Multi-user locomotion in VR has grown increasingly common, posing numerous challenges. A key factor contributing to these challenges is the gaps in experience between active and passive users during co-locomotion. Yet, there remains a limited understanding of how and to what extent these experiential gaps manifest in diverse multi-user co-locomotion scenarios. This paper systematically explores the gaps in physiological and psychological experience indicators between active and passive users across various locomotion situations. Such situations include when active users walk, fly by joystick, or teleport, and passive users stand still or look around. We also assess the impact of factors such as sub-locomotion type, speed/teleport-interval, motion sickness susceptibility, etc. Accordingly, we delineate acceptability disparities between active and passive users, offering insights into leveraging notable experimental findings to mitigate discomfort during co-locomotion through avoidance or intervention.
With the rapid development of intelligent transportation systems, traffic sign detection plays a crucial role in ensuring driving safety and preventing accidents. However, detecting small traffic signs in complex road environments remains a significant challenge due to issues such as low resolution, dense distribution, and visually similar background interference. Existing methods face limitations including high computational cost, inconsistent feature alignment, and insufficient resolution in detection heads. To address these challenges, we propose the Traffic Sign Detection Network (TSD-Net), an improved framework designed to enhance the detection performance of small traffic signs in complex backgrounds. TSD-Net integrates a Feature Enhancement Module (FEM) to expand the network’s receptive field and enhance its capability to capture target features. Additionally, we introduce a high-resolution detection branch and an Adaptive Dynamic Feature Fusion (ADFF) detection head to optimize cross-scale feature fusion and preserve critical details of small objects. By incorporating the C3k2 module and dynamic convolution into the network, the framework achieves enhanced feature extraction flexibility while maintaining high computational efficiency. Extensive experiments on the TT100K benchmark dataset demonstrate that TSD-Net outperforms most existing methods in small object detection and complex background handling, achieving 91.4 mAP and 49.7 FPS on 640 × 640 low-resolution images, meeting the requirements of practical applications.
Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter