Digital image compression is applied to reduce camera bandwidth and storage requirements, but real-time lossless compression on a high-speed high-resolution camera is a challenging task. The article presents hardware implementation of a Bayer colour filter array lossless image compression algorithm on an FPGA-based camera. The compression algorithm reduces colour and spatial redundancy and employs Golomb–Rice entropy coding. A rule limiting the maximum code length is introduced for the edge cases. The proposed algorithm is based on integer operators for efficient hardware implementation. The algorithm is first verified as a C++ model and later implemented on AMD-Xilinx Zynq UltraScale+ device using VHDL. An effective tree-like pipeline structure is proposed to concatenate codes of compressed pixel data to generate a bitstream representing data of 16 parallel pixels. The proposed parallel compression achieves up to 56% reduction in image size for high-resolution images. Pipelined implementation without any state machine ensures operating frequencies up to 320 MHz. Parallelised operation on 16 pixels effectively increases data throughput to 40 Gbit/s while keeping the total memory requirements low due to real-time processing.
Digital image compression is applied to reduce camera bandwidth and storage requirements, but real-time lossless compression on a high-speed high-resolution camera is a challenging task. The article presents hardware implementation of a Bayer colour filter array lossless image compression algorithm on an FPGA-based camera. The compression algorithm reduces colour and spatial redundancy and employs Golomb-Rice entropy coding. A rule limiting the maximum code length is introduced for the edge cases. The proposed algorithm is based on integer operators for efficient hardware implementation. The algorithm is first verified as a C++ model and later implemented on Xillinx Zynq UltraScale+ device using VHDL. An effective tree-like pipeline structure is proposed to concatenate codes of compressed pixel data to generate a bitstream representing data of 16 parallel pixels. The proposed parallel compression achieves up to 56% reduction in image size for high resolution images. Pipelined implementation without any state machine ensures operating frequencies up to 320 MHz. Parallelised operation on 16 pixels effectively increases data throughput to 40 Gbit/s while keeping total memory requirements low due to real-time processing.
In the field of stereo depth sensing, modern research predominantly prioritizes accuracy, yet inference speed remains a critical bottleneck for practical, real-time applications on resource-constrained platforms. Existing acceleration approaches often rely on lighter network architectures or runtime-specific optimizations, which may require architectural redesign, platform-specific tuning, or accuracy trade-offs. However, a common inefficiency remains in many stereo pipelines: feature extraction is typically performed using two separate forward passes, one for the left image and one for the right, even though both passes use the same network weights. We address this redundancy by concatenating the left and right images into a single combined tensor, enabling feature extraction in one batched pass while preserving the original network architecture. By reducing feature extraction time by up to 48.4%, our results demonstrate that this method accelerates the overall inference rate by 10% to 39% on average on Nvidia V100 and up to 28.4% on edge device, depending on the model architecture. This speedup is achieved at the expense of only a moderate increase in runtime memory consumption, while retaining the original accuracy. Because the method does not alter the core stereo network, it can be applied as a plug-and-play enhancement to both existing and newly developed stereo matching models.