Justino M.R. Lourenço

Dr. Justino M.R. Lourenço

orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
8 November 2013 in Education and Information Technologies
Verified
Journal Article
Closed access
PDF file
Fernando AlmeidaFernando Almeida
Fernando Almeida
HBHiram Bolaert
Hiram Bolaert
SDShane Dowdall
Shane Dowdall
JLJustino M.R. Lourenço
Justino M.R. Lourenço
PMPiotr Milczarski
Piotr Milczarski

1 March 2022 in INTED Proceedings
Verified
Conference Paper
Closed access
PDF file
José Carlos MoraisJosé Carlos Morais
José Carlos Morais
JLJustino M.R. Lourenço
Justino M.R. Lourenço
José Duarte SantosJosé Duarte Santos
José Duarte Santos
JMJoão Monteiro
João Monteiro
NNNelson Neves
Nelson Neves
SSSusana Sá
Susana Sá
Information about the paper titled "CONCEPTIONS ON HIGHER EDUCATION PROFESSORS ABOUT USE OF TECHNOLOGIES IN THE LEARNING PROCESS: A COMPARATIVE STUDY" at IATED Digital Library


1 March 2022 in INTED Proceedings
Verified
Conference Paper
Closed access
PDF file
JLJustino M.R. Lourenço
Justino M.R. Lourenço
José Carlos MoraisJosé Carlos Morais
José Carlos Morais
JMJoão Monteiro
João Monteiro
José Duarte SantosJosé Duarte Santos
José Duarte Santos
NNNelson Neves
Nelson Neves
SSSusana Sá
Susana Sá
Information about the paper titled "CONCEPTIONS ON HIGHER EDUCATION STUDENTS ABOUT USE OF TECHNOLOGIES IN THE LEARNING PROCESS: A COMPARATIVE STUDY" at IATED Digital Library

1 December 2022 in Revista EDaPECI
Verified
Journal Article
Open access
PDF file
JMJosé Morais
José Morais
JSJorge Simões
Jorge Simões
JLJustino M.R. Lourenço
Justino M.R. Lourenço
Sérgio Francisco Sargo Ferreira LopesSérgio Francisco Sargo Ferreira Lopes
Sérgio Francisco Sargo Ferreira Lopes
Covid19 pandemic has stimulated both the discussion on the use of IT related teaching tools and the exposure of the student population to vulnerabilities linked to cybersecurity literacy. The study presented is based on the assumption that the use of gamification as an element or tool that promotes learning within digital environments may be feasible, and more specifically may function as a teaching element on issues related to cybersecurity for students, especially for higher education students. In order to quantify the openness of students to such a tool path, quantitative methodology was used, and a survey was carried out in two Polytechnic Institutions (PI), achieving a sample of 95 students, and seeking perceptions on positive impacts resulting from the creation of a game scenario for better learning. The statistical analysis conducted tested hypotheses regarding representations and practices about gamification and cybersecurity. Results show that students, regardless of their higher education course, clearly understand what Gamification is and its goals, and also that students adopt good cybersecurity practices according to their higher education course. This last result goes accordingly with the supposition that gamification can and should be used in cybersecurity literacy.

17 March 2024
Verified
Book Chapter
Closed access
PDF file
JLJustino M.R. Lourenço
Justino M.R. Lourenço
PMPiotr Milczarski
Piotr Milczarski
CLCatarina Lucas
Catarina Lucas
JPJoana Paulo
Joana Paulo
JMJosé Morais
José Morais