Chengqi Xue

Chengqi Xue


Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2018 in I-Perception
Verified
Journal Article
Open access
PDF file
ZSZhangfan Shen
Zhangfan Shen
CXChengqi Xue
Chengqi Xue
HWHaiyan Wang
Haiyan Wang
This study investigated the effects of users’ familiarity with the objects depicted in icons on the cognitive performance of icon identification. First, without knowing the specific semantic information of icons, 20 participants were required to search for target icons among visually similar distractors for 3-hour-long training sessions across 1 week, during which their familiarity with different icons was manipulated by differential exposure frequencies. Half of the icons were presented 10 times more often than the other half. Subsequently, participants’ abilities to recall corresponding semantic information when cued with associated target icons were tested after they had learned all the icons. The results showed that, in both the visual search task and the semantic information recall task, participants performed significantly better when the icons were more familiar. Importantly, the effects of icon complexity in the visual search task diminished as participants became familiar with the icons, and the beneficial effects of familiarity in the semantic information recall task were larger when the icons were complex. These findings have practical implications for icon design. When creating new icons for time critical user interfaces, icons should be kept as simple as possible and employ familiar, commonly used, graphics.

15 April 2021 in Symmetry
Verified
Journal Article
Open access
PDF file
JDJinzhen Dou
Jinzhen Dou
SCShanguang Chen
Shanguang Chen
ZTZhi Tang
Zhi Tang
CXChang Xu
Chang Xu
CXChengqi Xue
Chengqi Xue
With the development and promotion of driverless technology, researchers are focusing on designing varied types of external interfaces to induce trust in road users towards this new technology. In this paper, we investigated the effectiveness of a multimodal external human–machine interface (eHMI) for driverless vehicles in virtual environment, focusing on a two-way road scenario. Three phases of identifying, decelerating, and parking were taken into account in the driverless vehicles to pedestrian interaction process. Twelve eHMIs are proposed, which consist of three visual features (smile, arrow and none), three audible features (human voice, warning sound and none) and two physical features (yielding and not yielding). We conducted a study to gain a more efficient and safer eHMI for driverless vehicles when they interact with pedestrians. Based on study outcomes, in the case of yielding, the interaction efficiency and pedestrian safety in multimodal eHMI design was satisfactory compared to the single-modal system. The visual modality in the eHMI of driverless vehicles has the greatest impact on pedestrian safety. In addition, the “arrow” was more intuitive to identify than the “smile” in terms of visual modality.

14 November 2022 in Human Factors and Ergonomics in Manufacturing & Service Industries
Verified
Journal Article
Closed access
JWJinchun Wu
Jinchun Wu
XDXiaoxi Du
Xiaoxi Du
MTMu Tong
Mu Tong
QGQi Guo
Qi Guo
JSJunkai Shao
Junkai Shao
CXChengqi Xue
Chengqi Xue

22 November 2018 in Journal of Computing and Information Science in Engineering
Verified
Journal Article
Closed access
PDF file
QGQi Guo
Qi Guo
CXChengqi Xue
Chengqi Xue
MYMingjiu Yu
Mingjiu Yu
ZSZhangfan Shen
Zhangfan Shen

4 July 2022 in Behaviour & Information Technology
Verified
Journal Article
Closed access
JSJunkai Shao
Junkai Shao
JWJinchun Wu
Jinchun Wu
WTWenzhe Tang
Wenzhe Tang
CXChengqi Xue
Chengqi Xue
Given that the unreasonable layout caused by the surge of map information will dramatically reduce the user's operation performance, this paper proposed a 3 V layout method based on human visual motion cognition. According to the visual flow method, two visual search experiments were designed to study the influence of label layouts and graphic overlap rates on users’ search efficiency. By testing users’ reaction time and gaze behaviour, it was found that L-LR layouts arranged in a vertically symmetrical way had the best search performance among the four layouts. The overall performance of L-LR and L-TB layouts arranged in a unidirectional and symmetrical way was better than that of L-UG and L-EP layouts in the graphic and number search task. However, L-UG and L-EP layouts performed better than L-LR and L-TB ones in the graphic search under lower overlap rates. Moreover, it is also worth noting that the performance of graphic search was significantly higher than that of number search, indicating that users distinguished the location-based information represented by graphics better than that by text. The results provide a certain theoretical basis and application value for the map information layout of the GIS interface.

24 July 2024 in Sensors
Verified
Journal Article
Open access
PDF file
JWJinchun Wu
Jinchun Wu
XDXiaoxi Du
Xiaoxi Du
YLYixuan Liu
Yixuan Liu
WTWenzhe Tang
Wenzhe Tang
CXChengqi Xue
Chengqi Xue
Anthropomorphized robots are increasingly integrated into human social life, playing vital roles across various fields. This study aimed to elucidate the neural dynamics underlying users’ perceptual and emotional responses to robots with varying levels of anthropomorphism. We investigated event-related potentials (ERPs) and event-related spectral perturbations (ERSPs) elicited while participants viewed, perceived, and rated the affection of robots with low (L-AR), medium (M-AR), and high (H-AR) levels of anthropomorphism. EEG data were recorded from 42 participants. Results revealed that H-AR induced a more negative N1 and increased frontal theta power, but decreased P2 in early time windows. Conversely, M-AR and L-AR elicited larger P2 compared to H-AR. In later time windows, M-AR generated greater late positive potential (LPP) and enhanced parietal-occipital theta oscillations than H-AR and L-AR. These findings suggest distinct neural processing phases: early feature detection and selective attention allocation, followed by later affective appraisal. Early detection of facial form and animacy, with P2 reflecting higher-order visual processing, appeared to correlate with anthropomorphism levels. This research advances the understanding of emotional processing in anthropomorphic robot design and provides valuable insights for robot designers and manufacturers regarding emotional and feature design, evaluation, and promotion of anthropomorphic robots.