Kachina Studer

Dr. Kachina Studer

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 January 2024 in Current Pain and Headache Reports
Verified
Journal Article
Closed access
PDF file
ICIvo H. Cerda
Ivo H. Cerda
ATAlexandra Thérond
Alexandra Thérond
SMSacha Moreau
Sacha Moreau
KSKachina Studer
Kachina Studer
ADAleksy R. Donjow
Aleksy R. Donjow
Christopher Louis RobinsonChristopher Louis Robinson
Christopher Louis Robinson

11 May 2024
Verified
Conference Paper
Open access
KSKachina Studer
Kachina Studer
HLHing Lie
Hing Lie
ZZZhen Zhao
Zhen Zhao
BTBen Thomson
Ben Thomson
DTDishita G Turakhia
Dishita G Turakhia
JLJohn Liu
John Liu
With the rise in exploring Virtual Reality (VR) to enhance the training of psychomotor skills, several systems have been designed within the manufacturing sector to train for machining skills. However, existing industry training programs often lack the flexibility to accommodate human error and the adaptability to allow multiple paths to achieving the end task goal. We address this limitation through our VR training system by adopting an open-ended approach to system design. In this interactivity demo, we present our VR training simulation which is specifically tailored for practicing drilling skills using a 3-axis milling machine. This simulation offers an open-ended learning experience, guiding users through safety protocols, setup procedures, drilling tutorials, and open-ended practice sessions. It provides real-time feedback on mistakes and failures and an evaluation of the drilled geometries. For the demo, participants will train for the drilling task with our open-ended VR tool.

24 February 2025 in Atmosphere
Verified
Journal Article
Open access
PDF file
LTLinda Tomasso
Linda Tomasso
KSKachina Studer
Kachina Studer
DBDavid Bloniarz
David Bloniarz
DEDillon Escandon
Dillon Escandon
JSJohn Spengler
John Spengler
Intensifying heat from warming climates regularly concentrates in urban areas lacking green infrastructure in the form of green space, vegetation, and ample tree canopy cover. Nature-based interventions in older U.S. city cores can help minimize the urban heat island effect, yet neighborhoods targeted for cooling interventions may remain outside the decisional processes through which change affects their communities. This translational research seeks to address health disparities originating from the absence of neighborhood-level vegetation in core urban areas, with a focus on tree canopy cover to mitigate human susceptibility to extreme heat exposure. The development of LiDAR-based imagery enables communities to visualize the proposed greening over time and across seasons of actual neighborhood streets, thus becoming an effective communications tool in community-engaged research. These tools serve as an example of how visualization strategies can initiate unbiased discussion of proposed interventions, serve as an educational vehicle around the health impacts of climate change, and invite distributional and participatory equity for residents of low-income, nature-poor neighborhoods.

26 October 2023 in arXiv
Verified
Preprint
Open access
PDF file
HLHing Lie
Hing Lie
KSKachina Studer
Kachina Studer
ZZZhen Zhao
Zhen Zhao
BTBen Thomson
Ben Thomson
DTDishita G Turakhia
Dishita G Turakhia
JLJohn Liu
John Liu
Virtual Reality (VR) can support effective and scalable training of psychomotor skills in manufacturing. However, many industry training modules offer experiences that are close-ended and do not allow for human error. We aim to address this gap in VR training tools for psychomotor skills training by exploring an open-ended approach to the system design. We designed a VR training simulation prototype to perform open-ended practice of drilling using a 3-axis milling machine. The simulation employs near "end-to-end" instruction through a safety module, a setup and drilling tutorial, open-ended practice complete with warnings of mistakes and failures, and a function to assess the geometries and locations of drilled holes against an engineering drawing. We developed and conducted a user study within an undergraduate-level introductory fabrication course to investigate the impact of open-ended VR practice on learning outcomes. Study results reveal positive trends, with the VR group successfully completing the machining task of drilling at a higher rate (75% vs 64%), with fewer mistakes (1.75 vs 2.14 score), and in less time (17.67 mins vs 21.57 mins) compared to the control group. We discuss our findings and limitations and implications for the design of open-ended VR training systems for learning psychomotor skills.