Hongfei Xue

Dr. Hongfei Xue

orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 January 2026 in npj Computational Materials
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Journal Article
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OROsman Goni Ridwan
Osman Goni Ridwan
SPSylvain Pitié
Sylvain Pitié
MRMonish Soundar Raj
Monish Soundar Raj
DDDong Dai
Dong Dai
GFGilles Frapper
Gilles Frapper
QZQiang Zhu
Qiang Zhu
In material design, traditional crystal structure prediction approaches are expensive as they require extensive structural sampling through expensive energy minimization methods. Emerging artificial intelligence (AI) generative models have shown great promise in rapidly generating realistic crystals, but they typically handle only a few tens of atoms per unit cell. To overcome this limitation, we introduce a symmetry-informed approach, the Local Environment Geometry-Oriented Crystal Generator (LEGO-xtal). Our method generates initial structures using AI models trained on an augmented dataset, and then optimizes them using structure descriptors rather than energy-based optimization. We demonstrate its effectiveness by expanding from 25 known low-energy sp2 carbon allotropes to over 1700, all within 0.5 eV/atom of the ground-state energy of graphite. This framework offers a generalizable strategy for the targeted design of materials with modular building blocks, such as metal-organic frameworks and battery materials.

14 January 2025 in arXiv
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Preprint
Open access
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FKFarnoosh Koleini
Farnoosh Koleini
MSMuhammad Usama Saleem
Muhammad Usama Saleem
PWPu Wang
Pu Wang
HXHongfei Xue
Hongfei Xue
AHAhmed Helmy
Ahmed Helmy
Abbey ThomasAbbey Thomas
Abbey Thomas
Recent advancements in 3D human pose estimation from single-camera images and videos have relied on parametric models, like SMPL. However, these models oversimplify anatomical structures, limiting their accuracy in capturing true joint locations and movements, which reduces their applicability in biomechanics, healthcare, and robotics. Biomechanically accurate pose estimation, on the other hand, typically requires costly marker-based motion capture systems and optimization techniques in specialized labs. To bridge this gap, we propose BioPose, a novel learning-based framework for predicting biomechanically accurate 3D human pose directly from monocular videos. BioPose includes three key components: a Multi-Query Human Mesh Recovery model (MQ-HMR), a Neural Inverse Kinematics (NeurIK) model, and a 2D-informed pose refinement technique. MQ-HMR leverages a multi-query deformable transformer to extract multi-scale fine-grained image features, enabling precise human mesh recovery. NeurIK treats the mesh vertices as virtual markers, applying a spatial-temporal network to regress biomechanically accurate 3D poses under anatomical constraints. To further improve 3D pose estimations, a 2D-informed refinement step optimizes the query tokens during inference by aligning the 3D structure with 2D pose observations. Experiments on benchmark datasets demonstrate that BioPose significantly outperforms state-of-the-art methods. Project website: \url{https://m-usamasaleem.github.io/publication/BioPose/BioPose.html}.

24 November 2025 in arXiv
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Preprint
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FKFarnoosh Koleini
Farnoosh Koleini
HXHongfei Xue
Hongfei Xue
AHAhmed Helmy
Ahmed Helmy
PWPu Wang
Pu Wang
Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified, anatomically inaccurate models (e.g., SMPL) and ignore physics, fundamentally limiting their biomechanical fidelity. In this work, we introduce MonoMSK, a hybrid framework that bridges data-driven learning and physics-based simulation for biomechanically realistic 3D human motion estimation from monocular video. MonoMSK jointly recovers both kinematics (motions) and kinetics (forces and torques) through an anatomically accurate musculoskeletal model. By integrating transformer-based inverse dynamics with differentiable forward kinematics and dynamics layers governed by ODE-based simulation, MonoMSK establishes a physics-regulated inverse-forward loop that enforces biomechanical causality and physical plausibility. A novel forward-inverse consistency loss further aligns motion reconstruction with the underlying kinetic reasoning. Experiments on BML-MoVi, BEDLAM, and OpenCap show that MonoMSK significantly outperforms state-of-the-art methods in kinematic accuracy, while for the first time enabling precise monocular kinetics estimation.

14 September 2026
Verified
Book Chapter
Closed access
PDF file
HXHaoyu Xie
Haoyu Xie
SXShengkai Xu
Shengkai Xu
CGCheng Guo
Cheng Guo
MSMuhammad Usama Saleem
Muhammad Usama Saleem
WWWenhan Wu
Wenhan Wu
HXHongfei Xue
Hongfei Xue

1 November 2024 in arXiv
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DDDi Duan
Di Duan
SLShengzhe Lyu
Shengzhe Lyu
MYMu Yuan
Mu Yuan
HXHongfei Xue
Hongfei Xue
Tianxing LiTianxing Li
Tianxing Li
GXGuoliang Xing
Guoliang Xing
In this paper, we propose Argus, a wearable add-on system based on stripped-down (i.e., compact, lightweight, low-power, limited-capability) mmWave radars. It is the first to achieve egocentric human mesh reconstruction in a multi-view manner. Compared with conventional frontal-view mmWave sensing solutions, it addresses several pain points, such as restricted sensing range, occlusion, and the multipath effect caused by surroundings. To overcome the limited capabilities of the stripped-down mmWave radars (with only one transmit antenna and three receive antennas), we tackle three main challenges and propose a holistic solution, including tailored hardware design, sophisticated signal processing, and a deep neural network optimized for high-dimensional complex point clouds. Extensive evaluation shows that Argus achieves performance comparable to traditional solutions based on high-capability mmWave radars, with an average vertex error of 6.5 cm, solely using stripped-down radars deployed in a multi-view configuration. It presents robustness and practicality across conditions, such as with unseen users and different host devices.

27 June 2025 in arXiv
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Preprint
Open access
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WWWenhan Wu
Wenhan Wu
ZGZhishuai Guo
Zhishuai Guo
CCChen Chen
Chen Chen
HXHongfei Xue
Hongfei Xue
ALAidong Lu
Aidong Lu
Zero-shot skeleton-based action recognition aims to develop models capable of identifying actions beyond the categories encountered during training. Previous approaches have primarily focused on aligning visual and semantic representations but often overlooked the importance of fine-grained action patterns in the semantic space (e.g., the hand movements in drinking water and brushing teeth). To address these limitations, we propose a Frequency-Semantic Enhanced Variational Autoencoder (FS-VAE) to explore the skeleton semantic representation learning with frequency decomposition. FS-VAE consists of three key components: 1) a frequency-based enhancement module with high- and low-frequency adjustments to enrich the skeletal semantics learning and improve the robustness of zero-shot action recognition; 2) a semantic-based action description with multilevel alignment to capture both local details and global correspondence, effectively bridging the semantic gap and compensating for the inherent loss of information in skeleton sequences; 3) a calibrated cross-alignment loss that enables valid skeleton-text pairs to counterbalance ambiguous ones, mitigating discrepancies and ambiguities in skeleton and text features, thereby ensuring robust alignment. Evaluations on the benchmarks demonstrate the effectiveness of our approach, validating that frequency-enhanced semantic features enable robust differentiation of visually and semantically similar action clusters, improving zero-shot action recognition.