Patricia Batres-Mendoza

Dr. Patricia Batres-Mendoza

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Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 April 2017 in IEEE Access
Verified
Journal Article
Open access
Erick Israel Guerra-HernandezErick Israel Guerra-Hernandez
Erick Israel Guerra-Hernandez
AEAndres Espinal
Andres Espinal
Patricia Batres-MendozaPatricia Batres-Mendoza
Patricia Batres-Mendoza
CGCarlos Garcia-Capulin
Carlos Garcia-Capulin
Rene Romero-TroncosoRene Romero-Troncoso
Rene Romero-Troncoso
HRHoracio Rostro-Gonzalez
Horacio Rostro-Gonzalez
The paper develops a neuromorphic system on a Spartan 6 field programmable gate array (FPGA) board to generate locomotion patterns (gaits) for three different legged robots (biped, quadruped, and hexapod). The neuromorphic system consists of a reconfigurable FPGA-based architecture for a 3G artificial neural network (spiking neural network), which acts as a Central Pattern Generator (CPG). The locomotion patterns, are then generated by the CPG through a general neural architecture, which parameters are offline estimated by means of grammatical evolution and Victor-Purpura distance-based fitness function. The neuromorphic system is fully validated on real biped, quadruped, and hexapod robots.

5 March 2016 in Sensors
Verified
Journal Article
Open access
PDF file
Patricia Batres-MendozaPatricia Batres-Mendoza
Patricia Batres-Mendoza
CMCarlos R. Montoro-Sanjose
Carlos R. Montoro-Sanjose
Erick Israel Guerra-HernandezErick Israel Guerra-Hernandez
Erick Israel Guerra-Hernandez
DODora Luz Almanza Ojeda
Dora Luz Almanza Ojeda
HRHoracio Rostro-Gonzalez
Horacio Rostro-Gonzalez
MIMario Alberto Ibarra-Manzano
Mario Alberto Ibarra-Manzano
Quaternions can be used as an alternative to model the fundamental patterns of electroencephalographic (EEG) signals in the time domain. Thus, this article presents a new quaternion-based technique known as quaternion-based signal analysis (QSA) to represent EEG signals obtained using a brain-computer interface (BCI) device to detect and interpret cognitive activity. This quaternion-based signal analysis technique can extract features to represent brain activity related to motor imagery accurately in various mental states. Experimental tests in which users where shown visual graphical cues related to left and right movements were used to collect BCI-recorded signals. These signals were then classified using decision trees (DT), support vector machine (SVM) and k-nearest neighbor (KNN) techniques. The quantitative analysis of the classifiers demonstrates that this technique can be used as an alternative in the EEG-signal modeling phase to identify mental states.

26 February 2021 in IEEE Access
Verified
Journal Article
Open access
Patricia Batres-MendozaPatricia Batres-Mendoza
Patricia Batres-Mendoza
Erick Israel Guerra-HernandezErick Israel Guerra-Hernandez
Erick Israel Guerra-Hernandez
AEAndres Espinal
Andres Espinal
EPEduardo Perez-Careta
Eduardo Perez-Careta
HRHoracio Rostro-Gonzalez
Horacio Rostro-Gonzalez
Brain-computer interfaces (BCI) are a mechanism to record the electrical signals of the brain and translate them into commands to operate an output device like a robotic system. This article presents the development of a real-time locomotion system of a hexapod robot with bio-inspired movement dynamics inspired in the stick insect and tele-operated by cognitive activities of motor imagination. Brain signals are acquired using only four electrodes from a BCI device and sent to computer equipment for processing and classification by the iQSA method based on quaternion algebra. A structure consisting of three main stages are proposed: (1) signal acquisition, (2) data analysis and processing by the iQSA method, and (3) bio-inspired locomotion system using a Spiking Neural Network (SNN) with twelve neurons. An off-line training stage was carried out with data from 120 users to create the necessary decision rules for the iQSA method, obtaining an average performance of 97.72%. Finally, the experiment was implemented in real-time to evaluate the performance of the entire system. The recognition rate to achieve the corresponding gait pattern is greater than 90% for BCI, and the time delay is approximately from 1 to 1.5 seconds. The results show that all the subjects could generate their desired mental activities, and the robotic system could replicate the gait pattern in line with a slight delay.

3 December 2017 in Computational Intelligence and Neuroscience
Verified
Journal Article
Open access
PDF file
Patricia Batres-MendozaPatricia Batres-Mendoza
Patricia Batres-Mendoza
MIMario Alberto Ibarra-Manzano
Mario Alberto Ibarra-Manzano
Erick Israel Guerra-HernandezErick Israel Guerra-Hernandez
Erick Israel Guerra-Hernandez
DADora L. Almanza-Ojeda
Dora L. Almanza-Ojeda
CMCarlos R. Montoro-Sanjose
Carlos R. Montoro-Sanjose
HRHoracio Rostro-Gonzalez
Horacio Rostro-Gonzalez
We present an improvement to the quaternion-based signal analysis (QSA) technique to extract electroencephalography (EEG) signal features with a view to developing real-time applications, particularly in motor imagery (IM) cognitive processes. The proposed methodology (iQSA, improved QSA) extracts features such as the average, variance, homogeneity, and contrast of EEG signals related to motor imagery in a more efficient manner (i.e., by reducing the number of samples needed to classify the signal and improving the classification percentage) compared to the original QSA technique. Specifically, we can sample the signal in variable time periods (from 0.5 s to 3 s, in half-a-second intervals) to determine the relationship between the number of samples and their effectiveness in classifying signals. In addition, to strengthen the classification process a number of boosting-technique-based decision trees were implemented. The results show an 82.30% accuracy rate for 0.5 s samples and 73.16% for 3 s samples. This is a significant improvement compared to the original QSA technique that offered results from 33.31% to 40.82% without sampling window and from 33.44% to 41.07% with sampling window, respectively. We can thus conclude that iQSA is better suited to develop real-time applications.

19 March 2025 in Frontiers in Computer Science
Verified
Journal Article
Open access
PDF file
AGAna M. S. Gonzalez-Acosta
Ana M. S. Gonzalez-Acosta
Marciano Vargas TreviñoMarciano Vargas Treviño
Marciano Vargas Treviño
Patricia Batres-MendozaPatricia Batres-Mendoza
Patricia Batres-Mendoza
EGErick I. Guerra-Hernandez
Erick I. Guerra-Hernandez
JGJaime Gutierrez-Gutierrez
Jaime Gutierrez-Gutierrez
HRHoracio Rostro-Gonzalez
Horacio Rostro-Gonzalez
Introduction: Facial expressions play a crucial role in human emotion recognition and social interaction. Prior research has highlighted the significance of the eyes and mouth in identifying emotions; however, limited studies have validated these claims using robust biometric evidence. This study investigates the prioritization of facial features during emotion recognition and introduces an optimized approach to landmark-based analysis, enhancing efficiency without compromising accuracy.Methods: A total of 30 participants were recruited to evaluate images depicting six emotions: anger, disgust, fear, neutrality, sadness, and happiness. Eye-tracking technology was utilized to record gaze patterns, identifying the specific facial regions participants focused on during emotion recognition. The collected data informed the development of a streamlined facial landmark model, reducing the complexity of traditional approaches while preserving essential information.Results: The findings confirmed a consistent prioritization of the eyes and mouth, with minimal attention allocated to other facial areas. Leveraging these insights, we designed a reduced landmark model that minimizes the conventional 68-point structure to just 24 critical points, maintaining recognition accuracy while significantly improving processing speed.Discussion: The proposed model was evaluated using multiple classifiers, including Multi-Layer Perceptron (MLP), Random Decision Forest (RDF), and Support Vector Machine (SVM), demonstrating its robustness across various machine learning approaches. The optimized landmark selection reduces computational costs and enhances real-time emotion recognition applications. These results suggest that focusing on key facial features can improve the efficiency of biometric-based emotion recognition systems without sacrificing accuracy.
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1 September 2021 in Measurement
Verified
Journal Article
Closed access
PCPedro J. Correa-Caicedo
Pedro J. Correa-Caicedo
ABAlejandro I. Barranco-Gutiérrez
Alejandro I. Barranco-Gutiérrez
EGErick I. Guerra-Hernandez
Erick I. Guerra-Hernandez
Patricia Batres-MendozaPatricia Batres-Mendoza
Patricia Batres-Mendoza
JPJose A. Padilla-Medina
Jose A. Padilla-Medina
HRHoracio Rostro-Gonzalez
Horacio Rostro-Gonzalez