Andoni Aranguren Ubierna

Mr. Andoni Aranguren Ubierna

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Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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20 October 2025 in Information
Verified
Journal Article
Open access
PDF file
Juan BartoloméJuan Bartolomé
Juan Bartolomé
IRIdoya del Rio del Rio
Idoya del Rio del Rio
AMAritz D. Martinez
Aritz D. Martinez
AUAndoni Aranguren Ubierna
Andoni Aranguren Ubierna
ILIbai Laña
Ibai Laña
SASergio Alloza
Sergio Alloza
Soft skills remain fundamental for employability and sustainable human development in an increasingly technology-driven society. These interpersonal and cognitive competencies—such as communication, adaptability, and critical thinking—represent uniquely human capabilities that current Artificial Intelligence (AI) systems cannot replicate. However, assessing and developing these skills consistently remains a challenge due to the lack of standardized evaluation frameworks. This study explores the potential of commercial video games as engaging environments for soft skills enhancement and introduces an AI-based assessment methodology to quantify such improvement. Using player data collected from the Steam platform, we designed and validated an AI model based on Gradient Boosting Regressor (GBR) to estimate participants’ soft skill progression. The model achieved high predictive performance (R2 ≈ 0.9; MAE/RMSE ≈ 1), demonstrating strong alignment between gameplay behavior and soft skill improvement. The results highlight that video game-based data analysis can provide a reliable, non-intrusive alternative to traditional testing methods, reducing test-related anxiety while maintaining assessment validity. This approach supports the integration of video games into educational and professional training frameworks as a scalable and data-driven tool for soft skills development.