Aritz D. Martinez

Dr. Aritz D. Martinez

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Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 May 2021 in IEEE Transactions on Evolutionary Computation
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Journal Article
Closed access
AMAritz D. Martinez
Aritz D. Martinez
Javier Del SerJavier Del Ser
Javier Del Ser
Eneko OsabaEneko Osaba
Eneko Osaba
Francisco HerreraFrancisco Herrera
Francisco Herrera
Evolutionary computation has largely exhibited its potential to complement conventional learning algorithms in a variety of machine learning tasks, especially those related to unsupervised (clustering) and supervised learning. It has not been until lately when the computational efficiency of evolutionary solvers has been put in prospective for training reinforcement learning models. However, most studies framed so far within this context have considered environments and tasks conceived in isolation, without any exchange of knowledge among related tasks. In this manuscript we present A-MFEA-RL, an adaptive version of the well-known MFEA algorithm whose search and inheritance operators are tailored for multitask reinforcement learning environments. Specifically, our approach includes crossover and inheritance mechanisms for refining the exchange of genetic material, which rely on the multilayered structure of modern deep-learning-based reinforcement learning models. In order to assess the performance of the proposed approach, we design an extensive experimental setup comprising multiple reinforcement learning environments of varying levels of complexity, over which the performance of A-MFEA-RL is compared to that furnished by alternative nonevolutionary multitask reinforcement learning approaches. As concluded from the discussion of the obtained results, A-MFEA-RL not only achieves competitive success rates over the simultaneously addressed tasks, but also fosters the exchange of knowledge among tasks that could be intuitively expected to keep a degree of synergistic relationship.

4 November 2022 in Neural Networks
Verified
Journal Article
Closed access
JPJavier Poyatos
Javier Poyatos
MDMolina Cabrera Daniel
Molina Cabrera Daniel
AMAritz D. Martinez
Aritz D. Martinez
Javier Del SerJavier Del Ser
Javier Del Ser
Francisco HerreraFrancisco Herrera
Francisco Herrera

4 September 2025 in Engineering Applications of Artificial Intelligence
Verified
Journal Article
Open access
AAAlain Andres
Alain Andres
AMAritz D. Martinez
Aritz D. Martinez
STSümer Tunçay
Sümer Tunçay
ICIgnacio Carlucho
Ignacio Carlucho

20 October 2025 in Information
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Journal Article
Open access
PDF file
Juan BartoloméJuan Bartolomé
Juan Bartolomé
IRIdoya del Rio del Rio
Idoya del Rio del Rio
AMAritz D. Martinez
Aritz D. Martinez
AUAndoni Aranguren Ubierna
Andoni Aranguren Ubierna
ILIbai Laña
Ibai Laña
SASergio Alloza
Sergio Alloza
Soft skills remain fundamental for employability and sustainable human development in an increasingly technology-driven society. These interpersonal and cognitive competencies—such as communication, adaptability, and critical thinking—represent uniquely human capabilities that current Artificial Intelligence (AI) systems cannot replicate. However, assessing and developing these skills consistently remains a challenge due to the lack of standardized evaluation frameworks. This study explores the potential of commercial video games as engaging environments for soft skills enhancement and introduces an AI-based assessment methodology to quantify such improvement. Using player data collected from the Steam platform, we designed and validated an AI model based on Gradient Boosting Regressor (GBR) to estimate participants’ soft skill progression. The model achieved high predictive performance (R2 ≈ 0.9; MAE/RMSE ≈ 1), demonstrating strong alignment between gameplay behavior and soft skill improvement. The results highlight that video game-based data analysis can provide a reliable, non-intrusive alternative to traditional testing methods, reducing test-related anxiety while maintaining assessment validity. This approach supports the integration of video games into educational and professional training frameworks as a scalable and data-driven tool for soft skills development.

19 October 2024 in Polymers
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Journal Article
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AMAritz D. Martinez
Aritz D. Martinez
ANAdriana Navajas-Guerrero
Adriana Navajas-Guerrero
HBHarbil Bediaga-Bañeres
Harbil Bediaga-Bañeres
JSJulia Sánchez-Bodón
Julia Sánchez-Bodón
POPablo Ortiz
Pablo Ortiz
SGSergio Gil-Lopez
Sergio Gil-Lopez
Recent advancements in materials science have garnered significant attention within the research community. Over the past decade, substantial efforts have been directed towards the exploration of innovative methodologies for developing new materials. These efforts encompass enhancements to existing products or processes and the design of novel materials. Of particular significance is the synthesis of specific polymers through the copolymerization of epoxides with CO2. However, several uncertainties emerge in this chemical process, including challenges associated with successful polymerization and the properties of the resulting materials. These uncertainties render the design of new polymers a trial-and-error endeavor, often resulting in failed outcomes that entail significant financial, human resource, and time investments due to unsuccessful experimentation. Artificial Intelligence (AI) emerges as a promising technology to mitigate these drawbacks during the experimental phase. Nonetheless, the availability of high-quality data remains crucial, posing particular challenges in the context of polymeric materials, mainly because of the stochastic nature of polymers, which impedes their homogeneous representation, and the variation in their properties based on their processing. In this study, the first dataset linking the structure of the epoxy comonomer, the catalyst employed, and the experimental conditions of polymerization to the reaction’s success is described. A novel analytical pipeline based on ML to effectively exploit the constructed database is introduced. The initial results underscore the importance of addressing the dimensionality problem. The outcomes derived from the proposed analytical pipeline, which infer the molecular weight, polydispersity index, and conversion rate, demonstrate promising adjustment values for all target parameters. The best results are measured in terms of the (Determination Coefficient) R2 between real and predicted values for all three target magnitudes. The best proposed solution provides a R2 equal to 0.79, 0.86, and 0.93 for the molecular weight, polydispersity index, and conversion rate, respectively. The proposed analytical pipeline is automatized (including AutoML techniques for ML models hyperparameter tuning), allowing easy scalability as the database grows, laying the foundation for future research.

5 February 2024 in arXiv
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Preprint
Open access
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JPJavier Poyatos
Javier Poyatos
MDMolina Cabrera Daniel
Molina Cabrera Daniel
AMAritz D. Martinez
Aritz D. Martinez
Javier Del SerJavier Del Ser
Javier Del Ser
Francisco HerreraFrancisco Herrera
Francisco Herrera
In recent years, Deep Learning models have shown a great performance in complex optimization problems. They generally require large training datasets, which is a limitation in most practical cases. Transfer learning allows importing the first layers of a pre-trained architecture and connecting them to fully-connected layers to adapt them to a new problem. Consequently, the configuration of the these layers becomes crucial for the performance of the model. Unfortunately, the optimization of these models is usually a computationally demanding task. One strategy to optimize Deep Learning models is the pruning scheme. Pruning methods are focused on reducing the complexity of the network, assuming an expected performance penalty of the model once pruned. However, the pruning could potentially be used to improve the performance, using an optimization algorithm to identify and eventually remove unnecessary connections among neurons. This work proposes EvoPruneDeepTL, an evolutionary pruning model for Transfer Learning based Deep Neural Networks which replaces the last fully-connected layers with sparse layers optimized by a genetic algorithm. Depending on its solution encoding strategy, our proposed model can either perform optimized pruning or feature selection over the densely connected part of the neural network. We carry out different experiments with several datasets to assess the benefits of our proposal. Results show the contribution of EvoPruneDeepTL and feature selection to the overall computational efficiency of the network as a result of the optimization process. In particular, the accuracy is improved, reducing at the same time the number of active neurons in the final layers.