Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experiences in addition to conventional classes. This paper presents a systematic literature review with an in-depth analysis of the changing environment of immersive learning. It discusses advantages and challenges, noting results from previous researchers. VR facilitates more profound knowledge and memory of complex subjects by allowing students to collaborate with digital structures, explore virtual landscapes, and participate in simulated experiments. Developing VR gear, like thin headsets and tactile feedback mechanisms, has democratised immersive engineering learning by making it more approachable and natural for a broader range of students. This study sheds light on the revolutionary potential of immersive learning via VR integration with new technologies in real-time education by examining current trends, discussing obstacles, and an outlook on future directions using the new Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). This study used four databases: Scopus, IEEE, Springer, and Google Scholar. During the selection, 24 articles were added during the review, and 66 studies were selected. It clarifies best practices for adopting VR-enhanced learning environments through empirical analysis and case studies, and it also points out directions for future innovation and growth in the field of immersive pedagogy.
The development of the concept of the Internet of Things (loT) and the use of existing mobile networks for organizing machine-to-machine communication networks require new approaches to planning a network resource. The most popular solution in this area is NB-IoT (Narrow Band Internet of Things), a mobile communication standard for telemetry devices with low communication volumes. This paper investigates a case of network slicing and processor sharing (PS) service policy using in mobile network with batched arrival of requests from smart objects. The mathematical model of the corresponding model is corresponding system is built. Markov process that describes model function is constructed. The numerical results are presented that illustrate the solution of three different problems of planning network resource using the proposed algorithms.