Jiajia Zhang

Dr. Jiajia Zhang

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 December 2021 in Swarm and Evolutionary Computation
Verified
Journal Article
Closed access
PXPeilan Xu
Peilan Xu
Wenjian LuoWenjian Luo
Wenjian Luo
JXJiafei Xu
Jiafei Xu
YQYingying Qiao
Yingying Qiao
JZJiajia Zhang
Jiajia Zhang
NGNaijie Gu
Naijie Gu

10 October 2022 in IEEE Transactions on Neural Networks and Learning Systems
Verified
Journal Article
Closed access
SQShuhan Qi
Shuhan Qi
XHXinhao Huang
Xinhao Huang
PPPeixi Peng
Peixi Peng
XHXuzhong Huang
Xuzhong Huang
JZJiajia Zhang
Jiajia Zhang
XWXuan Wang
Xuan Wang
Modeling the interactive relationships of agents is critical to improving the collaborative capability of a multiagent system. Some methods model these by predefined rules. However, due to the nonstationary problem, the interactive relationship changes over time and cannot be well captured by rules. Other methods adopt a simple mechanism such as an attention network to select the neighbors the current agent should collaborate with. However, in large-scale multiagent systems, collaborative relationships are too complicated to be described by a simple attention network. We propose an adaptive and gated graph attention network (AGGAT), which models the interactive relationships between agents in a cascaded manner. In the AGGAT, we first propose a graph-based hard attention network that roughly filters irrelevant agents. Then, normal soft attention is adopted to decide the importance of each neighbor. Finally, gated attention further refines the collaborative relationship of agents. By using cascaded attention, the collaborative relationship of agents is precisely learned in a coarse-to-fine style. Extensive experiments are conducted on a variety of cooperative tasks. The results indicate that our proposed method outperforms state-of-the-art baselines.

1 January 2022 in Knowledge-Based Systems
Verified
Journal Article
Closed access
XHXiaohan Hou
Xiaohan Hou
ZGZhenyang Guo
Zhenyang Guo
XWXuan Wang
Xuan Wang
TQTao Qian
Tao Qian
JZJiajia Zhang
Jiajia Zhang
JXJing Xiao
Jing Xiao

14 September 2022 in Information Sciences
Verified
Journal Article
Closed access
Wenjian LuoWenjian Luo
Wenjian Luo
LSLuming Shi
Luming Shi
XLXin Lin
Xin Lin
JZJiajia Zhang
Jiajia Zhang
MLMiqing Li
Miqing Li
XYXin Yao
Xin Yao

1 January 2019 in Journal of Visual Communication and Image Representation
Verified
Journal Article
Closed access
JGJian Guan
Jian Guan
Yi-Fan LiYi-Fan Li
Yi-Fan Li
JSJianguo Sun
Jianguo Sun
XWXuan Wang
Xuan Wang
HZHainan Zhao
Hainan Zhao
SQShuhan Qi
Shuhan Qi

24 October 2020 in Complexity
Verified
Journal Article
Open access
PDF file
ZGZhenyang Guo
Zhenyang Guo
XWXuan Wang
Xuan Wang
SQShuhan Qi
Shuhan Qi
TQTao Qian
Tao Qian
JZJiajia Zhang
Jiajia Zhang
Imperfect information games have served as benchmarks and milestones in fields of artificial intelligence (AI) and game theory for decades. Sensing and exploiting information to effectively describe the game environment is of critical importance for game solving, besides computing or approximating an optimal strategy. Reconnaissance blind chess (RBC), a new variant of chess, is a quintessential game of imperfect information where the players actions are definitely unobserved by the opponent. This characteristic of RBC exponentially expands the scale of the information set and extremely invokes uncertainty of the game environment. In this paper, we introduce a novel sense method, Heuristic Search of Uncertainty Control (HSUC), to significantly reduce the uncertainty of real-time information set. The key idea of HSUC is to consider the whole uncertainty of the environment rather than predicting the opponents strategy. Furthermore, we realize a practical framework for RBC game that incorporates our HSUC method with Monte Carlo Tree Search (MCTS). In the experiments, HSUC has shown better effectiveness and robustness than comparison opponents in information sensing. It is worth mentioning that our RBC game agent has won the first place in terms of uncertainty management in NeurIPS 2019 RBC tournament.