Luciano Vieira De Araujo

Dr. Luciano Vieira De Araujo


Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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ÍMÍbis Ariana Peña de Moraes
Íbis Ariana Peña de Moraes
JLJoyce A. Lima
Joyce A. Lima
NSNadja M. Silva
Nadja M. Silva
ASAmanda O. Simcsik
Amanda O. Simcsik
ASAna C. Silveira
Ana C. Silveira
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
(1) Background: People with ASD commonly present difficulty performing motor skills and a decline in physical activity (PA) level and low enjoyment of PA. We aimed to evaluate whether longitudinal practice of an activity in virtual and real environments improves motor performance and whether this improvement is transferred to a subsequent practice when changing the environment, promoting PA and providing enjoyment; (2) Methods: People with ASD, aged between 10 and 16 years, were included and distributed randomly into two opposite sequences. The participants performed a 10 session protocol, with five sessions practicing in each environment (virtual or real). Heart rate measurement was carried out and an enjoyment scale was applied; (3) Results: 22 participants concluded the protocol. Sequence A (virtual first) presented an improvement in accuracy and precision and transferred this when changing environment; they also had a greater change in heart rate reserve. The majority of participants reported “fun” and “great fun” levels for enjoyment; (4) Conclusions: The virtual reality activity presented a higher level of difficulty, with greater gains in terms of transference to the real environment. Considering PA, our task provided very light to light activity and the majority of participants enjoyed the task.

1 January 2022 in BioMed Research International
Verified
Journal Article
Open access
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ASAna C. Silveira
Ana C. Silveira
ÍMÍbis Ariana Peña de Moraes
Íbis Ariana Peña de Moraes
GVGiovanna P. Vidigal
Giovanna P. Vidigal
ASAmanda O. Simcsik
Amanda O. Simcsik
RRRenata Rosa
Renata Rosa
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
Amyotrophic lateral sclerosis (ALS) is a neurodegenerative disease. As a result of the rapid progression and severity of the disease, people with ALS experience loss of functionality and independence. Furthermore, it has already been described presence of autonomic dysfunction. Despite the increasing use of virtual reality (VR) in the treatment of different diseases, the use of virtual reality environment as an intervention program for ALS patients is innovative. The benefits and limitations have not yet been proven. Our objective was to evaluate the autonomic function of individuals with amyotrophic lateral sclerosis throughout the virtual reality task. The analysis of autonomic function was completed before, during, and after the virtual reality task using the upper limbs; also, all steps lasted ten minutes in a sitting position. Heart rate variability (HRV) was taken via the Polar® RS800CX cardiofrequencymeter. The following questionnaire was enforced: Amyotrophic Lateral Sclerosis Functional Rating Scale‐Revised (ALSFRS) and Fatigue Severity Scale (FSS). Different types of HRV were revealed for the groups, indicating that the ALS group has reduced HRV, with most of the representative indices of the sympathetic nervous system. Besides, the physiological process of reducing parasympathetic activity from rest to VR activity (vagal withdrawal), with reduction in HF (ms2) and an increase in HR from rest to activity, and a further increase throughout recovery, with withdrawal of sympathetic nervous system, occurs just for the control group (CG), with no alterations between rest, activity, and recovery in individuals with ALS. We could conclude that patients with ALS have the reduction of HRV with the sympathetic predominance when equated to the healthy CG. Besides that, the ALS individuals have no capability to adapt the autonomic nervous system when likened to the CG during therapy based on VR and their recovery.

25 February 2023 in International Journal of Information Security
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LMLeonardo Dias Menezes
Leonardo Dias Menezes
LALuciano Vieira De Araujo
Luciano Vieira De Araujo
Marislei NishijimaMarislei Nishijima
Marislei Nishijima

19 April 2023 in Electronics
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CRCinthia Mucci Ribeiro
Cinthia Mucci Ribeiro
RGRenata de Andrade Gomes
Renata de Andrade Gomes
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
RDRodrigo Dias
Rodrigo Dias
ASAmanda Orasmo Simcsik
Amanda Orasmo Simcsik
TSTalita Silva
Talita Silva
(1) Background: COVID-19 can lead to many complications, including cardiorespiratory complications and dysautonomia. This can be assessed by heart rate variability (HRV), which reflects the autonomic nervous system. There are different possibilities for physical rehabilitation after COVID, one of which that has been growing fast is the use of Virtual reality (VR) for rehabilitation. VR may represent an innovative and effective tool to minimize deficits that could lead to permanent disabilities in patients of outpatient rehabilitation services. The aim of this protocol is to establish whether practicing a task using a VR game with body movements influences physiological variables, such as heart rate, HRV, oxygen saturation, blood pressure, and perceptual variables during exercise in individuals post-hospitalization for COVID. (2) Methods: This cross-sectional study evaluated individuals divided into two groups, a post-hospitalization for COVID-19 group and a healthy control group. Subjects underwent one session of a VR task, and physiological variables, including HRV, were measured during rest, VR activity, and recovery. In addition, considering the influence of age in HRV and the impact of COVID-19, we divided participants by age. (3) Results: In all HRV indices and in both groups, an increase in sympathetic and a decrease in parasympathetic activity were found during VR. Additionally, the older post-COVID-19 group performed worse in non-linear indices, peripheral oxygen saturation, and rating of perceived exertion (RPE). (4) Conclusions: The VR game positively affects physiological variables and can therefore be utilized as a secure physical activity in both healthy individuals and individuals after hospitalization for COVID-19. COVID-19 affects the autonomic nervous system of older patients’ post-hospitalization, which may be partly due to a higher BMI and the reduced exercise capacity in this population, affecting their ability to perform exercise activities. Other important observations were the higher RPE in COVID-19 patients during and after exercise, which may reflect altered physiological and autonomic responses. Taken together with the high reporting of fatigue after COVID-19, this is an important finding, and considering that RPE is usually lower during VR exercise compared to non-VR strengthens the potential for the use of VR in COVID-19 patients.

30 June 2023 in Healthcare
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RRRenata Rosa
Renata Rosa
MTMaria Helena Santos Tezza
Maria Helena Santos Tezza
EVElisa de Jesus Valenzuela
Elisa de Jesus Valenzuela
Eduardo Dati DiasEduardo Dati Dias
Eduardo Dati Dias
ÍMÍbis Ariana Peña de Moraes
Íbis Ariana Peña de Moraes
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
Down syndrome (DS) is a genetic condition associated with impairments in several body systems, which may negatively influence the habit of practicing physical activities (PAs), increasing sedentary habits and the risk of comorbidities. Additionally, difficulty in accessing services, financial limitations and lack of interest may interfere with the practice of PAs. Considering the necessity of developing effective treatment alternatives, to increase the possibility of access and the interest of participants, we conducted a study using telerehabilitation with a virtual task to promote PA and analyze the motor performance of DS individuals. Our protocol consisted of 11 sessions of the virtual game called MoveHero. A total of 34 individuals with DS and 34 individuals with typical development participated in the study. Heart rate (HR) and rating of perceived effort (RPE) were collected at rest and during the game. Our results show that virtual reality presents a great possibility to promote PA and a way out of a sedentary lifestyle for DS individuals, considering the enhancement in HR and RPE found during the protocol for both groups. Moreover, our results show positive outcomes regarding motor performance, with significant improvement in the task with practice, demonstrating that individuals with DS are able to improve their motor proficiency with adequate stimuli in the virtual environment.

17 December 2021 in Poliética
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LALara Miguel Quirino Araújo
Lara Miguel Quirino Araújo
VCViviane Cristina Cândido
Viviane Cristina Cândido
LALuciano Vieira De Araujo
Luciano Vieira De Araujo
O Brasil vive um período de envelhecimento acelerado que exige um pensar acerca deste processo que considere o idoso e sua subjetividade. O envelhecimento populacional determina a necessidade humana, social e econômica de cuidar da saúde dos idosos e promover autonomia e independência. A telemedicina é um meio que está em franco desenvolvimento, que pode ser um instrumento para ampliar o acesso universal à saúde de qualidade e relevante para as necessidades das pessoas idosas. A pandemia da Covid-19 facilitou o emprego da telemedicina e a perspectiva futura é o amadurecimento do que sejam boas práticas para o atendimento em saúde no ambiente digital e da regulamentação, com equilíbrio entre requisitos técnicos, jurídicos e a necessidade da inclusão e da promoção do acesso à assistência em saúde. Neste ensaio, colocamos em diálogo uma filosofia da saúde, amparada na sociologia, e a medicina que pretende um cuidado mais abrangente aos idosos.