With the rapid advancements of the text-to-image generative model, AI-generated images (AGIs) have been widely applied to entertainment, education, social media, etc. However, considering the large quality variance among different AGIs, there is an urgent need for quality models that are consistent with human subjective ratings. To address this issue, we extensively consider various popular AGI models, generated AGI through different prompts and model parameters, and collected subjective scores at the perceptual quality and text-to-image alignment, thus building the most comprehensive AGI subjective quality database AGIQA-3K so far. Furthermore, we conduct a benchmark experiment on this database to evaluate the consistency between the current Image Quality Assessment (IQA) model and human perception, while proposing StairReward that significantly improves the assessment performance of subjective text-to-image alignment. We believe that the fine-grained subjective scores in AGIQA-3K will inspire subsequent AGI quality models to fit human subjective perception mechanisms at both perception and alignment levels and to optimize the generation result of future AGI models. The database is released on https://github.com/lcysyzxdxc/AGIQA-3k-Database.
26 April 2023 in IEEE Journal of Selected Topics in Signal Processing
Image quality assessment (IQA) is very important for both end-users and service providers since a high-quality image can significantly improve the user's quality of experience (QoE) and also benefit lots of computer vision algorithms. Most existing blind image quality assessment (BIQA) models were developed for synthetically distorted images, however, they perform poorly on in-the-wild images, which are widely existed in various practical applications. In this paper, we propose a novel BIQA model for in-the-wild images by addressing two critical problems in this field: how to learn better quality-aware feature representation , and how to solve the problem of insufficient training samples in terms of their content and distortion diversity . Considering that perceptual visual quality is affected by both low-level visual features (e.g. distortions) and high-level semantic information (e.g. content), we first propose a staircase structure to hierarchically integrate the features from intermediate layers into the final feature representation, which enables the model to make full use of visual information from low-level to high-level. Then an iterative mixed database training (IMDT) strategy is proposed to train the BIQA model on multiple databases simultaneously, so the model can benefit from the increase in both training samples and image content and distortion diversity and can learn a more general feature representation. Experimental results show that the proposed model outperforms other state-of-the-art BIQA models on six in-the-wild IQA databases by a large margin. Moreover, the proposed model shows an excellent performance in the cross-database evaluation experiments, which further demonstrates that the learned feature representation is robust to images with diverse distortions and content. The code is available at https://github.com/sunwei925/StairIQA .
22 November 2019 in IEEE Journal of Selected Topics in Signal Processing
360-degree images/videos have been dramatically increasing in recent years. The characteristic of omnidirectional-view results in high resolution of 360-degree images/videos, which makes them difficult to be transported and stored. To deal with the problem, video coding technologies are used to compress the omnidirectional content but they will introduce the compression distortion. Therefore, it is important to study how popular coding technologies affect the quality of 360-degree images. In this paper, we present a study on both subjective and objective quality assessment of compressed virtual reality (VR) images. We first build a compressed VR image quality (CVIQ) database including 16 reference images and 528 compressed ones with three prevailing coding technologies. Then, we propose a multi-channel convolution neural network (CNN) for blind 360-degree image quality assessment (MC360IQA). To be consistent with the visual content seen in the VR device, we project each 360-degree image into six viewport images, which are adopted as inputs of the proposed model. MC360IQA consists of two parts, a multi-channel CNN and an image quality regressor. The multichannel CNN includes six parallel hyper-ResNet34 networks, where the hyper structure is used to incorporate the features from intermediate layers. The image quality regressor fuses the features and regresses them to final scores. The experimental results show that our model achieves the best performance among the state-of-art full-reference (FR) and no-reference (NR) image quality assessment (IQA) models on the CVIQ database and other available 360-degree IQA database.
28 June 2022 in IEEE Transactions on Circuits and Systems for Video Technology
To improve the viewer’s Quality of Experience (QoE) and optimize computer graphics applications, 3D model quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used digital representation formats of 3D models, the visual quality of which is quite sensitive to lossy operations like simplification and compression. Therefore, many related studies such as point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the visual quality of distorted 3D models. However, most previous studies utilize full-reference (FR) metrics, which indicates they can not predict the quality level in the absence of the reference 3D model. Furthermore, few 3D-QA metrics consider color information, which significantly restricts their effectiveness and scope of application. In this paper, we propose a no-reference (NR) quality assessment metric for colored 3D models represented by both point cloud and mesh. First, we project the 3D models from 3D space into quality-related geometry and color feature domains. Then, the 3D natural scene statistics (3D-NSS) and entropy are utilized to extract quality-aware features. Finally, a support vector regression (SVR) model is employed to regress the quality-aware features into visual quality scores. Our method is validated on the colored point cloud quality assessment database (SJTU-PCQA), the Waterloo point cloud assessment database (WPC), and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms most compared NR 3D-QA metrics with competitive computational resources and greatly reduces the performance gap with the state-of-the-art FR 3D-QA metrics. The code of the proposed model is publicly available now at https://github.com/zzc-1998/NR-3DQA.
16 March 2023 in IEEE Transactions on Image Processing
With the popularity of mobile Internet, audio and video (A/V) have become the main way for people to entertain and socialize daily. However, in order to reduce the cost of media storage and transmission, A/V signals will be compressed by service providers before they are transmitted to end-users, which inevitably causes distortions in the A/V signals and degrades the end-user’s Quality of Experience (QoE). This motivates us to research the objective audio-visual quality assessment (AVQA). In the field of AVQA, most previous works only focus on single-mode audio or visual signals, which ignores that the perceptual quality of users depends on both audio and video signals. Therefore, we propose an objective AVQA architecture for multi-mode signals based on attentional neural networks. Specifically, we first utilize an attention prediction model to extract the salient regions of video frames. Then, a pre-trained convolutional neural network is used to extract short-time features of the salient regions and the corresponding audio signals. Next, the short-time features are fed into Gated Recurrent Unit (GRU) networks to model the temporal relationship between adjacent frames. Finally, the fully connected layers are utilized to fuse the temporal related features of A/V signals modeled by the GRU network into the final quality score. The proposed architecture is flexible and can be applied to both full-reference and no-reference AVQA. Experimental results on the LIVE-SJTU Database and UnB-AVC Database demonstrate that our model outperforms the state-of-the-art AVQA methods. The code of the proposed method will be publicly available to promote the development of the field of AVQA.
8 March 2024 in ACM Transactions on Multimedia Computing, Communications, and Applications
Nowadays, most three-dimensional model quality assessment (3DQA) methods have been aimed at improving accuracy. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus, in this article, we address this challenge by proposing a no-reference (NR) projection-based G
rid
M
ini-patch
S
ampling
3D
Model
Q
uality
A
ssessment (GMS-3DQA)
method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases for both accuracy and efficiency. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code is available at https://github.com/zzc-1998/GMS-3DQA .