Stellar radiation simulation is critical in the space industry; however, with the current simulation methods, only a single color temperature and magnitude can be modulated at a time. Furthermore, star sensors rely on star observation tests for accurate calibration; this seriously restricts their development. This paper presents a novel star spectral information multi-partition mapping simulation method to closely simulate real sky star map information, thus replacing non-scenario-specific field stargazing experiments. First, using the stellar spectral simulation principle, a multi-partition mapping principle based on a digital micro-mirror device is proposed, and the theoretical basis of sub-region division is provided. Second, multi-component mapping simulation of stellar spectral information is expounded, and a general architecture for the same based on a double-prism symmetry structure is presented. Next, the influence of peak spectral half-peak width and peak interval on spectral simulation accuracy is analyzed, and a pre-collimated beam expansion system, multi-dimensional slit, and spectral splitting system are designed accordingly. Finally, a test platform is set up, and single-region simulation results and multi-region consistency experiments are conducted to verify the feasibility of the proposed method. Our method can realize high-precision simulation and independently control the output of various color temperatures and magnitudes. It provides a theoretical and technical basis for the development of star sensor ground calibration tests and space target detection light environment simulation.