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The 2019 coronavirus (COVID-19) outbreak has drastically changed people’s lifestyles and forced them to adopt new behaviors. To assess Italians’ reported compliance to the behavioral provisions issued by the Italian Ministry of Health against the COVID-19 pandemic and identify the socio-demographic and psychological profile of a person who is more likely to comply with them, we conducted a quantitative study with 1556 participants. Notably, in Italy, after a month of lockdown, the reported compliance with anti-COVID prescriptions was high overall. Moreover, personality traits, risk perception, well-being levels, and emotional activations appeared to play a role in promoting or hindering people’s reported compliance. These findings emphasize the importance of being aware of the reported compliance’s antecedents for defining advanced pro-compliance policies and messages and thus better manage each stage of the COVID-19 pandemic in Italy and, plausibly, in other countries.
Mirko Duradoni; Maria Fiorenza; Andrea Guazzini. When Italians Follow the Rules against COVID Infection: A Psychological Profile for Compliance. COVID 2021, 1, 246 -262.
AMA StyleMirko Duradoni, Maria Fiorenza, Andrea Guazzini. When Italians Follow the Rules against COVID Infection: A Psychological Profile for Compliance. COVID. 2021; 1 (1):246-262.
Chicago/Turabian StyleMirko Duradoni; Maria Fiorenza; Andrea Guazzini. 2021. "When Italians Follow the Rules against COVID Infection: A Psychological Profile for Compliance." COVID 1, no. 1: 246-262.
Following an ecological perspective, reactions to a disaster—such as the COVID-19 pandemic—should be analysed in the interdependence between individual and community dimensions. The present study aims to analyse individual emotional dimensions (anxiety, joy, fear or depressive feelings) and their community dimensions (connectedness, emotional sharing and solidarity) with a longitudinal approach among university students from Italian universities. Participants were 746 university students at t1 (during the lockdown) and 361 at t2 (after the lockdown) recruited in six Italian universities from different areas of Italy. Comparing emotional dimensions in the two times, t2 is characterized by a generalized ambiguity: both happiness or joy because of the end of limitations and a kind of ‘post-lockdown anxiety’ because of a sense of individual inadequacy in facing the return to normality, conducting daily activities and attending community spaces. Data confirms that after the so-called ‘honeymoon phase’ in community dimensions (first phase of t1 time), a sort of ‘depressive reaction’ arises at t2: Italian university students seem more aware of the need for individual and social responsibility and that many events are not under their personal control. The reconstruction phase and exit from the emergency are perceived as necessary but also as a difficult and risky period. Please refer to the Supplementary Material section to find this article's Community and Social Impact Statement.
Daniela Marzana; Cinzia Novara; Norma De Piccoli; Paola Cardinali; Laura Migliorini; Immacolata Di Napoli; Elisa Guidi; Angela Fedi; Chiara Rollero; Barbara Agueli; Ciro Esposito; Elena Marta; Florencia González Leone; Andrea Guazzini; Patrizia Meringolo; Caterina Arcidiacono; Fortuna Procentese. Community dimensions and emotions in the era of COVID ‐19. Journal of Community & Applied Social Psychology 2021, 1 .
AMA StyleDaniela Marzana, Cinzia Novara, Norma De Piccoli, Paola Cardinali, Laura Migliorini, Immacolata Di Napoli, Elisa Guidi, Angela Fedi, Chiara Rollero, Barbara Agueli, Ciro Esposito, Elena Marta, Florencia González Leone, Andrea Guazzini, Patrizia Meringolo, Caterina Arcidiacono, Fortuna Procentese. Community dimensions and emotions in the era of COVID ‐19. Journal of Community & Applied Social Psychology. 2021; ():1.
Chicago/Turabian StyleDaniela Marzana; Cinzia Novara; Norma De Piccoli; Paola Cardinali; Laura Migliorini; Immacolata Di Napoli; Elisa Guidi; Angela Fedi; Chiara Rollero; Barbara Agueli; Ciro Esposito; Elena Marta; Florencia González Leone; Andrea Guazzini; Patrizia Meringolo; Caterina Arcidiacono; Fortuna Procentese. 2021. "Community dimensions and emotions in the era of COVID ‐19." Journal of Community & Applied Social Psychology , no. : 1.
Investigating how much people extend “human-human interaction” rules (such as fairness) to artificial intelligence within CMC seems of great importance given the widespread presence of artificial agents in our daily lives. As to do so, we designed an experiment based on a customized version of the Ultimatum Game (UG) online in which we introduced and explored the role of self-perceived reputation in influencing people's fairness towards other human beings and two types of artificial agents, namely artificial intelligence and random bots. We found that humans show the tendency to extend real-life psychological dynamics even towards artificial entities. Moreover, when a reputation is attributed to them, men and women behave differently adopting alternatively two well-known psychological phenomena deriving from Self-Perception theory and Behavioral Compensation.
Paola Andrea Russo; Mirko Duradoni; Andrea Guazzini. How self-perceived reputation affects fairness towards humans and artificial intelligence. Computers in Human Behavior 2021, 124, 106920 .
AMA StylePaola Andrea Russo, Mirko Duradoni, Andrea Guazzini. How self-perceived reputation affects fairness towards humans and artificial intelligence. Computers in Human Behavior. 2021; 124 ():106920.
Chicago/Turabian StylePaola Andrea Russo; Mirko Duradoni; Andrea Guazzini. 2021. "How self-perceived reputation affects fairness towards humans and artificial intelligence." Computers in Human Behavior 124, no. : 106920.
No psychological tools have yet been developed to assess the locus of control that people experience when in the Internet environment. In a first study, we developed the Internet Locus of Control (I-LOC) Scale and validated it through a sample of 743 participants. The I-LOC consisted of 18 items revolving around two dimensions, Internal and External I-LOC, and proved to have satisfactory psychometric properties. A second study was conducted on a 219-people sample to externally validate the I-LOC Scale through two Internet-related constructs assessing online self-efficacy, comparing its sensitivity to that of the Rotter’s Locus of Control Scale (LCS). The I-LOC Scale was significantly correlated with both the measures of Internet-related self-efficacy, while the LCS correlations with Internet Self-efficacy Scale (ISS) and Social Network Confidence Scale (SNC) were weaker or non-existent. Thus, I-LOC can be considered as characterized by a higher specificity for the online context with respect to LCS.
Mirko Duradoni; Gioele Salvatori; Sara Meacci; Gabriele Panerai; Andrea Guazzini. Development and validation of the Internet Locus of Control Scale (I-LOC). New Media & Society 2021, 1 .
AMA StyleMirko Duradoni, Gioele Salvatori, Sara Meacci, Gabriele Panerai, Andrea Guazzini. Development and validation of the Internet Locus of Control Scale (I-LOC). New Media & Society. 2021; ():1.
Chicago/Turabian StyleMirko Duradoni; Gioele Salvatori; Sara Meacci; Gabriele Panerai; Andrea Guazzini. 2021. "Development and validation of the Internet Locus of Control Scale (I-LOC)." New Media & Society , no. : 1.
The stranger on the Internet effect has been studied in relation to self-disclosure. Nonetheless, quantitative evidence about how people mentally represent and perceive strangers online is still missing. Given the dynamic development of web technologies, quantifying how much strangers can be considered suitable for pro-social acts such as self-disclosure appears fundamental for a whole series of phenomena ranging from privacy protection to fake news spreading. Using a modified and online version of the Ultimatum Game (UG), we quantified the mental representation of the stranger on the Internet effect and tested if people modify their behaviors according to the interactors’ identifiability (i.e., reputation). A total of 444 adolescents took part in a 2 × 2 design experiment where reputation was set active or not for the two traditional UG tasks. We discovered that, when matched with strangers, people donate the same amount of money as if the other has a good reputation. Moreover, reputation significantly affected the donation size, the acceptance rate and the feedback decision making as well.
Mirko Duradoni; Stefania Collodi; Serena Perfumi; Andrea Guazzini. Reviewing Stranger on the Internet: The Role of Identifiability through “Reputation” in Online Decision Making. Future Internet 2021, 13, 110 .
AMA StyleMirko Duradoni, Stefania Collodi, Serena Perfumi, Andrea Guazzini. Reviewing Stranger on the Internet: The Role of Identifiability through “Reputation” in Online Decision Making. Future Internet. 2021; 13 (5):110.
Chicago/Turabian StyleMirko Duradoni; Stefania Collodi; Serena Perfumi; Andrea Guazzini. 2021. "Reviewing Stranger on the Internet: The Role of Identifiability through “Reputation” in Online Decision Making." Future Internet 13, no. 5: 110.
Technological advancement is constantly evolving, and it is also developing in the mental health field. Various applications, often based on virtual reality, have been implemented to carry out psychological assessments and interventions, using innovative human–machine interaction systems. In this context, the LEAP Motion sensing technology has raised interest, since it allows for more natural interactions with digital contents, via an optical tracking of hand and finger movements. Recent research has considered LEAP Motion features in virtual-reality-based systems, to meet specific needs of different clinical populations, varying in age and type of disorder. The present paper carried out a systematic mini-review of the available literature using Preferred Reporting Items for Systematic Reviews and Meta-analysis (PRISMA) guidelines. The inclusion criteria were (i) publication date between 2013 and 2020, (ii) being an empirical study or project report, (iii) written in English or Italian languages, (iv) published in a scholarly peer-reviewed journal and/or conference proceedings, and (v) assessing LEAP Motion intervention for four specific psychological domains (i.e., autism spectrum disorder, attention-deficit/hyperactivity disorder, dementia, and mild cognitive impairment), objectively. Nineteen eligible empirical studies were included. Overall, results show that protocols for attention-deficit hyperactivity disorder and autism spectrum disorder can promote psychomotor and psychosocial rehabilitation in contexts that stimulate learning. Moreover, virtual reality and LEAP Motion seem promising for the assessment and screening of functional abilities in dementia and mild cognitive impairment. As evidence is, however, still limited, deeper investigations are needed to assess the full potential of the LEAP Motion technology, possibly extending its applications. This is relevant, considering the role that virtual reality could have in overcoming barriers to access assessment, therapies, and smart monitoring.
Giulia Colombini; Mirko Duradoni; Federico Carpi; Laura Vagnoli; Andrea Guazzini. LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders. International Journal of Environmental Research and Public Health 2021, 18, 4006 .
AMA StyleGiulia Colombini, Mirko Duradoni, Federico Carpi, Laura Vagnoli, Andrea Guazzini. LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders. International Journal of Environmental Research and Public Health. 2021; 18 (8):4006.
Chicago/Turabian StyleGiulia Colombini; Mirko Duradoni; Federico Carpi; Laura Vagnoli; Andrea Guazzini. 2021. "LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders." International Journal of Environmental Research and Public Health 18, no. 8: 4006.
COVID-19 (Corona-Virus Disease 2019) in Italy and the measures that were adopted to contain its diffusion had a strong impact on people’s quality of life and mental health. The objective of the study was to quantify the psychological impact of the lockdown period on the general Italian population during the two weeks when the COVID-19 emergency in Italy was at its peak. The study (1556 adults) was conducted from April 6th to April 12th, 2020. A survey was developed through Google Forms in order to assess different psychological measures (Self Efficacy, Locus of Control, Social Connectedness, Sense of Virtual Community, Flourishing, Positive and Negative Affect, Life Satisfaction, and Risk Propensity). The results were then compared to reference data. Thelockdown period increased arousal mainly for negative emotions, but also for positive emotions, and quality of life seemed to be reduced. From a psychosocial point of view, while social connectedness has decreased during lockdown, probably because of isolation and social distancing, the virtual social community seemed to increase in the same period. Interestingly, we revealed how self efficacy increased during the lockdown period, and, at the same time, the Locus of control appeared as externalized, and the risk propensity as reduced. The results are discussed considering previous literature, and a coherent theoretical framework is proposed in order to refine the forecasting model for the psychological impact of the lockdown.
Lorena Marotta; Andrea Pesce; Andrea Guazzini. Before and after the Quarantine: An Approximate Study on the Psychological Impact of COVID-19 on the Italian Population during the Lockdown Period. Future Internet 2020, 12, 229 .
AMA StyleLorena Marotta, Andrea Pesce, Andrea Guazzini. Before and after the Quarantine: An Approximate Study on the Psychological Impact of COVID-19 on the Italian Population during the Lockdown Period. Future Internet. 2020; 12 (12):229.
Chicago/Turabian StyleLorena Marotta; Andrea Pesce; Andrea Guazzini. 2020. "Before and after the Quarantine: An Approximate Study on the Psychological Impact of COVID-19 on the Italian Population during the Lockdown Period." Future Internet 12, no. 12: 229.
In many Western societies there are rising concerns about increasing polarization in public debate. However, statistics on private attitudes paint a different picture: the average attitudes in societies are more moderate and remain rather stable over time. The present paper presents an agent-based model of how such discrepancies between public opinion and private attitudes develop at the scale of micro-societies. Based on social psychological theorizing, the model distinguishes between two types of agents: a) those seeking to gain or maintain a good reputation and status, and b) those seeking to promote group harmony by reaching consensus. We characterized these different types of agents by different decision rules for either voicing their opinion or remaining silent, based on the behavior of their proximal network. Results of the model simulations show that even when the private attitudes of the agents are held constant, publicly expressed opinions can oscillate and (depending on the reputational concerns of individual actors) situations can occur in which minorities as well as majorities are silenced. We conclude that the macro-level consequences of micro-level decisions to either voice an opinion or remain silent provide a foundation for better understanding how public opinions are shaped. Moreover, we discuss the conditions under which public opinion could be considered a good representation of private attitudes in a society.
Ren Manfredi; Andrea Guazzini; Carla Anne Roos; Tom Postmes; Namkje Koudenburg. Private-Public Opinion Discrepancy. PLoS ONE 2020, 15, e0242148 .
AMA StyleRen Manfredi, Andrea Guazzini, Carla Anne Roos, Tom Postmes, Namkje Koudenburg. Private-Public Opinion Discrepancy. PLoS ONE. 2020; 15 (11):e0242148.
Chicago/Turabian StyleRen Manfredi; Andrea Guazzini; Carla Anne Roos; Tom Postmes; Namkje Koudenburg. 2020. "Private-Public Opinion Discrepancy." PLoS ONE 15, no. 11: e0242148.
The prolonged lockdown imposed to contain the COrona VIrus Disease 19 COVID-19 pandemic prevented many people from direct contact with nature and greenspaces, raising alarms for a possible worsening of mental health. This study investigated the effectiveness of a simple and affordable remedy for improving psychological well-being, based on audio-visual stimuli brought by a short computer video showing forest environments, with an urban video as a control. Randomly selected participants were assigned the forest or urban video, to look at and listen to early in the morning, and questionnaires to fill out. In particular, the State-Trait Anxiety Inventory (STAI) Form Y collected in baseline condition and at the end of the study and the Part II of the Sheehan Patient Rated Anxiety Scale (SPRAS) collected every day immediately before and after watching the video. The virtual exposure to forest environments showed effective to reduce perceived anxiety levels in people forced by lockdown in limited spaces and environmental deprivation. Although significant, the effects were observed only in the short term, highlighting the limitation of the virtual experiences. The reported effects might also represent a benchmark to disentangle the determinants of health effects due to real forest experiences, for example, the inhalation of biogenic volatile organic compounds (BVOC).
Federica Zabini; Lorenzo Albanese; Francesco Becheri; Gioele Gavazzi; Fiorenza Giganti; Fabio Giovanelli; Giorgio Gronchi; Andrea Guazzini; Marco Laurino; Qing Li; Tessa Marzi; Francesca Mastorci; Francesco Meneguzzo; Stefania Righi; Maria Viggiano. Comparative Study of the Restorative Effects of Forest and Urban Videos during COVID-19 Lockdown: Intrinsic and Benchmark Values. International Journal of Environmental Research and Public Health 2020, 17, 8011 .
AMA StyleFederica Zabini, Lorenzo Albanese, Francesco Becheri, Gioele Gavazzi, Fiorenza Giganti, Fabio Giovanelli, Giorgio Gronchi, Andrea Guazzini, Marco Laurino, Qing Li, Tessa Marzi, Francesca Mastorci, Francesco Meneguzzo, Stefania Righi, Maria Viggiano. Comparative Study of the Restorative Effects of Forest and Urban Videos during COVID-19 Lockdown: Intrinsic and Benchmark Values. International Journal of Environmental Research and Public Health. 2020; 17 (21):8011.
Chicago/Turabian StyleFederica Zabini; Lorenzo Albanese; Francesco Becheri; Gioele Gavazzi; Fiorenza Giganti; Fabio Giovanelli; Giorgio Gronchi; Andrea Guazzini; Marco Laurino; Qing Li; Tessa Marzi; Francesca Mastorci; Francesco Meneguzzo; Stefania Righi; Maria Viggiano. 2020. "Comparative Study of the Restorative Effects of Forest and Urban Videos during COVID-19 Lockdown: Intrinsic and Benchmark Values." International Journal of Environmental Research and Public Health 17, no. 21: 8011.
The prolonged lockdown imposed to contain the COVID-19 pandemic prevented many people from direct contact with nature and greenspaces, raising alarms for a possible worsening of mental health. This study investigates the effectiveness of a simple and affordable remedy for improving psychological well-being, based on audio-visual stimuli brought by a short computer video showing forest environments, with an urban video as a control. Randomly selected participants were assigned the forest or urban video, to look at and listen early in the morning, and filled questionnaires. In particular, the State-Trait Anxiety Inventory (STAI) Form Y, collected in baseline condition and at the end of the study, and the Part II of the Sheehan Patient Rated Anxiety Scale (SPRAS), collected every day immediately before and after watching the video. The virtual exposure to forest environments showed effective to reduce perceived anxiety levels in in people forced by lockdown in limited spaces and environmental deprivation. Although significant, the effects were observed only in the short term, highlighting the limitation of the virtual experiences. The reported effects might also represent a benchmark to disentangle the determinants of health effects due to real forest experiences, for example, the inhalation of biogenic volatile organic compounds (BVOC).
Federica Zabini; Lorenzo Albanese; Francesco Riccardo Becheri; Gioele Gavazzi; Fiorenza Giganti; Fabio Giovanelli; Giorgio Gronchi; Andrea Guazzini; Marco Laurino; Qing Li; Tessa Marzi; Francesca Mastorci; Francesco Meneguzzo; Stefania Righi; Maria Pia Viggiano. Comparative Study of the Restorative Effects of Forest and Urban Videos during Covid-19 Lockdown: Intrinsic and Benchmark Value. 2020, 1 .
AMA StyleFederica Zabini, Lorenzo Albanese, Francesco Riccardo Becheri, Gioele Gavazzi, Fiorenza Giganti, Fabio Giovanelli, Giorgio Gronchi, Andrea Guazzini, Marco Laurino, Qing Li, Tessa Marzi, Francesca Mastorci, Francesco Meneguzzo, Stefania Righi, Maria Pia Viggiano. Comparative Study of the Restorative Effects of Forest and Urban Videos during Covid-19 Lockdown: Intrinsic and Benchmark Value. . 2020; ():1.
Chicago/Turabian StyleFederica Zabini; Lorenzo Albanese; Francesco Riccardo Becheri; Gioele Gavazzi; Fiorenza Giganti; Fabio Giovanelli; Giorgio Gronchi; Andrea Guazzini; Marco Laurino; Qing Li; Tessa Marzi; Francesca Mastorci; Francesco Meneguzzo; Stefania Righi; Maria Pia Viggiano. 2020. "Comparative Study of the Restorative Effects of Forest and Urban Videos during Covid-19 Lockdown: Intrinsic and Benchmark Value." , no. : 1.
Reputational systems promote pro-social behaviors, also in virtual environments, therefore their study contributes to the knowledge of social interactions. Literature findings emphasize the power of reputation in fostering fairness in many circumstances, even when its influence is not directly oriented towards specific individuals. The present study contributes to the investigation of the psychological antecedents of fairness, introducing (or not) reputation in the social dilemma framework. Although reputational systems usually influence fairness dynamics, there are also socio-psychological characteristics that can play a role, affecting the adhesion to the norm online. To investigate their effects, we employed a virtual bargaining game that could include a reputational system depending on the experimental condition. Results show that the participant’s fairness could be significantly influenced by socio-psychological and demographic characteristics, as well as personality traits. Reputation seems to decrease fairness in those individuals who report high levels of Neuroticism and Openness. At the same time, high values of Self-Efficacy appear to be more likely associated with unfair behaviors when reputation is off the bargaining. Finally, Age and Sense of Community emerge as fairness promoters regardless of the experimental condition.
Stefania Collodi; Maria Fiorenza; Andrea Guazzini; Mirko Duradoni. How Reputation Systems Change the Psychological Antecedents of Fairness in Virtual Environments. Future Internet 2020, 12, 132 .
AMA StyleStefania Collodi, Maria Fiorenza, Andrea Guazzini, Mirko Duradoni. How Reputation Systems Change the Psychological Antecedents of Fairness in Virtual Environments. Future Internet. 2020; 12 (8):132.
Chicago/Turabian StyleStefania Collodi; Maria Fiorenza; Andrea Guazzini; Mirko Duradoni. 2020. "How Reputation Systems Change the Psychological Antecedents of Fairness in Virtual Environments." Future Internet 12, no. 8: 132.
Worldwide, organizations and small and medium-sized enterprises have already disruptively changed in many ways their physiological inner mechanisms, because of information and communication technologies (ICT) revolution. Nevertheless, the still ongoing COVID-19 worldwide emergency definitely promoted a wide adoption of teleworking modalities for many people around the world, making it more relevant than before to understand the real impact of virtual environments (VEs) on teamwork dynamics. From a psychological point of view, a critical question about teleworking modalities is how the social and cognitive dynamics of collaborative facilitation and collaborative inhibition would affect teamwork within VEs. This study analyzed the impact of a virtual environment (VE) on the recall of individuals and members of nominal and collaborative groups. The research assessed costs and benefits for collaborative retrieval by testing the effect of experimental conditions, stimulus materials, group size, experimental conditions order, anxiety state, personality traits, gender group composition and social interactions. A total of 144 participants were engaged in a virtual Deese-Roediger-McDermott (DRM) classical paradigm, which involved remembering word lists across two successive sessions, in one of four protocols: I-individual/nominal, I I - nominal/individual, I I I - nominal/collaborative, I V - collaborative/nominal. Results suggested, in general, a reduced collaborative inhibition effect in the collaborative condition than the nominal and individual condition. A combined effect between experimental condition and difficulty of the task appears to explain the presence of collaborative inhibition or facilitation. Nominal groups appeared to enhance the collaborative groups’ performance when virtual nominal groups come before collaborative groups. Variables such as personality traits, gender and social interactions may have a contribution to collaborative retrieval. In conclusion, this study indicated how VEs could maintain those peculiar social dynamics characterizing the participants’ engagement in a task, both working together and individually, and could affect their intrinsic motivation as well as performances. These results could be exploited in order to design brand new and evidenced-based practices, to improve teleworking procedures and workers well-being, as well as teleworking teamwork effectiveness.
Andrea Guazzini; Elisa Guidi; Cristina Cecchini; Eiko Yoneki. Collaborative Facilitation and Collaborative Inhibition in Virtual Environments. Future Internet 2020, 12, 118 .
AMA StyleAndrea Guazzini, Elisa Guidi, Cristina Cecchini, Eiko Yoneki. Collaborative Facilitation and Collaborative Inhibition in Virtual Environments. Future Internet. 2020; 12 (7):118.
Chicago/Turabian StyleAndrea Guazzini; Elisa Guidi; Cristina Cecchini; Eiko Yoneki. 2020. "Collaborative Facilitation and Collaborative Inhibition in Virtual Environments." Future Internet 12, no. 7: 118.
Humans create teams to be more successful in a large variety of tasks. Groups are characterized by an emergent property called collective intelligence, which leads them to be smarter than single individuals. Previous studies proved that collective intelligence characterizes both real and online environments, focusing on adults’ performances. In this work, we explored which factors promote group success in an offline and online logical task with adolescents. Five hundred and fifty high school students participated in the experiment and faced Raven’s Advanced Progressive Matrices, first by themselves using the computer, then in a group. Groups interactions could have been computer-mediated or face-to-face, and the participants were randomly assigned to one of the two experimental conditions. Results suggest that groups perform better than singles, regardless of the experimental condition. Among adolescents, online groups performance was negatively affected by participants’ average perception of group cohesion, the difficulty of the problem, and the number of communicative exchanges that occur in the interaction. On the contrary, the factors that improve their performances were the average intelligence of the teammates, their levels of neuroticism, and the group heterogeneity in terms of social abilities. This work contributes to the literature with a comprehensive model of collective intelligence among young people.
Enrico Imbimbo; Federica Stefanelli; Andrea Guazzini. Adolescent’s Collective Intelligence: Empirical Evidence in Real and Online Classmates Groups. Future Internet 2020, 12, 81 .
AMA StyleEnrico Imbimbo, Federica Stefanelli, Andrea Guazzini. Adolescent’s Collective Intelligence: Empirical Evidence in Real and Online Classmates Groups. Future Internet. 2020; 12 (5):81.
Chicago/Turabian StyleEnrico Imbimbo; Federica Stefanelli; Andrea Guazzini. 2020. "Adolescent’s Collective Intelligence: Empirical Evidence in Real and Online Classmates Groups." Future Internet 12, no. 5: 81.
Does social media addiction impair the well-being of non-clinical individuals? Despite the Internet being able to be considered as a promoting factor for individual empowerment, previous literature suggests that the current massive availability of Information and Communication Technologies (ICT) may be dangerous for users’ well-being. This article discusses the relationship between the most used social media addiction measures (i.e., the Bergen Facebook Addiction Scale—BFAS, the Bergen Social Media Addiction Scale—BSMAS) and well-being. A systematic review considering all the publications indexed by PsycInfo, PsycArticles, PubMed, Science Direct, Sociological Abstracts, Academic Search Complete, and Google Scholar databases was performed to collect the data. Ten of 635 studies were included in the qualitative synthesis. Overall, most of the included works captured a negative but small relationship between BFAS/BSMAS and well-being, across multiple definitions and measurement.
Mirko Duradoni; Federico Innocenti; Andrea Guazzini. Well-Being and Social Media: A Systematic Review of Bergen Addiction Scales. Future Internet 2020, 12, 24 .
AMA StyleMirko Duradoni, Federico Innocenti, Andrea Guazzini. Well-Being and Social Media: A Systematic Review of Bergen Addiction Scales. Future Internet. 2020; 12 (2):24.
Chicago/Turabian StyleMirko Duradoni; Federico Innocenti; Andrea Guazzini. 2020. "Well-Being and Social Media: A Systematic Review of Bergen Addiction Scales." Future Internet 12, no. 2: 24.
Timoteo Carletti; Alessio Guarino; Andrea Guazzini; Federica Stefanelli. Problem Solving: When Groups Perform Better Than Teammates. Journal of Artificial Societies and Social Simulation 2020, 23, 1 .
AMA StyleTimoteo Carletti, Alessio Guarino, Andrea Guazzini, Federica Stefanelli. Problem Solving: When Groups Perform Better Than Teammates. Journal of Artificial Societies and Social Simulation. 2020; 23 (3):1.
Chicago/Turabian StyleTimoteo Carletti; Alessio Guarino; Andrea Guazzini; Federica Stefanelli. 2020. "Problem Solving: When Groups Perform Better Than Teammates." Journal of Artificial Societies and Social Simulation 23, no. 3: 1.
It is a fact that technologies do not have fixed effects on people. Some researches show how phenomena such as social influence and conformity appear increasingly multiform and complex, in particular, because people engage more and more in web interactions. The study of conformity in the online environment has highlighted how, to model these dynamics, it is necessary to consider the peculiarities of such environment, since it presents characteristics that differentiate its interactions from the face-to-face ones. Therefore, this research aims at investigating whether and how the type of environment influences the level of conformity to different types of local norms shown to the experimental subjects during a bargaining web-based game. The evidence of the research, conducted on 484 participants, have suggested that there are different psychological processes involved in the conformity phenomenon depending on these factors. The results are discussed in the light of Self-categorization theory, as well as the SIDE model, and illustrate the relevance of considering these processes and their characteristics to promote the implementation of more efficient (and effective) online environments.
Andrea Guazzini; Sara Panerati; Viola Filindassi; Stefania Collodi; Zoran Levnajic. Social Norm Spreading in Real and Virtual Environments: Pro-social Versus Pro-self Norm. Transactions on Petri Nets and Other Models of Concurrency XV 2019, 75 -90.
AMA StyleAndrea Guazzini, Sara Panerati, Viola Filindassi, Stefania Collodi, Zoran Levnajic. Social Norm Spreading in Real and Virtual Environments: Pro-social Versus Pro-self Norm. Transactions on Petri Nets and Other Models of Concurrency XV. 2019; ():75-90.
Chicago/Turabian StyleAndrea Guazzini; Sara Panerati; Viola Filindassi; Stefania Collodi; Zoran Levnajic. 2019. "Social Norm Spreading in Real and Virtual Environments: Pro-social Versus Pro-self Norm." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 75-90.
Conjunction fallacy (together with other systematic reasoning errors) is usually explained in terms of the dual process theory of reasoning: Biases should be ascribed to fast and automatic processes, whereas slow and deliberative processes are responsible of producing answers that are correct with respect of normative criterion. The dual process theory is related to Bruner’s distinction between narrative and paradigmatic thought: Both modes of thought can be characterized by the two different processes of reasoning. In this paper, we explore the role of Bruner’s mode of thought manipulating also the difference between group vs individual reasoning. We observed that the narrative strategy of response induces more wrong answers. However, narrative-based strategies have higher effectiveness in the case of group reasoning. Our results suggest that narrative reasoning and group reasoning may induce violations of the conjunction rule when acceptable by the verisimilitude of the story. Five models are also presented in order to predict answer correctness and strategy of reasoning using a text analysis software.
Camillo Donati; Andrea Guazzini; Giorgio Gronchi; Andrea Smorti. About Linda Again: How Narratives and Group Reasoning Can Influence Conjunction Fallacy. Future Internet 2019, 11, 210 .
AMA StyleCamillo Donati, Andrea Guazzini, Giorgio Gronchi, Andrea Smorti. About Linda Again: How Narratives and Group Reasoning Can Influence Conjunction Fallacy. Future Internet. 2019; 11 (10):210.
Chicago/Turabian StyleCamillo Donati; Andrea Guazzini; Giorgio Gronchi; Andrea Smorti. 2019. "About Linda Again: How Narratives and Group Reasoning Can Influence Conjunction Fallacy." Future Internet 11, no. 10: 210.
Phubbing could be defined as a new form of addiction; however, checking the phone and ignoring the speaker could also be linked to the increased availability of virtual social environments. We developed a multidimensional model for phubbing considering psychological dimensions and information and communication technology related habits. We collected data through online questionnaires and surveys. The best model obtained from our data was constituted by Information and Communication Technologies’ (ICTs) usage behaviours, Trait Anxiety, Virtual Sense of Community and Neuroticism. Finally, our study confirmed a strong connection between phubbing and online addiction behaviours.
Andrea Guazzini; Mirko Duradoni; Ambra Capelli; Patrizia Meringolo. An Explorative Model to Assess Individuals’ Phubbing Risk. Future Internet 2019, 11, 21 .
AMA StyleAndrea Guazzini, Mirko Duradoni, Ambra Capelli, Patrizia Meringolo. An Explorative Model to Assess Individuals’ Phubbing Risk. Future Internet. 2019; 11 (1):21.
Chicago/Turabian StyleAndrea Guazzini; Mirko Duradoni; Ambra Capelli; Patrizia Meringolo. 2019. "An Explorative Model to Assess Individuals’ Phubbing Risk." Future Internet 11, no. 1: 21.
Online reputational systems are nowadays widely and effectively adopted by several online platforms to support and improve peoples’ interactions and communication. Despite the research approached and modeled social dynamics of reputational systems in different domains, adopting different frameworks, the role played by psycho-social factors, and personality traits, determining the individual susceptibility to online reputation is still elusive. To study such mediation effects, we implemented a modified online version of the Ultimatum Game, in which participants (215 adolescents) played before as proposers, and then as responders, always knowing the reputation of their interactors. Furthermore, after the reception phase, participants could evaluate the received offers, giving positive or negative feedback to their proposers. Despite the participants’ belief they were playing with their schoolmates, the interactors’ role was always fulfilled by bots characterized by standardized behaviors. Our results show how psychological traits influence the participants’ behavior in all the game phases, as well as in the rating dynamics. Reputation seems to have a direct effect only in the allocation behavior, while, in regards the other dynamics of the game (i.e., acceptance and rating), it comes into play in a complex interaction with the psychological dimensions.
Stefania Collodi; Sara Panerati; Enrico Imbimbo; Federica Stefanelli; Mirko Duradoni; Andrea Guazzini. Personality and Reputation: A Complex Relationship in Virtual Environments. Future Internet 2018, 10, 120 .
AMA StyleStefania Collodi, Sara Panerati, Enrico Imbimbo, Federica Stefanelli, Mirko Duradoni, Andrea Guazzini. Personality and Reputation: A Complex Relationship in Virtual Environments. Future Internet. 2018; 10 (12):120.
Chicago/Turabian StyleStefania Collodi; Sara Panerati; Enrico Imbimbo; Federica Stefanelli; Mirko Duradoni; Andrea Guazzini. 2018. "Personality and Reputation: A Complex Relationship in Virtual Environments." Future Internet 10, no. 12: 120.
Research on social influence shows that different patterns take place when this phenomenon happens within computer-mediated-communication (CMC), if compared to face-to-face interaction. Informational social influence can still easily take place also by means of CMC, however normative influence seems to be more affected by the environmental characteristics. Different authors have theorized that deindividuation nullifies the effects of normative influence, but the Social Identity Model of Deindividuation Effects theorizes that users will conform even when deindividuated, but only if social identity is made salient. The two typologies of social influence have never been studied in comparison, therefore in our work, we decided to create an online experiment to observe how the same variables affect them, and in particular how deindividuation works in both cases. The 181 experimental subjects that took part, performed 3 tasks: one aiming to elicit normative influence, and two semantic tasks created to test informational influence. Entropy has been used as a mathematical assessment of information availability. Our results show that normative influence becomes almost ineffective within CMC (1.4% of conformity) when subjects are deindividuated. Informational influence is generally more effective than normative influence within CMC (15–29% of conformity), but similarly to normative influence, it is inhibited by deindividuation.
Serena Coppolino Perfumi; Franco Bagnoli; Corrado Caudek; Andrea Guazzini. Deindividuation effects on normative and informational social influence within computer-mediated-communication. Computers in Human Behavior 2018, 92, 230 -237.
AMA StyleSerena Coppolino Perfumi, Franco Bagnoli, Corrado Caudek, Andrea Guazzini. Deindividuation effects on normative and informational social influence within computer-mediated-communication. Computers in Human Behavior. 2018; 92 ():230-237.
Chicago/Turabian StyleSerena Coppolino Perfumi; Franco Bagnoli; Corrado Caudek; Andrea Guazzini. 2018. "Deindividuation effects on normative and informational social influence within computer-mediated-communication." Computers in Human Behavior 92, no. : 230-237.