A pitcher’s action, when delivering a fastball, was analyzed from the data provided by a smart baseball. The spin rate at the release of the ball was merely 15.7 rps, however, the peak torque was excessively high, namely 0.396 Nm. The reason why the pitcher was not able to translate the torque entirely to angular kinetic energy and this to the spin rate was that the spin axis changed its direction suddenly three times when moving across the ball’s surface. This resulted in angles between torque and angular velocity vectors of greater than 90°, high precession and precession torque, and negative spin torques, causing a very low efficiency (5.4%) and a slow spin rate at the release of the ball.
Kendo is one of the most ancient swordsmanship arts in Japan. The aims of this study are to develop and test an innovative smart Kote glove for assisting the Kendoka to distinguish scoring from non-scoring Kote (wrist) strikes. An in-house developed pressure sensing platform was utilized to develop the smart Kote glove. Ten kendo practitioners, comprising of five Dan (black belts equivalent) and five Kyu (lower level/ungraded of both genders), participated in this study. The results showed significant differences between Dan and Kyu participants in both accuracy and sharpness of the strikes. Dan grade participants showed higher percentage of hitting the target comparing to Kyu grade (92% and 75% respectively). The percentage of scoring was also significantly higher in Dan (78%) than in Kyu (37%) grades. The average impact force of scoring by Dan grade (1159 ± 379 N) was higher than by Kyu grade (852 ± 429 N).
In Kendo, the ability to execute a technique within the shortest time is essential for winning. The purpose of this study was to utilise an in-house developed automatic headgear-scoring sensor with a buzzer to determine the auditory response reaction time (ARRT) of professional (PK) and amateur (AK) Kendo practitioners. ARRT is defined as the time required for a participant to hit a target after a buzzer is sounded. A total of 14 participants took part in this study. The participants were requested to hit the opponent’s headgear target, which consisted of a pressure sensor, upon hearing the buzzer. The average reaction time of PK is 0.44 s, and for AK 0.58 s, with a significant difference between the two groups (p < 0.0001). The in-house developed automatic headgear-scoring sensor with buzzer can be utilised to assist a Kendo practitioner in training to shorten the response reaction time to improve competition performance.