Vehicle-to-everything (V2X) communications have emerged as an indispensable component of the Intelligent Transportation Systems (ITS), fostering innovations that enhance road safety and traffic efficiency.Within this transformative landscape, vehicle platooning has been identified by the Cellular-V2X (C-V2X) standards as an advanced V2X use case with the potential to reshape the future of ITS. However, the stringent requirements of such applications necessitate an optimized spectrum efficiency. Consequently, Radio Resource Allocation1 (RRA) has emerged as a critical and central component in addressing this challenge. This paper provides a comprehensive examination of RRA tailored specifically to the context of vehicle platooning. It presents an overview of fundamental concepts, including V2X communications, vehicle platooning, and RRA standards, which is followed by an in-depth review of the state-of-the-art, categorized based on the underlying communication technologies, RRA modes, and coverage conditions. By analyzing the existing literature, this paper identifies several key research challenges and potential opportunities, offering insightful guidance for shaping future research in this field.
Indoor positioning has garnered significant interest over the last decade due to the rapidly growing demand for location-based services. As a result, a multitude of techniques has been proposed to localize objects and devices in indoor environments. Wireless fingerprinting, which leverages machine learning, has emerged as one of the most popular positioning approaches due to its low implementation cost. The prevailing fingerprinting-based positioning mainly utilizes wireless fidelity (Wi-Fi) and Bluetooth low energy (BLE) signals. However, the RSS of Wi-Fi and BLE signals are very sensitive to the layout of the indoor environment. Thus, any change in the indoor layout could potentially lead to severe degradation in terms of localization performance. To foster the development of new positioning methods, several open-source location fingerprinting datasets have been made available to the research community. Unfortunately, none of these public datasets provides the received signal strength (RSS) measurements for indoor environments with different layouts. To fill this gap, this paper presents a new hybrid Wi-Fi and BLE fingerprinting dataset for multi-floor indoor environments with different layouts to facilitate the future development of new fingerprinting-based positioning systems that can provide adaptive positioning performance in dynamic indoor environments. Additionally, the effects of indoor layout change on the location fingerprint and localization performance are also investigated.
Through time domain observation, typical wireless signal strength values seems to exhibit some forms of mean-reverting and discontinuous “jumps” behaviour. Motivated by this fact, we propose a wireless link prediction and triggering (LPT) technique using a modified mean-reverting Ornstein–Uhlenbeck (OU) jump diffusion process. The proposed technique which we refer as OU-LPT is an integral component of wireless mesh network monitoring system developed by ICT FP7 CARrier grade wireless MEsh Network project. In particular, we demonstrate how this technique can be applied in the context of wireless mesh networks to support link switching or handover in the event of predicted link degradation or failure. The proposed technique has also been implemented and evaluated in a real-time experimental testbed. The results show that OU-LPT technique can significantly enhance the reliability of wireless links by reducing the rate of false triggers compared to a conventional linear prediction technique and therefore offers a new direction on how wireless link prediction, triggering and switching process can be conducted in the future.
18 October 2024 in IEEE Transactions on Human-Machine Systems
Augmented intelligence (AuI) is a concept that combines human intelligence (HI) and artificial intelligence (AI) to leverage their respective strengths. While AI typically aims to replace humans, AuI integrates humans into machines, recognizing their irreplaceable role. Meanwhile, human-in-the-loop reinforcement learning (HITL-RL) is a semisupervised algorithm that integrates humans into the traditional reinforcement learning (RL) algorithm, enabling autonomous agents to gather inputs from both humans and environments, learn, and select optimal actions across various environments. Both AuI and HITL-RL are still in their infancy. Based on AuI, we propose and investigate three separate concept designs for HITL-RL: HI-AI , AI-HI , and parallel-HI-and-AI approaches, each differing in the order of HI and AI involvement in decision making. The literature on AuI and HITL-RL offers insights into integrating HI into existing concept designs. A preliminary study in an Atari game offers insights for future research directions. Simulation results show that human involvement maintains RL convergence and improves system stability, while achieving approximately similar average scores to traditional $Q$ -learning in the game. Future research directions are proposed to encourage further investigation in this area.