Arne Traulsen

Prof. Arne Traulsen


Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 February 2010 in Proceedings of the National Academy of Sciences
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ATArne Traulsen
Arne Traulsen
DSDirk Semmann
Dirk Semmann
RSRalf D. Sommerfeld
Ralf D. Sommerfeld
HKHans-Jürgen Krambeck
Hans-Jürgen Krambeck
MMManfred Milinski
Manfred Milinski
Evolutionary game dynamics describe not only frequency-dependent genetic evolution, but also cultural evolution in humans. In this context, successful strategies spread by imitation. It has been shown that the details of strategy update rules can have a crucial impact on evolutionary dynamics in theoretical models and, for example, can significantly alter the level of cooperation in social dilemmas. What kind of strategy update rules can describe imitation dynamics in humans? Here, we present a way to measure such strategy update rules in a behavioral experiment. We use a setting in which individuals are virtually arranged on a spatial lattice. This produces a large number of different strategic situations from which we can assess strategy updating. Most importantly, spontaneous strategy changes corresponding to mutations or exploration behavior are more frequent than assumed in many models. Our experimental approach to measure properties of the update mechanisms used in theoretical models will be useful for mathematical models of cultural evolution.

20 January 2009 in Proceedings of the National Academy of Sciences
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ATArne Traulsen
Arne Traulsen
CHChristoph Hauert
Christoph Hauert
HSHannelore De Silva
Hannelore De Silva
MNMartin A. Nowak
Martin A. Nowak
KSKarl Sigmund
Karl Sigmund
Evolutionary game theory describes systems where individual success is based on the interaction with others. We consider a system in which players unconditionally imitate more successful strategies but sometimes also explore the available strategies at random. Most research has focused on how strategies spread via genetic reproduction or cultural imitation, but random exploration of the available set of strategies has received less attention so far. In genetic settings, the latter corresponds to mutations in the DNA, whereas in cultural evolution, it describes individuals experimenting with new behaviors. Genetic mutations typically occur with very small probabilities, but random exploration of available strategies in behavioral experiments is common. We term this phenomenon “exploration dynamics” to contrast it with the traditional focus on imitation. As an illustrative example of the emerging evolutionary dynamics, we consider a public goods game with cooperators and defectors and add punishers and the option to abstain from the enterprise in further scenarios. For small mutation rates, cooperation (and punishment) is possible only if interactions are voluntary, whereas moderate mutation rates can lead to high levels of cooperation even in compulsory public goods games. This phenomenon is investigated through numerical simulations and analytical approximations.

8 March 2010 in Proceedings of the National Academy of Sciences
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CGChaitanya Gokhale
Chaitanya Gokhale
ATArne Traulsen
Arne Traulsen
Evolutionary game dynamics of two players with two strategies has been studied in great detail. These games have been used to model many biologically relevant scenarios, ranging from social dilemmas in mammals to microbial diversity. Some of these games may, in fact, take place between a number of individuals and not just between two. Here we address one-shot games with multiple players. As long as we have only two strategies, many results from two-player games can be generalized to multiple players. For games with multiple players and more than two strategies, we show that statements derived for pairwise interactions no longer hold. For two-player games with any number of strategies there can be at most one isolated internal equilibrium. For any number of players with any number of strategies , there can be at most isolated internal equilibria. Multiplayer games show a great dynamical complexity that cannot be captured based on pairwise interactions. Our results hold for any game and can easily be applied to specific cases, such as public goods games or multiplayer stag hunts.

27 October 2014 in Proceedings of the National Academy of Sciences
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CHChristian Hilbe
Christian Hilbe
BWBin Wu
Bin Wu
ATArne Traulsen
Arne Traulsen
MNMartin A. Nowak
Martin A. Nowak
Significance: Many of the world’s most pressing problems, like the prevention of climate change, have the form of a large-scale social dilemma with numerous involved players. Previous results in evolutionary game theory suggest that multiplayer dilemmas make it particularly difficult to achieve mutual cooperation because of the lack of individual control in large groups. Herein, we extend the theory of zero-determinant strategies to multiplayer games to describe which strategies maintain cooperation. Moreover, we propose two simple models of alliances in multiplayer dilemmas. The effect of these alliances is determined by their size, the strategy of the allies, and the properties of the social dilemma. When a single individual’s strategic options are limited, forming an alliance can result in a drastic leverage.

13 October 2010 in Physical Review E
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BWBin Wu
Bin Wu
PAPhilipp M. Altrock
Philipp M. Altrock
LWlong wang
long wang
ATArne Traulsen
Arne Traulsen
Weak selection, which means a phenotype is slightly advantageous over another, is an important limiting case in evolutionary biology. Recently, it has been introduced into evolutionary game theory. In evolutionary game dynamics, the probability to be imitated or to reproduce depends on the performance in a game. The influence of the game on the stochastic dynamics in finite populations is governed by the intensity of selection. In many models of both unstructured and structured populations, a key assumption allowing analytical calculations is weak selection, which means that all individuals perform approximately equally well. In the weak selection limit many different microscopic evolutionary models have the same or similar properties. How universal is weak selection for those microscopic evolutionary processes? We answer this question by investigating the fixation probability and the average fixation time not only up to linear but also up to higher orders in selection intensity. We find universal higher order expansions, which allow a rescaling of the selection intensity. With this, we can identify specific models which violate (linear) weak selection results, such as the one-third rule of coordination games in finite but large populations.

6 November 2015 in PLOS Computational Biology
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LHLaura Hindersin
Laura Hindersin
ATArne Traulsen
Arne Traulsen
We analyze evolutionary dynamics on graphs, where the nodes represent individuals of a population. The links of a node describe which other individuals can be displaced by the offspring of the individual on that node. Amplifiers of selection are graphs for which the fixation probability is increased for advantageous mutants and decreased for disadvantageous mutants. A few examples of such amplifiers have been developed, but so far it is unclear how many such structures exist and how to construct them. Here, we show that almost any undirected random graph is an amplifier of selection for Birth-death updating, where an individual is selected to reproduce with probability proportional to its fitness and one of its neighbors is replaced by that offspring at random. If we instead focus on death-Birth updating, in which a random individual is removed and its neighbors compete for the empty spot, then the same ensemble of graphs consists of almost only suppressors of selection for which the fixation probability is decreased for advantageous mutants and increased for disadvantageous mutants. Thus, the impact of population structure on evolutionary dynamics is a subtle issue that will depend on seemingly minor details of the underlying evolutionary process. Evolutionary dynamics describes the spread of individuals with different features within a population. This spreading process can be strongly influenced by the population structure—if a highly successful individual can only displace a few neighbors, it may take more time to spread than an individual that can displace all other individuals from the population. In particular, a population structure can also amplify the evolutionary success of a type. We show that almost all random population structures lead to such an amplification. However, if we change a presumably minor detail of the evolutionary model, almost all random population structures have the opposite effect and suppress the evolutionary success of a type. Thus, it is crucial to consider the underlying assumptions of such models when discussing their possible implications for real biological systems.