Xiaoxi Du

Ms. Xiaoxi Du

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
24 July 2024 in Sensors
Verified
Journal Article
Open access
PDF file
JWJinchun Wu
Jinchun Wu
XDXiaoxi Du
Xiaoxi Du
YLYixuan Liu
Yixuan Liu
WTWenzhe Tang
Wenzhe Tang
CXChengqi Xue
Chengqi Xue
Anthropomorphized robots are increasingly integrated into human social life, playing vital roles across various fields. This study aimed to elucidate the neural dynamics underlying users’ perceptual and emotional responses to robots with varying levels of anthropomorphism. We investigated event-related potentials (ERPs) and event-related spectral perturbations (ERSPs) elicited while participants viewed, perceived, and rated the affection of robots with low (L-AR), medium (M-AR), and high (H-AR) levels of anthropomorphism. EEG data were recorded from 42 participants. Results revealed that H-AR induced a more negative N1 and increased frontal theta power, but decreased P2 in early time windows. Conversely, M-AR and L-AR elicited larger P2 compared to H-AR. In later time windows, M-AR generated greater late positive potential (LPP) and enhanced parietal-occipital theta oscillations than H-AR and L-AR. These findings suggest distinct neural processing phases: early feature detection and selective attention allocation, followed by later affective appraisal. Early detection of facial form and animacy, with P2 reflecting higher-order visual processing, appeared to correlate with anthropomorphism levels. This research advances the understanding of emotional processing in anthropomorphic robot design and provides valuable insights for robot designers and manufacturers regarding emotional and feature design, evaluation, and promotion of anthropomorphic robots.

19 May 2025 in Electronics
Verified
Journal Article
Open access
PDF file
XDXiaoxi Du
Xiaoxi Du
JWJinchun Wu
Jinchun Wu
XTXinyi Tang
Xinyi Tang
XLXiaolei Lv
Xiaolei Lv
LJLesong Jia
Lesong Jia
CXChengqi Xue
Chengqi Xue
Virtual reality (VR) devices that integrate eye-tracking and hand-tracking technologies can capture users’ natural eye–hand data in real time within a three-dimensional virtual space, providing new opportunities to explore users’ attentional states during natural 3D interactions. This study aims to develop an attention-state prediction model based on the multimodal fusion of eye and hand features, which distinguishes whether users primarily employ goal-directed attention or stimulus-driven attention during the execution of their intentions. In our experiment, we collected three types of data—eye movements, hand movements, and pupil changes—and instructed participants to complete a virtual button selection task. This setup allowed us to establish a binary ground truth label for attentional state during the execution of selection intentions for model training. To investigate the impact of different time windows on prediction performance, we designed eight time windows ranging from 0 to 4.0 s (in increments of 0.5 s) and compared the performance of eleven algorithms, including logistic regression, support vector machine, naïve Bayes, k-nearest neighbors, decision tree, linear discriminant analysis, random forest, AdaBoost, gradient boosting, XGBoost, and neural networks. The results indicate that, within the 3 s window, the gradient boosting model performed best, achieving a weighted F1-score of 0.8835 and an Accuracy of 0.8860. Furthermore, the analysis of feature importance demonstrated that the multimodal eye–hand features play a critical role in the prediction. Overall, this study introduces an innovative approach that integrates three types of multimodal eye–hand behavioral and physiological data within a virtual reality interaction context. This framework provides both theoretical and methodological support for predicting users’ attentional states within short time windows and contributes practical guidance for the design of attention-adaptive 3D interfaces. In addition, the proposed multimodal eye–hand data fusion framework also demonstrates potential applicability in other three-dimensional interaction domains, such as game experience optimization, rehabilitation training, and driver attention monitoring.

12 March 2025 in Sensors
Verified
Journal Article
Open access
PDF file
XDXiaoxi Du
Xiaoxi Du
MYMenglian Yu
Menglian Yu
ZZZichen Zhang
Zichen Zhang
MTMu Tong
Mu Tong
YZYanfei Zhu
Yanfei Zhu
CXChengqi Xue
Chengqi Xue
In multi-user collaborative interaction systems, the interface serves not only as a medium for human–computer interaction but also as a crucial channel for communication between users. Consequently, the quality of collaborative interface design directly impacts the overall effectiveness of the system. In collaborative systems, different users typically assume distinct roles, and task flows are typically more complex. Compared to single-user interfaces, multi-user collaborative interfaces must account for a broader range of collaboration requirements and characteristics. Although a substantial body of theoretical and practical research on user interface design exists, design methods specifically for multi-user collaborative interaction interfaces are still lacking. Therefore, this study builds on the existing theories and case studies of collaborative systems, extending user-centered design methods. The study emphasizes the analysis of task flows and role relationships in multi-user collaboration and integrates collaboration needs and characteristics throughout every stage of the interface design process. Ultimately, we propose a methodological framework for interface design tailored to multi-user collaborative interaction systems, aiming to provide theoretical support for the development of more advanced and comprehensive collaborative systems.

Verified
Journal Article
Open access
PDF file
YZYanfei Zhu
Yanfei Zhu
JGJie Gu
Jie Gu
YLYun Lin
Yun Lin
MCMo Chen
Mo Chen
QGQi Guo
Qi Guo
CXChengqi Xue
Chengqi Xue
As a simple, discontinuous, surface deformation statistical map, Dorling cartograms are effective means with which to characterize the geographic distribution of event data attributes. According to existing research, behavioral differences exist in the visual cognition of individuals with different cognitive field styles in the spatial task of switching layers in a two-dimensional electronic map. However, there are few studies that compare the visual cognitive ability of individuals with different cognitive field styles in the cross-layer structure design of Dorling cartogram event information. This paper uses the visual behavior measurement method to analyze the similarities and differences in the visual cognitive ability of two types of individuals, namely, field-independent and field-dependent individuals, in the cross-layer event structure design of Dorling cartograms. We recruited 40 subjects to perform visualization tasks on Dorling cartograms designed with two event structures, and we recorded the visual cognition data for the two types of subjects in both tasks. The results show that the subjects with the field-independent style perform better in the cognition of the Dorling cartogram event structure than the subjects with the field-dependent style, and the “S-T” event structure design is generally more user-friendly than the “T-S” event structure design. Our findings help to provide some references for the event structure design of human-centered Dorling cartograms.

2 July 2025 in Journal on Multimodal User Interfaces
Verified
Journal Article
Closed access
PDF file
XDXiaoxi Du
Xiaoxi Du
LJLesong Jia
Lesong Jia
JWJinchun Wu
Jinchun Wu
NPNingyue Peng
Ningyue Peng
XZXiaozhou Zhou
Xiaozhou Zhou
CXChengqi Xue
Chengqi Xue