Petr Kubíček

Petr Kubíček

orcid

Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Journal Article
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AÇArzu Çöltekin
Arzu Çöltekin
ILian Lochhead
ian Lochhead
Marguerite MaddenMarguerite Madden
Marguerite Madden
SCSidonie Christophe
Sidonie Christophe
ADAlexandre Devaux
Alexandre Devaux
NHNicholas Hedley
Nicholas Hedley
This manuscript identifies and documents unsolved problems and research challenges in the extended reality (XR) domain (i.e., virtual (VR), augmented (AR), and mixed reality (MR)). The manuscript is structured to include technology, design, and human factor perspectives. The text is visualization/display-focused, that is, other modalities such as audio, haptic, smell, and touch, while important for XR, are beyond the scope of this paper. We further narrow our focus to mainly geospatial research, with necessary deviations to other domains where these technologies are widely researched. The main objective of the study is to provide an overview of broader research challenges and directions in XR, especially in spatial sciences. Aside from the research challenges identified based on a comprehensive literature review, we provide case studies with original results from our own studies in each section as examples to demonstrate the relevance of the challenges in the current research. We believe that this paper will be of relevance to anyone who has scientific interest in extended reality, and/or uses these systems in their research.

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ČŠČeněk Šašinka
Čeněk Šašinka
ZSZdeněk Stachoň
Zdeněk Stachoň
MSMichal Sedlák
Michal Sedlák
JCJiří Chmelík
Jiří Chmelík
LHLukáš Herman
Lukáš Herman
VJVojtěch Juřík
Vojtěch Juřík
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.

29 October 2020 in Geosciences
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Sangey PasangSangey Pasang
Sangey Pasang
PKPetr Kubíček
Petr Kubíček
In areas prone to frequent landslides, the use of landslide susceptibility maps can greatly aid in the decision-making process of the socio-economic development plans of the area. Landslide susceptibility maps are generally developed using statistical methods and geographic information systems. In the present study, landslide susceptibility along road corridors was considered, since the anthropogenic impacts along a road in a mountainous country remain uniform and are mainly due to road construction. Therefore, we generated landslide susceptibility maps along 80.9 km of the Asian Highway (AH48) in Bhutan using the information value, weight of evidence, and logistic regression methods. These methods have been used independently by some researchers to produce landslide susceptibility maps, but no comparative analysis of these methods with a focus on road corridors is available. The factors contributing to landslides considered in the study are land cover, lithology, elevation, proximity to roads, drainage, and fault lines, aspect, and slope angle. The validation of the method performance was carried out by using the area under the curve of the receiver operating characteristic on training and control samples. The area under the curve values of the control samples were 0.883, 0.882, and 0.88 for the information value, weight of evidence, and logistic regression models, respectively, which indicates that all models were capable of producing reliable landslide susceptibility maps. In addition, when overlaid on the generated landslide susceptibility maps, 89.3%, 85.6%, and 72.2% of the control landslide samples were found to be in higher-susceptibility areas for the information value, weight of evidence, and logistic regression methods, respectively. From these findings, we conclude that the information value method has a better predictive performance than the other methods used in the present study. The landslide susceptibility maps produced in the study could be useful to road engineers in planning landslide prevention and mitigation works along the highway.

2 December 2018 in International Journal of Digital Earth
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PKPetr Kubíček
Petr Kubíček
MKMilan Konecny
Milan Konecny
ZSZdeněk Stachoň
Zdeněk Stachoň
JSJie Shen
Jie Shen
LHLukáš Herman
Lukáš Herman
ŠLŠimon Leitgeb
Šimon Leitgeb
Population distribution modelling can benefit many different domains, for example, transportation, urban planning, ecology or emergency management. Information about the location and number of people in an affected area is crucial for decision-makers during emergencies and crises. Mobile phone data represents relatively reliable and time accurate information on real-time population distribution, movement and behaviour. In this study, we evaluate the spatio-temporal distribution of population derived from phone data of the selected pilot area (City of Brno, Czech Republic). Analysis is based on the dataset describing the estimated human presence (EHP) with two values – visitors and transiting persons. The temporal change of data is first analysed and further processed using two methodological approaches. First, the dasymetric method is used where the building geometry and technical attributes served as a target layer. Second, the results of building level analysis are transformed into a regular grid zone of both visitors and the general EHP. Resulting spatio-temporal patterns are compared to the census data. Results demonstrate how the proposed building level dasymetric approach can improve the spatial granularity of EHP. Potential use of proposed methodology within selected emergency situations is further discussed.

3 May 2021 in Spatial Cognition & Computation
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DSDajana Snopková
Dajana Snopková
PUPavel Ugwitz
Pavel Ugwitz
ZSZdeněk Stachoň
Zdeněk Stachoň
JHJiří Hladík
Jiří Hladík
VJVojtěch Juřík
Vojtěch Juřík
PKPetr Kubíček
Petr Kubíček
During evacuation, individual navigation behavior is often dictated by the legibility of evacuation signs and the environmental setting itself. People tend to follow previously-used and known routes (to retrace) rather than follow evacuation signage. This has proven undesirable, even fatal, in emergencies and such behavior calls for a better understanding of the influencing factors. This contribution consists of a virtual reality experiment in which 72 participants evacuated from a hotel building in which the spatial configurations were altered. The tendency to retrace diminished when the evacuation route led through a wider, straight corridor, suggesting that the building’s spatial configuration has an important influence on retracing and should be more carefully considered in the design of buildings in and agent-based simulations.

7 May 2019 in Applied Sciences
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Journal Article
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PUPavel Ugwitz
Pavel Ugwitz
VJVojtěch Juřík
Vojtěch Juřík
LHLukáš Herman
Lukáš Herman
ZSZdeněk Stachoň
Zdeněk Stachoň
PKPetr Kubíček
Petr Kubíček
ČŠČeněk Šašinka
Čeněk Šašinka
Human performance and navigation activity in virtual environments can be measured and assessed with the aim to draw specific conclusions about human cognition. This paper presents an original virtual geographic environment (VGE) designed and used for this purpose. The presented research is rooted in an interdisciplinary approach combining knowledge and principles from the fields of psychology, cartography, and information technologies. The VGE was embedded with user logging functionality to provide a basis from which conclusions about human cognitive processes in a VGE could be drawn. The scope of this solution is introduced, described, and discussed under a behavioral measurement framework. An exploratory research design was adopted to demonstrate the environment’s utility in proof-of-concept user testing. Twenty participants were observed in interactive, semi-interactive and non-interactive tasks, their performance and individual differences were analyzed. The behavioral measurements were supplemented by Object-Spatial Imagery and a Verbal Questionnaire to determine the participants’ cognitive styles. In this sample, significant differences in exploration strategies between men and women were detected. Differences between experienced and non-experienced users were also found in their ability to identify spatial relations in virtual scenes. Finally, areas for future research areas and development were pinpointed.