With the unprecedented growth of electric vehicles usage, the equitable population-based provision of public charging services has become an important concern in high-density urban centers. To address sustainability concerns, this study explores an analytical framework for assessing the equity of access to public charging services. By comprehensively analyzing factors such as accessibility, the Gini coefficient, the correlation coefficient, and supply–demand matching, we investigated the unequal access to public charging stations within 24 types of sites in central Shanghai. The spatial distribution and accessibility were visualized to illustrate differences in service access. Subsequently, social equity was assessed by considering the population distribution and identifying areas of supply–demand imbalance. The results show that 81% of households share only 10% of public charging services, suggesting a generalized inequality within areas and facilities. Residents of large-scale, low-density, low-grade neighborhoods have difficulties accessing services. Nearly 66.96% of subdistricts have supply and demand conflicts. In addition, priority types of improvement were identified and directions for improvement were suggested, as well as recommendations for the integration of PCSs with exterior built places. We also found significant differences in accessibility and equity at both the district and subdistrict level. The findings of this study will help urban planners assess and locate unequal areas and provide insights and the basis for further expansion into the analysis methods adopted at different stages to achieve sustainable development.
Product Identity (PI) is a strategic instrument for enterprises to forge brand strength through New Product Development (NPD). Concurrently, facing increasingly fierce market competition, the NPD for consumer emotional requirements (CRs) has become a significant objective in enterprise research and development (R&D). The design of new product forms must ensure the continuity of PI and concurrently address the emotional needs of users. It demands a high level of experience from designers and significant investment in R&D. To solve this problem, a generative and quantitative design method powered by AI, based on Shape Grammar (SG) and Kansei Engineering (KE), is proposed. The specific method is as follows: Firstly, representative products for Morphological Analysis (MA) are selected, SG is applied to establish initial shapes and transformation rules, and prompts are input into Midjourney. This process generates conceptual sketches and iteratively refines them, resulting in a set of conceptual sketches that preserve the PI. Secondly, a web crawler mines online reviews to extract Kansei words. Factor Analysis (FA) clusters them into Kansei factors, and the Grey Analytic Hierarchy Process (G-AHP) calculates their grey weights. Thirdly, after analyzing the PI conceptual sketches for feature extraction, the features are integrated with CRs into the Quality Function Deployment (QFD) matrix. Experts evaluate the relationships using interval grey numbers, calculating the optimal ranking of PI Engineering Characteristics (PIECs). Finally, professional designers refine the selected sketches into 3D models and detailed designs. Using a Chinese brand as a case study, we have designed a female electric moped (E-moped) to fit the PI and users’ emotional needs. Through a questionnaire survey on the design scheme, we argue that the proposed innovative method is efficient, applicable, and effective in balancing the product form design of PI and user emotions.
Mild Cognitive Impairment (MCI) in pensioners has become an important concern in the aging population, and there are an increasing number of products, especially virtual reality (VR)-based products, to assist in the identification, intervention, and treatment of MCI older adults. Multiple studies on the efficacy and usability of VR products are also receiving increased attention from designers. However, issues such as the efficacy testing of VR products still face serious challenges. In this study, we evaluated VR products looking at the interactive responsiveness of MCI older adults when using VR products, and analyzed the brain activation status and behavioral conditions of MCI older adults. Multisource data were generated by a functional near-infrared spectroscopy (fNIRS) device with high spatial resolution and a behavioral recording device reflecting motor abilities. Small-wave amplitudes were selected as indicators of brain activation to analyze six brain areas: LPFC, RPFC, LOL, ROL, LMC, and RMC. Eight aspects, such as overall upper-limb speed, upper-limb global acceleration, and median velocity, were selected as indicators for behavioral recording. The differences were observed by comparing the level of completion of interactive responses by MCI older adults between the two groups. The results showed that MCI older adults showed different levels of activation in brain regions when performing VR product-based tasks. The higher the level of cognition, the better the interactive response in the task and the stronger the activation of brain regions. Meanwhile, the level of interaction response had a significant correlation with the motor performance of MCI older adults, with stronger motor functions leading to a more effective interaction response to the product. This study proposes a new method to evaluate the feasibility of monitoring the interaction between the MCI elderly and VR-based products using fNIRS with Kinect, which provides a new way to evaluate the effectiveness of VR-based product-assisted treatment.
This study introduces an integrative framework for association mining within the Chinese battery electric vehicle market, aiming to reveal key user experience (UX) factors and their interrelationships through multidimensional analysis. Utilizing latent Dirichlet allocation (LDA), the study discerned primary themes from user-generated content (UGC). The entropy weight method categorized level 2 factors, while domain-adaptive sentiment analysis quantified emotional responses to BEV user experience dimensions, highlighting significant sentiment disparities among competitors. Co-occurrence network analysis deepened insights into the emotional fabric of UX by exploring tertiary factor associations. Theoretically, this study advances a novel framework informed by Norman’s UX theory, integrating analytical techniques to capture the complexity of UX. Practically, it delivers strategic guidance for BEV manufacturers by analyzing emotional polarities and attribute associations, guiding product innovation and responding to market dynamics. The empirical evidence corroborates the framework’s efficacy in revealing the emotional associations within BEVUX factors, offering valuable implications for both theoretical development and practical application.