The state of road surfaces can have a significant impact on vehicle handling, passenger comfort, safety, fuel consumption, and maintenance requirements. For this reason, it is important to analyze road conditions in order to improve traffic safety, optimize fuel efficiency, and provide a smoother travel experience. This research presents a federated learning analysis that brings together edge computing and cloud technology, by identifying various road conditions through a multi-label road surface classification analysis. The presented analysis prioritizes the privacy of road users’ data and leverages the advantages of collective data analysis while building confidence in the system. Multi-label classification is applied in order to capture complexity by assigning multiple relevant labels, thus providing a richer and more detailed understanding of the road conditions. According to the experiments, this approach efficient classifies road surface images, achieving comprehensive coverage even in scenarios where data from certain edges is limited.
Optimizing path planning for energy efficiency is critical for achieving sustainable vehicular transportation. This paper presents a novel framework for evaluating the impact of path planning algorithms (PPAs) on energy consumption within a simulated environment. We leverage the CARLA simulator to conduct a comparative analysis between the widely used A* and a Hybrid Genetic Algorithm (HGA) across diverse vehicular scenarios. This investigation aims to quantify the influence of PPA selection on vehicle energy expenditure, enabling data-driven optimization for energy minimization. We leverage an offline energy estimation model to further streamline the comparison of the two PPAs. Extensive simulations are employed to demonstrate the efficiency and adaptability of the proposed framework. The findings contribute to the development of energy-efficient path-planning strategies, promoting advancements toward sustainable transportation systems.
The growing epidemic of childhood obesity is a major threat to their overall development and poses a number of challenges for health systems. We propose an integrated framework to comprehensively address childhood obesity. The proposed architecture addresses essential data management and pre-processing functionalities to support scalable, secure, and privacy-preserving data processing in distributed environments. We are also incorporating a health data-driven AI approach for predictive analytics and decision support. There is additionally a User Engagement Layer, which serves as the main point of interaction for users. It connects individuals to system capabilities, facilitating data collection, progress monitoring, and insights. Finally, we present four serious games designed to address protective factors (such as physical activity and healthy eating) and mitigate risk factors (such as excessive screen time and unhealthy food choices). The identified educational objectives were translated into game elements including goal setting, social support, and positive reinforcement. In order to facilitate our approach, we have described the essential data flows and user interactions within our Biobank architecture.
Childhood obesity is a significant public health issue that can lead to a variety of physical and mental health implications. Serious games offer an innovative approach to address this challenge by reinforcing behaviors through interactive components. In this work, we explore the potential of serious games as a tool for facilitating behavior change in interventions to address childhood obesity. This paper presents the design approach of three serious games that aims to promote healthy habits in younger populations and tackle childhood obesity. Based on a systematic review, key factors influencing childhood obesity are identified. Protective factors include regular physical activity, a healthy diet and family meals. Risk factors include excessive screen time, unhealthy eating habits and consumption of processed foods and sugary drinks. The results of these studies served as a foundation for the design of the serious games, while the identified educational objectives were translated into game elements. Those three serious games approaches can be used to complement clinical monitoring for a comprehensive approach to the problem.