Current research has identified the need to equip robots with perceptual capabilities that not only recognise objective entities such as visual or auditory objects but that are also capable of assessing the affective evaluations of the human communication partner in order to render the communication situation more natural and social. In equivalence to Watzlawick's statement that "one cannot not communicate" (1968) it has been found that also in human-robot interactions one cannot be not emotional. It is therefore crucial for a robot to understand these affective signals of its communication partner and react towards them. However, up to now, online emotion recognition in realtime, interactive systems has scarcely been attempted as apparently demands concerning robustness and time constraints are very high. In this paper we present an empathic anthropomorphic robot (torso) that mirrors the emotions happiness, fear and neutral as recognised from the speech signal by facial expressions. The recognition component as well as the development of the facial expression generation are described in detail. We report on results from experiments with humans interacting with the empathic robot
Conversational spoken dialogue systems that interact with the user rather than merely reading the text can be equipped with hesitations to manage dialogue flow and user attention. Based on a series of empirical studies, we elaborated a hesitation synthesis strategy for dialogue systems, which inserts hesitations of a scalable extent wherever needed in the ongoing utterance. Previously, evaluations of hesitation systems have shown that synthesis quality is affected negatively by hesitations, but that they result in improvements of interaction quality. We argue that due to its conversational nature, hesitation synthesis needs interactive evaluation rather than traditional mean opinion score (MOS)-based questionnaires. To validate this claim, we dually evaluate our system’s speech synthesis component, on the one hand, linked to the dialogue system evaluation, and on the other hand, in a traditional MOS way. We are thus able to analyze and discuss differences that arise due to the evaluation methodology. Our results suggest that MOS scales are not sufficient to assess speech synthesis quality, leading to implications for future research that are discussed in this paper. Furthermore, our results indicate that synthetic hesitations are able to increase task performance and that an elaborated hesitation strategy is necessary to avoid likability issues.
1 January 2008 in Journal of Physical Agents (JoPha)
With the perspective on applications of AI-technology, especially data intensive deep learning approaches, the need for methods to control and understand such models has been recognized and gave rise to a new research domain labeled explainable artificial intelligence (XAI). In this overview paper we give an interim appraisal of what has been achieved so far and where there are still gaps in the research. We take an interdisciplinary perspective to identify challenges on XAI research and point to open questions with respect to the quality of the explanations regarding faithfulness and consistency of explanations. On the other hand we see a need regarding the interaction between XAI and user to allow for adaptability to specific information needs and explanatory dialog for informed decision making as well as the possibility to correct models and explanations by interaction. This endeavor requires an integrated interdisciplinary perspective and rigorous approaches to empirical evaluation based on psychological, linguistic and even sociological theories.
The paper introduces an online user study on applications for social robots with 127 participants. The potential users proposed 570 application scenarios based on the appearance and functionality of four robots presented (AIBO, BARTHOC, BIRON, iCat). The items were grouped into 13 categories which are interpreted and discussed by means of four dimensions: public vs. private use, intensity of interaction, complexity of interaction model, and functional vs. human-like appearance. The interpretation lead to three classes of applications for social robots according to the degree of social interaction: (1) Specialized Applications where the robot has to perform clearly defined tasks which are delegated by a user, (2) Public Applications which are directed to the communication with many users, and (3) Individual Applications with the need of a highly elaborated social model to maintain a variety of situations with few people.