urban design: A data mining approach to architecture education. Telematics and Informatics 2018, 35, 1039 -1052.
AMA StyleFrancesc Valls, Ernesto Redondo, David Fonseca, Ricardo Torres-Kompen, Sergi Villagrasa, Nuria Martí. Urban data and urban design: A data mining approach to architecture education. Telematics and Informatics. 2018; 35 (4):1039-1052.
Chicago/Turabian StyleFrancesc Valls; Ernesto Redondo; David Fonseca; Ricardo Torres-Kompen; Sergi Villagrasa; Nuria Martí. 2018. "Urban data and urban design: A data mining approach to architecture education." Telematics and Informatics 35, no. 4: 1039-1052.