Yang Ji

Mr. Yang Ji


Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 November 2024 in Biomimetics
Verified
Journal Article
Open access
PDF file
WGWa GAO
Wa GAO
SSShiyi Shen
Shiyi Shen
YJYang Ji
Yang Ji
YTYuan Tian
Yuan Tian
The emotional expression of body movement, which is an aspect of emotional communication between humans, has not been considered enough in the field of human–robot interactions (HRIs). This paper explores human perceptions of the emotional expressions of humanoid robot body movements to study the emotional design of the bodily expressions of robots and the characteristics of the human perception of these emotional body movements. Six categories of emotional behaviors, including happiness, anger, sadness, surprise, fear, and disgust, were designed by imitating human emotional body movements, and they were implemented on a Yanshee robot. A total of 135 participants were recruited for questionnaires and eye-tracking measurements. Statistical methods, including K-means clustering, repeated analysis of variance (ANOVA), Friedman’s ANOVA, and Spearman’s correlation test, were used to analyze the data. According to the statistical results of emotional categories, intensities, and arousals perceived by humans, a guide to grading the designed robot’s bodily expressions of emotion is created. By combining this guide with certain objective analyses, such as fixation and trajectory of eye movements, the characteristics of human perception, including the perceived differences between happiness and negative emotions and the trends of eye movements for different emotional categories, are described. This study not only illustrates subjective and objective evidence that humans can perceive robot bodily expressions of emotions through only vision but also provides helpful guidance for designing appropriate emotional bodily expressions in HRIs.

19 November 2025 in Sustainability
Verified
Journal Article
Open access
PDF file
WGWa GAO
Wa GAO
YTYuan Tian
Yuan Tian
WZWanli Zhai
Wanli Zhai
YJYang Ji
Yang Ji
SSShiyi Shen
Shiyi Shen
Since service robots serving as salespersons are expected to be deployed efficiently and sustainably in retail environments, this paper explores the impacts of their interaction cues on customer experiences within small-scale self-service shops. The corresponding customer experiences are discussed in terms of fluency, comfort and likability. We analyzed customers’ shopping behaviors and designed fourteen body gestures for the robots, giving them the ability to select appropriate movements for different stages in shopping. Two experimental scenarios with and without robots were designed. For the scenario involving robots, eight cases with distinct interaction cues were implemented. Participants were recruited to measure their experiences, and statistical methods including repeated-measures ANOVA, regression analysis, etc., were used to analyze the data. The results indicate that robots solely reliant on voice interaction are unable to significantly enhance the fluency, comfort and likability effects experienced by customers. Combining a robot’s voice with the ability to imitate a human salesperson’s body movements is a feasible way to truly improve these customer experiences, and a robot’s body movements can positively influence these customer experiences in human–robot interactions (HRIs) while the use of colored light cannot. We also compiled design strategies for robot interaction cues from the perspectives of cost and controllable design. Furthermore, the relationships between fluency, comfort and likability were discussed, thereby providing meaningful insights for HRIs aimed at enhancing customer experiences.

11 September 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
WGWa GAO
Wa GAO
YTYuan Tian
Yuan Tian
SSShiyi Shen
Shiyi Shen
YJYang Ji
Yang Ji
NSNing Sun
Ning Sun
WZWanli Zhai
Wanli Zhai
Interaction errors are hard to avoid in the process of human–robot interaction (HRI). User emotions toward interaction errors could further affect the user’s attitudes to robots and experiences of HRI and so on. In this regard, the present study explores the effects of different factors on user emotions when interaction errors occur in HRI. There is sparse research directly studying this perspective. In so doing, three factors, including robot feedback, passive and active contexts, and previous user emotions, were considered. Two stages of online surveys with 465 participants were implemented to explore attitudes to robots and the self-reporting of emotions in active and passive HRI. Then, a Yanshee robot was selected as the experimental platform, and 61 participants were recruited for a real human–robot empirical study based on the two surveys. According to the results of statistical analysis, we conclude some design guides can cope with scenarios of interaction errors. For example, feedback and previous emotions have impacts on user emotions after encountering interaction errors, but contexts do not. There are no interactive effects between the three factors. The approach to reduce negative emotions in the cases of interaction errors in HRI, such as providing irrelevant feedback and so on, is also illustrated in the contributions.

16 March 2026 in Biomimetics
Verified
Journal Article
Open access
PDF file
WGWa GAO
Wa GAO
THTao He
Tao He
YJYang Ji
Yang Ji
阅阚阅 阚
阅 阚
FZFusheng Zha
Fusheng Zha
This paper explores the interaction strategies of service robots in self-service shops from a user experience perspective in the case of robots with insufficient capabilities. A Yanshee robot and a self-developed localization-rotation system are employed as the experimental platform. A sales return in a self-service shop is employed as the experimental scenario. Two types of robot’s insufficient capabilities, three strategies of robots’ apology and a social interaction cue imitated from a human salesperson are considered in the design of interaction strategy between human and robot in this scenario. The results show that robots’ social insufficiency leads to more negative influence on customer experiences of fluency, comprehensibility, impression, intelligence, willingness for future interaction than robots’ performance insufficiency. An empathetic apology when the robot has insufficient performance is an effective interaction strategy. The interaction cue that the robot turns to face customers is not beneficial to customer experiences but does influence the internal relationship between customer experiences during HRI and after HRI. In the case of robots with social insufficiency in a self-service shop, impression, intelligence and interaction capability have positive impacts on the willingness for future interaction, while they are also positively affected by fluency or comprehensibility. In the case of robots with performance insufficiency, impression has a positive impact on willingness, while it is not directly related to fluency. The findings are valuable for informing the interaction design of service robots deployed in shopping, especially in real environments where performance and cost must be balanced.