Recent technological advances introduced conversational agents into homes. Many researchers have investigated how people utilize and perceive them. However, only a small number of studies have focused on how older adults interact with these agents. This study presents a 14-day user study of 19 participants who experienced a conversational agent in a real-life environment. We grouped them into two groups by age and compared their experiences. From a log study and semi-structured interviews, we identified several differences between the two groups. Compared to younger adults, older adults used the agent more. They used it primarily for listening to music and reported satisfaction with it. Younger adults mainly used utility skills like weather report checks and setting of alarms, which streamlined their daily lives. Moreover, older adults tended to view the agent as a companion, while younger adults saw it as a tool. Based on these empirical findings, we suggest that conversational agents should be designed with consideration of the different usage patterns and perceptions across age groups.
Despite the increasing number of studies on user experience and user interfaces, few studies have examined emotional interaction between humans and deformable objects. In the current study, we investigated how the anthropomorphic design of a flexible display interacts with emotion. For 101 unique 3D images in which an object was bent at different axes, 281 participants were asked to report how strongly the object evoked five elemental emotions (e.g., happiness, disgust, anger, fear, and sadness) in an online survey. People rated the object’s shape using three emotional categories: happiness, disgust–anger, and sadness–fear. It was also found that a combination of axis of bending (horizontal or diagonal axis) and convexity (bending convexly or concavely) predicted emotional valence, underpinning the anthropomorphic design of flexible displays. Our findings provide empirical evidence that axis of bending and convexity can be an important antecedent of emotional interaction with flexible objects, triggering at least three types of emotion in users.
In this paper, a globally optimal algorithm based on a maximum feasible subsystem framework is proposed for robust pairwise registration of point cloud data. Registration is formulated as a branch-and-bound problem with mixed-integer linear programming. Among the putative matches of three-dimensional (3D) features between two sets of range data, the proposed algorithm finds the maximum number of geometrically correct correspondences in the presence of incorrect matches, and it estimates the transformation parameters in a globally optimal manner. The optimization requires no initialization of transformation parameters. Experimental results demonstrated that the presented algorithm was more accurate and reliable than state-of-the-art registration methods and showed robustness against severe outliers/mismatches. This global optimization technique was highly effective, even when the geometric overlap between the datasets was very small.
In autonomous driving vehicles, the driver can engage in non-driving-related tasks and does not have to pay attention to the driving conditions or engage in manual driving. If an unexpected situation arises that the autonomous vehicle cannot manage, then the vehicle should notify and help the driver to prepare themselves for retaking manual control of the vehicle. Several effective notification methods based on multimodal warning systems have been reported. In this paper, we propose an advanced method that employs alarms for specific conditions by analyzing the differences in the driver’s responses, based on their specific situation, to trigger visual and auditory alarms in autonomous vehicles. Using a driving simulation, we carried out human-in-the-loop experiments that included a total of 38 drivers and 2 scenarios (namely drowsiness and distraction scenarios), each of which included a control-switching stage for implementing an alarm during autonomous driving. Reaction time, gaze indicator, and questionnaire data were collected, and electroencephalography measurements were performed to verify the drowsiness. Based on the experimental results, the drivers exhibited a high alertness to the auditory alarms in both the drowsy and distracted conditions, and the change in the gaze indicator was higher in the distraction condition. The results of this study show that there was a distinct difference between the driver’s response to the alarms signaled in the drowsy and distracted conditions. Accordingly, we propose an advanced notification method and future goals for further investigation on vehicle alarms.
11 June 2019 in Advances in Intelligent Systems and Computing